Crash Site: Difference between revisions

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|data6 =  
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*Tiberium Silo x1
*Tiberium Silo x1
*Abandoned Weapons Factory
*Destroyed Weapons Factory
|label7 = Base Defenses
|label7 = Base Defenses
|data7 =
|data7 =
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Nod, drawing upon the data from the Tacitus, created a spaceship based off Scrin technology. However, after a prominent Nod general flew the ship in his quest to pursue revenge, the ship crashed instead and landed off into a GDI area. Before the local GDI forces could recover useful information from the ship, Kane dispatches a Nod force to crush the nearby GDI base and build a base to protect the ship while [[Technician]]s work to figure out how to reboot the ship. However, GDI, not faltering from the initial loss, sends a convoy which builds another base on the other side. The battle for the Scrin Ship begins in earnest.
Nod, drawing upon the data from the Tacitus, created a spaceship based off Scrin technology. However, after a prominent Nod general flew the ship in his quest to pursue revenge, the ship crashed instead and landed off into a GDI area. Before the local GDI forces could recover useful information from the ship, Kane dispatches a Nod force to crush the nearby GDI base and build a base to protect the ship while [[Technician]]s work to figure out how to reboot the ship. However, GDI, not faltering from the initial loss, sends a convoy which builds another base on the other side. The battle for the Scrin Ship begins in earnest.


Rumors tell that the derilect [[Abandoned Weapons Factory|Weapons Factory]] from the original GDI base may be still functional...
Rumors tell that the derilect [[Destroyed Weapons Factory|Weapons Factory]] from the original GDI base may be still functional...


==In-depth Analysis==
==In-depth Analysis==


'''Infantry paths''': The inside of the Scrin Ship is where infantries will able to go unhindered by vehicles. Each base has two entrances to the ship, and after walking through corridors, players will reach the central room. The door on the exterior of the ship take few seconds to open. Infantries are able to go down the stairs into the central room albeit it has no strategic value besides hiding and it is purely aesthetic.
'''Infantry paths''': The inside of the Scrin Ship is where infantries will able to go unhindered by vehicles. Each base has two entrances to the ship, and after walking through corridors, players will reach the central room. The door on the exterior of the ship take few seconds to open. Infantries are able to go down the stairs into the central room albeit it has no strategic value and it is purely aesthetic.


'''Vehicle paths''': Vehicles leave the base from two exits and cross a field filled with rocky hills before reaching each others bases. At the center bottom of the map, they will reach a field of blue [[Tiberium]] and the [[Abandoned Weapons Factory]]. Technically, there are mostly two paths, the interior leading the front of the ship, and the exterior leading near the abandoned base. Lastly, a [[Tiberium Silo]] is located on the front side of the ship.
'''Vehicle paths''': Vehicles leave the base from two exits and cross a field filled with rocky hills before reaching each others bases. At the center bottom of the map, they will reach a field of blue [[Tiberium]] and the [[Abandoned Weapons Factory]]. Technically, there are mostly two paths, the interior leading the front of the ship, and the exterior leading near the abandoned base. Lastly, a [[Tiberium Silo]] is located on the front side of the ship.
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Players who are sneaking can hide themselves behind the plethora of trees near the rock hills or on the front of the ship. Those going into the ship can possibly hide in the central room. Corridors themselves are small and they lack cover, yet there are at least two ways and several dead ends that will help in staying hidden.
Players who are sneaking can hide themselves behind the plethora of trees near the rock hills or on the front of the ship. Those going into the ship can possibly hide in the central room. Corridors themselves are small and they lack cover, yet there are at least two ways and several dead ends that will help in staying hidden.


Hiding in the enemy base will be easier without the automated defenses: GDI infiltrators may hide inside the little security outpost behind Nod's [[Power Plant]], behind the containers near the [[Airstrip]] tower, or behind the trees near the Tiberium field. Nod infiltrators may hide behind the stack of containers near to the [[Weapons Factory]] or behind the trees near the Tiberium field; also, they can climb the rocks on the back of the [[Weapons Factory]] to reach its top, to elude [[Proximity C4]] placed on the ramp and possibly staying in a good hiding spot.
Hiding in the enemy base will be easier without the automated defenses: GDI infiltrators may hide inside the little security outpost behind Nod's [[Power Plant]], behind the containers near the [[Airstrip]] tower, or behind the trees near the Tiberium field. Nod infiltrators may hide behind the stack of containers near to the [[Weapons Factory]] or behind the trees near the Tiberium field.


[[Stealth Tank]]s may linger inside GDI's Tiberium field when the automated base defenses are down.
[[Stealth Tank]]s may linger inside GDI's Tiberium field when the automated base defenses are down.
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**Same as above, the ship will fire a violet beam towards the sky from from front periodically.
**Same as above, the ship will fire a violet beam towards the sky from from front periodically.
*If one looks closely enough inside GDI's [[Tiberium Refinery]] silo container, they will notice two [[Chemical Trooper]]s standing inside.
*If one looks closely enough inside GDI's [[Tiberium Refinery]] silo container, they will notice two [[Chemical Trooper]]s standing inside.
*Also, on the back wall of [[Abandoned Weapons Factory]], there is a skull and a list of credits.
*Also, on the back wall of [[Destroyed Weapons Factory]], there is a skull and a list of credits.


==External Links==
==External Links==
{{Template:Level_Navbox}}
{{Template:Level_Navbox}}

Revision as of 07:32, 8 October 2016

Crash Site
Size Large
Style Symmetrical
Recommended Players 40
Air Vehicles Disabled
Tech Buildings
  • Tiberium Silo x1
  • Destroyed Weapons Factory
Base Defenses
  • GDI
    • Guard Tower x2
  • Nod
    • Turret x2
  • Buildings
  • GDI
    • Barracks
    • Weapons Factory
    • Tiberium Refinery
    • Power Plant
  • Nod
    • Hand of Nod
    • Airstrip
    • Tiberium Refinery
    • Power Plant
  • Appearance

    A Nod-made Scrin Ship has crashed into the outskirts of a barren area, featuring lots of thunderstorms, rain, and Tiberium. Both the Global Defense Initiative and the Brotherhood of Nod waste no time in deploying bases and fighting over control for the ship for their own purposes.

    Backstory

    Nod, drawing upon the data from the Tacitus, created a spaceship based off Scrin technology. However, after a prominent Nod general flew the ship in his quest to pursue revenge, the ship crashed instead and landed off into a GDI area. Before the local GDI forces could recover useful information from the ship, Kane dispatches a Nod force to crush the nearby GDI base and build a base to protect the ship while Technicians work to figure out how to reboot the ship. However, GDI, not faltering from the initial loss, sends a convoy which builds another base on the other side. The battle for the Scrin Ship begins in earnest.

    Rumors tell that the derilect Weapons Factory from the original GDI base may be still functional...

    In-depth Analysis

    Infantry paths: The inside of the Scrin Ship is where infantries will able to go unhindered by vehicles. Each base has two entrances to the ship, and after walking through corridors, players will reach the central room. The door on the exterior of the ship take few seconds to open. Infantries are able to go down the stairs into the central room albeit it has no strategic value and it is purely aesthetic.

    Vehicle paths: Vehicles leave the base from two exits and cross a field filled with rocky hills before reaching each others bases. At the center bottom of the map, they will reach a field of blue Tiberium and the Abandoned Weapons Factory. Technically, there are mostly two paths, the interior leading the front of the ship, and the exterior leading near the abandoned base. Lastly, a Tiberium Silo is located on the front side of the ship.

    Mystery Crates: One appears on top of the Silo nearby the front of the ship, the other one appears near some containers located in the area near the Abandoned Weapons Factory.

    Harvested Tiberium field: each faction harvests the big green field near the base.

    Strategy

    Battlefield control

    Control of Abandoned Weapons Factory will assure a backup for vehicles should the team lose their vehicle production building, a lead on the field, and also control over the Silo at the same time. Taking the vehicle paths is a must to besiege the opponent base. After the tech building is safely guarded, an effort should be made to push the vehicles forward, to deny opponents the opportunity to capture the tech building and to prepare for assaulting the base.

    Since the Scrin Ship interiors is large and its corridors are quite maze-like, just employing patrols at the exits will assure that no infiltrators will be able to sneak in. Infantry rushes should exercise caution while exiting the ship, since the door will only stay open for few seconds before it automatically closes, possibly cutting the rush in half; therefore it is advised to group up first and then leave the ship at the same moment.

    Sneaking options

    Each team can reach their opponent Refinery without too much hassle from the automated defenses. It is still possible to infiltrate other buildings, such as the Power Plant albeit the defenses might fire at the infiltrator if they are still standing. It is recommended to bring down the automated defenses so they will not alert the opponent team.

    Players who are sneaking can hide themselves behind the plethora of trees near the rock hills or on the front of the ship. Those going into the ship can possibly hide in the central room. Corridors themselves are small and they lack cover, yet there are at least two ways and several dead ends that will help in staying hidden.

    Hiding in the enemy base will be easier without the automated defenses: GDI infiltrators may hide inside the little security outpost behind Nod's Power Plant, behind the containers near the Airstrip tower, or behind the trees near the Tiberium field. Nod infiltrators may hide behind the stack of containers near to the Weapons Factory or behind the trees near the Tiberium field.

    Stealth Tanks may linger inside GDI's Tiberium field when the automated base defenses are down.

    Trivia

    • The Scrin Ship in Crash Site is based off the one found in the mission "Defend Crash Site" in Command and Conquer: Tiberian Sun.
      • The central room is also based off the interiors as seen in the GDI cutscene after the aforementioned mission is completed.
      • Inside the central rooms, there are monitors displaying sentences in Scrin language.
      • In addition, there are three holographic world globes: two of them possibly show the presence of Tiberium in the specified territory; the third one is violet and covered with Scrin language ideograms.
    • Occasionally, a meteor will fall down from the sky and strike the blue Tiberium field area in front of the ship.
      • Same as above, the ship will fire a violet beam towards the sky from from front periodically.
    • If one looks closely enough inside GDI's Tiberium Refinery silo container, they will notice two Chemical Troopers standing inside.
    • Also, on the back wall of Destroyed Weapons Factory, there is a skull and a list of credits.

    External Links