Status Modifiers: Difference between revisions
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Ryan Turner (talk | contribs) Correction on Sources |
Ryan Turner (talk | contribs) Added more Colour schemes and colour scheme in the bottom |
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! Name !! Speed !! Damage !! Rate of fire !! Reload speed !! Damage resistance !! Regeneration !! Duration (sec) !! Color !! Source | ! Name !! Speed !! Damage !! Rate of fire !! Reload speed !! Damage resistance !! Regeneration !! Duration (sec) !! Color !! Source | ||
|- | |- | ||
| Corrosion || style="background-color:#ff9898; | -15% || 0% || 0% ||style="background-color:#ff9898; |-15% || 0% || None || 6 || Green || Chemical Grenade | | style="background-color:#0b6dce; | Corrosion || style="background-color:#ff9898; | -15% || 0% || 0% ||style="background-color:#ff9898; |-15% || 0% || None || 6 || Green || style="background-color:#0b6dce; | Chemical Grenade | ||
|- | |- | ||
| Speed Upgrade || style="background-color:#98ff98; | +15% || 0% || 0% || 0% || 0% || None || 300 || White || Crate | | style="background-color:#b2b2b2; | Speed Upgrade || style="background-color:#98ff98; | +15% || 0% || 0% || 0% || 0% || None || 300 || White || style="background-color:#b2b2b2; | Crate | ||
|- | |- | ||
| Damage Resistance || style="background-color:#ff9898; | -7.5% || 0% || 0% || 0% || style="background-color:#98ff98; | +20% || None || 300 || Blue || Crate | | style="background-color:#b2b2b2; | Damage Resistance || style="background-color:#ff9898; | -7.5% || 0% || 0% || 0% || style="background-color:#98ff98; | +20% || None || 300 || Blue || style="background-color:#b2b2b2; | Crate | ||
|- | |- | ||
| Defensive Initiative || style="background-color:#ff9898; |-10% || 0% || 0% ||style="background-color:#98ff98; | +15% || style="background-color:#98ff98; | +30% || style="background-color:#98ff98; | 2x || 20 || Green || GDI Commander | | style="background-color:#ffd700; | Defensive Initiative || style="background-color:#ff9898; |-10% || 0% || 0% ||style="background-color:#98ff98; | +15% || style="background-color:#98ff98; | +30% || style="background-color:#98ff98; | 2x || 20 || Green || style="background-color:#ffd700; | GDI Commander | ||
|- | |- | ||
| Offensive Initiative || 0% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +10% || style="background-color:#98ff98; | 2x || 20 || Yellow || GDI Commander | | style="background-color:#ffd700; | Offensive Initiative || 0% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +10% || style="background-color:#98ff98; | 2x || 20 || Yellow || style="background-color:#ffd700; |GDI Commander | ||
|- | |- | ||
| Unity Through Peace || style="background-color:#ff9898; | -10% || 0% || style="background-color:#98ff98; | +10% || style="background-color:#98ff98; | +5% || style="background-color:#98ff98; | +30% || style="background-color:#98ff98; | 2x || 20 || Purple || Nod Commander | | style="background-color:#ce0b0b; | Unity Through Peace || style="background-color:#ff9898; | -10% || 0% || style="background-color:#98ff98; | +10% || style="background-color:#98ff98; | +5% || style="background-color:#98ff98; | +30% || style="background-color:#98ff98; | 2x || 20 || Purple || style="background-color:#ce0b0b; | Nod Commander | ||
|- | |- | ||
| Peace Through Power || style="background-color:#98ff98; | +12.5% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98;| +20% || 0% || style="background-color:#98ff98; | 2x || 20 || Red || | Nod Commander | | style="background-color:#ce0b0b; | Peace Through Power || style="background-color:#98ff98; | +12.5% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98;| +20% || 0% || style="background-color:#98ff98; | 2x || 20 || Red || style="background-color:#ce0b0b; | Nod Commander | ||
|} | |} | ||
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! Name !! Speed !! Damage !! Rate of fire !! Reload speed !! Damage resistance !! Regeneration !! Duration (sec) !! Color !! Source | ! Name !! Speed !! Damage !! Rate of fire !! Reload speed !! Damage resistance !! Regeneration !! Duration (sec) !! Color !! Source | ||
|- | |- | ||
| Inspiring Leadership || style="background-color:#ff9898;" | -7.5% || 0% || 0% ||style="background-color:#98ff98;" | +15% || style="background-color:#98ff98;" | +20% || style="background-color:#98ff98;" | 2x || None || Green(?) || Unknown | | style="background-color:#ffd700; | Inspiring Leadership || style="background-color:#ff9898;" | -7.5% || 0% || 0% ||style="background-color:#98ff98;" | +15% || style="background-color:#98ff98;" | +20% || style="background-color:#98ff98;" | 2x || None || Green(?) || style="background-color:#ce0b6d | Unknown | ||
|- | |- | ||
| Hold The Line || style="background-color:#ff9898;" | -10% || 0% || 0% ||style="background-color:#98ff98;" | +15% || style="background-color:#98ff98;" | +20% || style="background-color:#98ff98;" | 2x || 20 || Green(?) || Unknown | | style="background-color:#ffd700; | Hold The Line || style="background-color:#ff9898;" | -10% || 0% || 0% ||style="background-color:#98ff98;" | +15% || style="background-color:#98ff98;" | +20% || style="background-color:#98ff98;" | 2x || 20 || Green(?) ||style="background-color:#ce0b6d | Unknown | ||
|- | |- | ||
| Slay The Messiah || 0% || style="background-color:#98ff98;" | +20% || 0% || style="background-color:#98ff98;" | +25% || style="background-color:#98ff98;" | +10% || style="background-color:#98ff98;" | 2x || 30 || Blue(?) || Unknown | | style="background-color:#ffd700; | Slay The Messiah || 0% || style="background-color:#98ff98;" | +20% || 0% || style="background-color:#98ff98;" | +25% || style="background-color:#98ff98;" | +10% || style="background-color:#98ff98;" | 2x || 30 || Blue(?) || style="background-color:#ce0b6d | Unknown | ||
|} | |} | ||
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** GDI has 5 unique modifiers, 3 of those being unused in the actual game. | ** GDI has 5 unique modifiers, 3 of those being unused in the actual game. | ||
** There are 3 unique, neutral modifiers. | ** There are 3 unique, neutral modifiers. | ||
== Colours == | |||
* Colour Schemes for the Tables | |||
** Green: <span style="background-color:#98ff98;"> Positive Trait </span> | |||
** Red: <span style="background-color:#ff9898;"> Negative Trait</span> | |||
** Gold: <span style="background-color:#ffd700;"> GDI </span> | |||
** Dark-Red: <span style="background-color:#ce0b0b;"> NOD </span> | |||
** Grey: <span style="background-color:#b2b2b2;"> Crates </span> | |||
** Blue: <span style="background-color:#0b6dce;"> Chemical </span> | |||
** Fuchsia: <span style="background-color:#ce0b6d;"> Unknown </span> | |||
==External Links== | ==External Links== | ||
{{Template:Commander_Navbox}}<br/> | {{Template:Commander_Navbox}}<br/> | ||
{{Template:Main_Navbox}} | {{Template:Main_Navbox}} |
Revision as of 13:40, 21 April 2018
Status modifiers are buffs/debuffs that can be applied to your character/vehicle. The Commander buffs can also be applied to your vehicles. Status modifiers can be acquired from 3 different sources; commander buffs, crates and tiberium grenades.
List of Modifiers
The main source of status modifiers are commanders. The original purpose of status modifiers is to discourage stalemate matches and progress the game quicker than before. As commander buffs are given in an area around the commander's current position, it can also increase teamwork and encourage rushing together as a team.
Commander Buffs
The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code.
GDI
Nod
Crate Buffs
Debuffs from Weapons
Modifier Tables
Active Modifiers
Name | Speed | Damage | Rate of fire | Reload speed | Damage resistance | Regeneration | Duration (sec) | Color | Source |
---|---|---|---|---|---|---|---|---|---|
Corrosion | -15% | 0% | 0% | -15% | 0% | None | 6 | Green | Chemical Grenade |
Speed Upgrade | +15% | 0% | 0% | 0% | 0% | None | 300 | White | Crate |
Damage Resistance | -7.5% | 0% | 0% | 0% | +20% | None | 300 | Blue | Crate |
Defensive Initiative | -10% | 0% | 0% | +15% | +30% | 2x | 20 | Green | GDI Commander |
Offensive Initiative | 0% | +20% | +20% | +20% | +10% | 2x | 20 | Yellow | GDI Commander |
Unity Through Peace | -10% | 0% | +10% | +5% | +30% | 2x | 20 | Purple | Nod Commander |
Peace Through Power | +12.5% | +20% | +20% | +20% | 0% | 2x | 20 | Red | Nod Commander |
Unused Modifiers
Name | Speed | Damage | Rate of fire | Reload speed | Damage resistance | Regeneration | Duration (sec) | Color | Source |
---|---|---|---|---|---|---|---|---|---|
Inspiring Leadership | -7.5% | 0% | 0% | +15% | +20% | 2x | None | Green(?) | Unknown |
Hold The Line | -10% | 0% | 0% | +15% | +20% | 2x | 20 | Green(?) | Unknown |
Slay The Messiah | 0% | +20% | 0% | +25% | +10% | 2x | 30 | Blue(?) | Unknown |
Trivia
- There are currently 10 unique status modifiers.
- Nod has 2 unique modifiers.
- GDI has 5 unique modifiers, 3 of those being unused in the actual game.
- There are 3 unique, neutral modifiers.
Colours
- Colour Schemes for the Tables
- Green: Positive Trait
- Red: Negative Trait
- Gold: GDI
- Dark-Red: NOD
- Grey: Crates
- Blue: Chemical
- Fuchsia: Unknown
External Links