Daybreak: Difference between revisions
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Daybreak | {{Infobox map | ||
|name = Daybreak | |||
|image = RenX_Map_Daybreak.png | |||
|imgsize = 300px | |||
|imgdesc = | |||
<!-- Map info --> | |||
| | |gamemode = [[Command & Conquer]]<br />[[Nod vs. Black Hand]] | ||
| | |size = Large | ||
|style = Symmetrical | |||
|players = 32 | |||
| | |air = Disabled | ||
|tech = [[Tiberium Silo]] | |||
| | |defenses = Full | ||
| | }} | ||
'''Daybreak''' is a [[Command & Conquer]] map created by Evan "HappyConscript" Brookes. The map was released in [[Patch 5.372]]. | |||
| | |||
| | |||
==Appearance== | == Appearance == | ||
Arid Desert Layout with base design similar to what | Arid Desert Layout with base design similar to what was seen in ''Command & Conquer: Tiberian Dawn''. | ||
<gallery> | |||
Daybreak Overview Map (1).png|The original released map from an overhead view. | |||
Daybreak Overview Map Patch 5.373.png|The map as of Patch 5.373 as taken from an overhead view. | |||
</gallery> | |||
< | |||
== | == Bases == | ||
{{Infobox base | |||
|faction = GDI | |||
|buildings = | |||
* [[Barracks]] | |||
* [[Weapons Factory]] | |||
* [[Tiberium Refinery]] | |||
* [[Power Plant]] | |||
|defenses = | |||
* [[Guard Tower]] x4 | |||
* [[Advanced Guard Tower]] | |||
}} | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
* [[Power Plant]] | |||
|defenses = | |||
* [[Turret]] x4 | |||
* [[Obelisk of Light]] | |||
}} | |||
{{Clear left}} | |||
== Analysis == | |||
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant. | The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant. | ||
Because of this not all of the buildings are covered by the primary defensive structures. | Because of this not all of the buildings are covered by the primary defensive structures. | ||
'''Infantry paths''': There are | '''Infantry paths''': There are two primary infantry only paths in this map, the first being in the cave next to the infantry production buildings. The second infantry-only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the infantry-only cave. | ||
<gallery> | |||
Daybreak Infantry Path (Cave).png|Daybreak's primary infantry path, the infantry-only cave. | |||
Daybreak Infantry Path (Field).png|Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North). | |||
The second | </gallery> | ||
'''Vehicle paths''': Vehicle choke point in the center canyon where the Tiberium Silo is located. | '''Vehicle paths''': Vehicle choke point in the center canyon where the Tiberium Silo is located. | ||
<gallery> | |||
Daybreak - Vehicle Path - Silo.png|The vehicle path that goes past the silo, and acts as a choke point. | |||
</gallery> | |||
[[ | [[Mystery Crate|'''Mystery Crates''']]: There are 8 possible crate pick-up points in the map. | ||
<gallery> | |||
Daybreak Crate 1.png|Crate 1 | |||
Daybreak Crate 2.png|Crate 2 | |||
Daybreak Crate 3.png|Crate 3 | |||
Daybreak Crate 4.png|Crate 4 | |||
Daybreak Crate 5.png|Crate 5 | |||
Daybreak Crate 6.png|Crate 6 | |||
Daybreak Crate 7.png|Crate 7 | |||
Daybreak Crate 8.png|Crate 8 | |||
</gallery> | |||
'''Harvester Tiberium Fields''': | |||
<gallery> | |||
Daybreak - GDI Tiberium Field.png|GDI Tiberium Field | |||
Daybreak - Nod Tiberium Field.png|Nod Tiberium Field | |||
</gallery> | |||
</gallery> | |||
{{Levels}} | |||
[[Category:Levels]] | |||
[[ | |||
Revision as of 19:58, 15 September 2020
Daybreak | |
---|---|
Game mode |
Command & Conquer Nod vs. Black Hand |
Size | Large |
Style | Symmetrical |
Recommended players | 32 |
Air vehicles | Disabled |
Tech buildings | Tiberium Silo |
Base defences | Full |
Daybreak is a Command & Conquer map created by Evan "HappyConscript" Brookes. The map was released in Patch 5.372.
Appearance
Arid Desert Layout with base design similar to what was seen in Command & Conquer: Tiberian Dawn.
-
The original released map from an overhead view.
-
The map as of Patch 5.373 as taken from an overhead view.
Bases
Global Defense Initiative | |
---|---|
Buildings | |
Base defenses |
Brotherhood of Nod | |
---|---|
Buildings | |
Base defenses |
Analysis
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.
Because of this not all of the buildings are covered by the primary defensive structures.
Infantry paths: There are two primary infantry only paths in this map, the first being in the cave next to the infantry production buildings. The second infantry-only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the infantry-only cave.
-
Daybreak's primary infantry path, the infantry-only cave.
-
Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North).
Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.
-
The vehicle path that goes past the silo, and acts as a choke point.
Mystery Crates: There are 8 possible crate pick-up points in the map.
-
Crate 1
-
Crate 2
-
Crate 3
-
Crate 4
-
Crate 5
-
Crate 6
-
Crate 7
-
Crate 8
Harvester Tiberium Fields:
-
GDI Tiberium Field
-
Nod Tiberium Field