Console is an in-game text terminal, granting some extent of flexibility to players. It is accessed by pressing tilde ( ~ sign under your escape key, although this varies depending on what kind of keyboard you have).
Commands will be displayed in bold letters, while variables will be in italic. Here is a list of the most used commands:
- donate playerX amountY transfer Y of credits to playerX.
- fov amountX FOV = field of view. Changes the magnitude of the player's field of view in third person mode by the designated amount. Note that there is a limit to how much larger or smaller the FOV can be, regardless of the value inserted in X.
- setname X changes the player's nickname into whatever is typed inside X.
- setbind bindname command Binds a keyboard button defined in bindname to a console command defined in command. Example: "Setbind G suicide" would make the player commit suicide every time they press the G key.
- switchteam self-explanatory. if the teams are already uneven against yours, you won't be able to successfully execute this command.
- startfire This command will enable you to constantly shoot with the weapon's main fire without needing to use right-click. It is commonly used by players with Repair Guns firing at Master Control Terminals that need to go AFK. A right-click or a sprint will cancel this command.
- startaltfire Same as above, the difference being that the weapon's alternate fire is used. It does nothing on weapons without an alternate fire mode.
- suicide This command will cause your character to lose all health immediately. Usually used to quickly return back if the base is in peril.
- reconnect Reconnects your client to server, same as quitting the game and entering again. Used to resolve some of the bugs without taking the chance of your place of the server being taken by other players waiting to enter the game
- togglescreenshotmode Removes the UI and turns the current equipped weapon invisible in order to not obscure the view for taking any screenshots. Works best with first-person view.
- Combined with fly or ghost, it can be used to take screenshots from different angles in skirmish mode.
These commands are only available while playing a skirmish.
- god Toggles invulnerability on/off
- fly Allows the player to fly around
- ghost Disables collision, allowing the player to phase through obstacles
- walk Disables Fly and Ghost
- givecredits Gives the player credits (10,000)
- allammo Infinite Ammo (refills to full when empty)
- giveweapon <object> gives you the specified weapon
- allweapons Gives Weapons (adds Unreal Tournament 3's Link Gun with repairing/damaging arc that takes ownership of vehicles)
- setspeed X Changes player movement Speed to X
- changesize X Changes player size (1.0 default, can't exit vehicle when used)
- setgravity X Changes the map's gravity (0 default)
- teleport teleports you to where you point
- summon <object> Spawns an object
- set <object> MaxSpeed Y -- Set <Object>'s Maximum Speed to Y(doesn't always work)
- givepromotion Promotes the player to the next Veterancy rank
- giveVP X Gives the player Veterancy points equal to the value typed in X
These commands are only available to server administrators or while playing a skirmish.
- addbots X adds X bots to the game
- addredbots X adds X bots to GDI
- addbluebots X adds X bots to Nod
- admin parameters Executes an RCON command. Use admin help for a list of RCON commands.
Known Object List
- RenX_Game.Rx_Vehicle_M2Bradley (Tiberian Dawn version)
Tiberian Sun Vehicles
- RenX_Game.TS_Vehicle_Buggy (Tiberian Sun)
- RenX_Game.TS_Vehicle_ReconBike (Attack Cycle)
Aircraft and Other Vehicles that can't be built
- RenX_Game.Rx_Vehicle_A10 //A-10 Warthog (recommended lowering maxspeed on flying maps, more room on non-flying maps)
- RenX_Game.Rx_Vehicle_C130 //AC-130 Gunship (flies but doesn't shoot, too big for the flying maps)
- RenX_Game.Rx_Vehicle_MiG35 //(same weapons as the A-10)
- RenX_Game.Rx_Vehicle_Bus //Civilian City Bus
Automated Base Defences
- RenX_Game.Rx_Defence_Turret (always nod)
- RenX_Game.Rx_Sentinel_Obelisk_Laser_Base (magical laser from the sky, always nod)
- RenX_Game.Rx_Sentinel_AGT_Rockets_Base (spawns hating everybody, spawns under you)
- RenX_Game.Rx_Sentinel_AGT_MG_Base (floating machine gun that shoots backwards, always gdi, spawns under you)
- the summoned grenades are of limited quantity, and, while refillable, after running out of them, they will become unavailable again
- two weapons above will spawn now obsolete Tiberium Flechette and Auto Rifle, bought with possessed Silo prior to 5.16 patch
- Objects varying between factions. these will need a suffix of _Nod or _GDI to work.
All objects are stored in similar form in RenegadeX/UDKGame/CookedPC subfolders.