Oasis: Difference between revisions
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Latest revision as of 00:50, 8 February 2021
Oasis | |
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Game mode | Command & Conquer |
Size | Small |
Style | Symmetrical |
Recommended players | 16 |
Air vehicles | Disabled |
Tech buildings | Silo |
Base defences | Basic |
Internal name | CNC-Oasis |
Creator | TK0104 |
Oasis is a Command & Conquer map.
Appearance
Somewhere in the desert, surrounded by rock formations. Both bases and the central field are divided by rock formations.
Bases
Global Defense Initiative | |
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Buildings | |
Base defenses |
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Brotherhood of Nod | |
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Buildings | |
Base defenses |
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In-depth Analysis
Infantry paths: Each exterior vehicle path has a short cave tunnel leading to the central field.
Vehicle paths: Vehicles can leave their respective bases from two paths, all of them lead to the central field.
Mystery Crates: A few will appear in the middle of the map.
Harvested Tiberium field: each faction harvests the field behind their Tiberium Refinery.
Strategy
Battlefield control
Oasis is a small map, and infantry and vehicles will clash often in the middle. By taking control of the middle of the map, the team can pressure the enemy base from any of the two routes, along with watching for any incoming enemy infiltrators.
A joint attack from the two paths might prove more successful than a siege from a single route.
Sneaking options
Being a small map and basically devoid of cover, sneaking into the enemy base in a match with many players will be near impossible from the main paths. The best option would be employing the small infantry paths for cover and hiding behind rocks when in the middle section of the map.
Hiding inside the enemy base without cover apart from the buildings themselves will be hard. Best cover present in the base is the metal panel formation in front of each base.