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So you're just jumped into your first map and are looking around what to do. Welcome! This section of the guide will give you a basic idea of what's going on.
So you're just jumped into your first map and are looking around what to do. Welcome! This section of the guide will give you a basic idea of what's going on.


Initially you will spawn as a soldier, the most basic infantry class. A soldier is, well, good at not much really. Still, even the lowest soldier can take out an expensive Raveshaw with good shooting and evasion. You will be inside one of your team's buildings and conveniently in front of a purchase terminal.
Initially you will spawn as a soldier, the most basic infantry class. A soldier is, well, good at not much really. Still, even the lowest soldier can take out an expensive Raveshaw with good shooting and evasion. You will be inside one of your team's buildings and conveniently looking at a [[Purchase Terminal|purchase terminal]]. Using the purchase terminal (default key is <code>e</code>  to use) you can change your class, buy vehicles and buy other goodies but most of that is going to be too expensive right now.
 
But before you head out, let's first look at how the game works.
 
==== Buildings ====
Renegade X is ultimately all about the buildings. Yes, you play as infantry and can buy and destroy vehicles but the only thing that decides a match is that a team has lost all their buildings. As long as your team still has buildings you are not yet defeated, you will keep respawning and you can always, always, buy some classes that may let you win the game.
 
Buildings are not easy to destroy. They have two health bars: armor (blue) and health (green). The armor on a building can be repaired, lost health can't be repaired. Any damage you do will first decrease building armor and only once that's gone decrease building health. Any time your team decreases the health of a building it's one step closer to victory, this is known as doing permanent damage (usually called ''perma''). When the health of a building drops to zero the building is destroyed. Destroyed buildings aren't removed or anything but they won't do their job anymore. What that means depends on the building.
 
===== Barracks / Hand of Nod =====
The GDI [[Barracks]] (''bar'') and Nod [[Hand of Nod]] (''hon'') are infantry production buildings in the original C&C games. In Renegade X they allow buying advanced infantry classes. When these buildings are destroyed their team can't produce advanced infantry anymore. That really stings.
 
Furthermore these buildings contain the pedestal (''ped''), a silverish circle on the ground with three lights in it in the middle of the barracks and at the top of the Hand of Nod ramp. If the opposing team manages to place a superweapon beacon on the pedestal and defend it the resulting nuclear explosion or ion cannon strike will destroy the entire base, instant win. This is extremely rare, but it's useful to know what people mean by pedestal / ''ped''.
 
'''Weapons Factory / Airstrip'''
 
The GDI [[Weapons Factory]] (''wf'') and Nod [[Airstrip]] (''air'') are vehicle production building. These buildings allow buying vehicles. If they're destroyed vehicles can't be bought anymore with the exception of the most lightweight anti-infantry tank ([[Humvee]] / [[Buggy]]) and armed transport ([[APC]]).
 
Sometimes the Airstrip is referred to as ''strip'' instead of ''air.'' This refers to the large runway of the airstrip rather than the thing in general or the small control tower building. Most commonly this is used to tell teammates that an ion cannon beacon is placed at the end of the airstrip opposite the building, if people just hear ''air'' they'd rush to the wrong place.
 
'''Gameplay tip:''' It's not always the best move to destroy the Airstrip before destroying the Hand of Nod. While destroying the Airstrip does hurt Nod it also forces them to switch to infantry classes. In public games at least Nod infantry can be more dangerous and at least more annoying than their tanks.
 
===== Refinery =====
The [[Refinery]] generates income. It gives a bit of passive income every second and automatically sends out the [[Harvester]] to collect [[Tiberium]]. When the Harvester returns to the Refinery everyone on the team gets a bunch of credits.

Revision as of 07:02, 5 December 2022

This is an outline for a new player guide. The goals of the guide:

The goals of the guide:

  • Teach mechanics of the game at a conceptual level. That is, without numbers and excessive details.
  • Teach good gameplay, focus on guiding people to be good teamplayers.
  • Teach the tradeoffs, what classes are good at what.
  • Explain mechanics that are less obvious like "EMPed vehicles receive less healing".
  • Explain RenX specific jargon (e.g. "med = medium tank").

Non-goals:

  • Explain all mechanics in details.
  • Explain all map specific things.

Structural goals:

  • Be easy to read top to bottom.
  • Have a logical structure to experienced players can find stuff in the guide.
  • Clearly separate important from less important stuff.

Outline

  • Overview
    • Setting
      • Universe
      • Infantry, tanks, air, superweapons
    • Notational matters
    • Teamwork
    • Goals
    • Tactics (economy, pushes, rushes)
    • Money, Victory Points, Command Points
  • Buildings
  • Roles
    • Anti-infantry
    • Anti-vehicle
    • Anti-building
    • Sniper
    • Taxi
    • Repairer
  • GDI

Infantry

  • GDI
    • Infantry
    • Vehicles
  • Nod
    • Infantry
    • Vehicles

Don't forget

  • Pedestal
  • Status effects
    • EMP
    • Corrosion
    • Tiberium
  • Discourage SBH / Mammoth / MRLS

Player guide

Welcome to a player guide for Renegade X. This guide will teach you the basics of the game and give you some useful tips.

Overview

Renegade X (RenX for short) is a multiplayer first person shooter game set in the Command & Conquer (C&C) universe. Renegade X is a fan make remake of Command & Conquer: Renegade with improved graphics and game play. It's developed by Totem Arts, a group of volunteers from all over the world. Although Renegade X is set in the C&C universe EA has not endorsed and does not support Renegade X.

In Renegade X you jump into the C&C world, usually seen from above, as a soldier. You have the opportunity to walk into iconic buildings, and blow them up. You can wield a powerful personal ion cannon, and blow things up. You can drive a massive Mammoth Tank or sneaky Stealth Tank, and blow things up. You can, on some maps, even take to the skies in powerful attack helicopters and, well, you know. You can also be an engineer and repair things so they don't blow up. Oh, and you can rain down nukes or orbital ion cannon blasts on your foes.

Renegade X is a team game. On each map you will join the ranks of either GDI or Nod in a fight to wipe out the enemy base by blowing up their buildings. That's more easily said than done though and you will only succeed by working as a team. To take the fight to the enemy base your team will need tanks, which will need support. You'll need to capture valuable neutral buildings and stop them from being recaptured. You'll need to take the enemy by surprise and stop them from doing the same to you. You can be the best player in the world, but without a team you will still lose.

Basics

So you're just jumped into your first map and are looking around what to do. Welcome! This section of the guide will give you a basic idea of what's going on.

Initially you will spawn as a soldier, the most basic infantry class. A soldier is, well, good at not much really. Still, even the lowest soldier can take out an expensive Raveshaw with good shooting and evasion. You will be inside one of your team's buildings and conveniently looking at a purchase terminal. Using the purchase terminal (default key is e to use) you can change your class, buy vehicles and buy other goodies but most of that is going to be too expensive right now.

But before you head out, let's first look at how the game works.

Buildings

Renegade X is ultimately all about the buildings. Yes, you play as infantry and can buy and destroy vehicles but the only thing that decides a match is that a team has lost all their buildings. As long as your team still has buildings you are not yet defeated, you will keep respawning and you can always, always, buy some classes that may let you win the game.

Buildings are not easy to destroy. They have two health bars: armor (blue) and health (green). The armor on a building can be repaired, lost health can't be repaired. Any damage you do will first decrease building armor and only once that's gone decrease building health. Any time your team decreases the health of a building it's one step closer to victory, this is known as doing permanent damage (usually called perma). When the health of a building drops to zero the building is destroyed. Destroyed buildings aren't removed or anything but they won't do their job anymore. What that means depends on the building.

Barracks / Hand of Nod

The GDI Barracks (bar) and Nod Hand of Nod (hon) are infantry production buildings in the original C&C games. In Renegade X they allow buying advanced infantry classes. When these buildings are destroyed their team can't produce advanced infantry anymore. That really stings.

Furthermore these buildings contain the pedestal (ped), a silverish circle on the ground with three lights in it in the middle of the barracks and at the top of the Hand of Nod ramp. If the opposing team manages to place a superweapon beacon on the pedestal and defend it the resulting nuclear explosion or ion cannon strike will destroy the entire base, instant win. This is extremely rare, but it's useful to know what people mean by pedestal / ped.

Weapons Factory / Airstrip

The GDI Weapons Factory (wf) and Nod Airstrip (air) are vehicle production building. These buildings allow buying vehicles. If they're destroyed vehicles can't be bought anymore with the exception of the most lightweight anti-infantry tank (Humvee / Buggy) and armed transport (APC).

Sometimes the Airstrip is referred to as strip instead of air. This refers to the large runway of the airstrip rather than the thing in general or the small control tower building. Most commonly this is used to tell teammates that an ion cannon beacon is placed at the end of the airstrip opposite the building, if people just hear air they'd rush to the wrong place.

Gameplay tip: It's not always the best move to destroy the Airstrip before destroying the Hand of Nod. While destroying the Airstrip does hurt Nod it also forces them to switch to infantry classes. In public games at least Nod infantry can be more dangerous and at least more annoying than their tanks.

Refinery

The Refinery generates income. It gives a bit of passive income every second and automatically sends out the Harvester to collect Tiberium. When the Harvester returns to the Refinery everyone on the team gets a bunch of credits.