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  • ...n it comes to infantry. Still, a skilled wielder is able to deal with both infantry and vehicles at once. * The Raligun is a prototype GDI weapon: the GDI logo can be seen on the side of the weapon. The logo has been partially scr
    3 KB (386 words) - 20:10, 15 February 2022
  • {{Infobox infantry |theme = gdi
    4 KB (656 words) - 14:45, 25 April 2021
  • |faction = GDI ...Rocket Emplacement]] in the middle and a small metal tunnel connecting the infantry production building ([[Barracks]]/[[Hand of Nod]]), to the vehicle producti
    7 KB (1,199 words) - 12:18, 5 March 2021
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Shotgunner]] ...ulture pump action shotgun''' is the primary [[weapon]] used by both the [[GDI]] and the [[Nod]]'s [[Shotgunner]]s.
    2 KB (262 words) - 19:50, 15 February 2022
  • {{Infobox infantry |theme = gdi
    4 KB (636 words) - 21:01, 28 January 2021
  • |carried_by = {{Flag|GDI}} [[Sydney]]<br />{{Flag|GDI}} [[Armoured Sydney]] ...n it comes to infantry. Still, a skilled wielder is able to deal with both infantry and vehicles at once.
    2 KB (289 words) - 14:26, 25 April 2021
  • |caption = A PT from GDI Barracks ...ay. Besides crates, using a Purchase Terminal is the only way to acquire [[infantry]] and [[vehicles]].
    2 KB (336 words) - 22:29, 18 November 2017
  • |theme = gdi |faction = {{Faction|GDI}}
    4 KB (698 words) - 08:14, 12 September 2020
  • |faction = GDI ...sniping bunkers on the other side of the large bunkers are accessible for infantry.
    5 KB (736 words) - 16:46, 3 January 2021
  • The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its dam ...g to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around i
    2 KB (287 words) - 12:50, 30 January 2021
  • ** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field. ** Fixed a stuck spot near the GDI side of the infantry cave.
    4 KB (654 words) - 21:02, 12 February 2021
  • |role = Infantry bolster ...white while it is neutral, it appears yellow with a GDI symbol added when GDI acquires it, and it appears red with a Nod symbol added when Nod acquires i
    3 KB (436 words) - 15:16, 24 February 2021
  • |faction = GDI ...has a [[Silo (Tech Building)|Silo]] and three exits that connect with both infantry paths, with one of them being a rock bridge leading towards the central pla
    4 KB (694 words) - 18:32, 10 February 2021
  • |data2 = GDI This buff displays as a green-colored stealth effect for infantry, and a green overlay for vehicles.
    736 bytes (98 words) - 01:16, 4 February 2018
  • ...mysterious crystal that originated from space, and is harvested by both [[GDI]] and [[Nod]]. ...distributed to all players on the same team. It is also poisonous for all infantry with the exception of the [[Chemical Trooper]], [[Armoured Sydney]], and [[
    775 bytes (117 words) - 00:39, 19 February 2021
  • {{Infobox infantry |role = Anti-everything infantry
    5 KB (740 words) - 10:01, 27 September 2020
  • |faction = GDI ..., ideally used for sniping; a hill path adjacent to the front entrance for GDI, and a small hill near the rock barrier for Nod.
    6 KB (963 words) - 15:56, 25 January 2023
  • |carried_by = {{Flag|GDI}} [[Gunner]] ...h their improved speed, Rocket Launchers are still not very well suited in infantry clashes.
    2 KB (234 words) - 19:52, 25 April 2021
  • |theme = gdi |faction = {{Faction|GDI}}
    2 KB (295 words) - 08:16, 12 September 2020
  • |faction = GDI '''Infantry paths''': On the opposite side of the vehicle exit path, there is a cave le
    5 KB (772 words) - 16:15, 3 January 2021
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