Status Modifiers: Difference between revisions
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Status modifiers are buffs/debuffs that can be applied to your character. The [[ | '''Status modifiers''' are buffs/debuffs that can be applied to your character/vehicle. The [[Status Modifiers#Commander_Buffs|Commander buffs]] can also be applied to your vehicles. Status modifiers can be acquired from 3 different sources; commander buffs, crates and Tiberium grenades. | ||
==List of Modifiers== | == List of Modifiers == | ||
The main source of status modifiers are commanders. The original purpose of status modifiers | The main source of status modifiers are commanders. The original purpose of status modifiers is to discourage stalemate matches and progress the game quicker than before. As commander buffs are given in an area around the commander's current position, it can also increase teamwork and encourage rushing together as a team. | ||
=== Commander Buffs === | |||
The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code. | The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code. | ||
==== | ==== GDI ==== | ||
* [[Defensive Initiative]] | |||
* [[Hold The Line]]* | |||
* [[Inspiring Leadership]]* | |||
* [[Offensive Initiative]] | |||
* [[Slay The Messiah]]* | |||
==== Nod ==== | |||
* [[Peace Through Power]] | |||
* [[Unity Through Peace]] | |||
=== | === Crate Buffs === | ||
* [[Damage Resistance]] | |||
* [[Speed Upgrade]] | |||
=== Debuffs from Weapons === | |||
* [[Corrosion]] | |||
== Modifier Tables == | |||
=== Active Modifiers === | |||
{| class="wikitable sortable" | |||
|- | |||
! Name | |||
! Speed | |||
! Damage | |||
! Rate of fire | |||
! Reload speed | |||
! Damage resistance | |||
! Regeneration | |||
! Duration (sec) | |||
! Color | |||
! Source | |||
|- | |||
| style="background-color:#0b6dce; | Corrosion | |||
| style="background-color:#ff9898; | -15% | |||
| 0% | |||
| 0% ||style="background-color:#ff9898; |-15% | |||
| 0% | |||
| None | |||
| 6 | |||
| Green | |||
| style="background-color:#0b6dce; | Chemical Grenade | |||
|- | |||
| style="background-color:#b2b2b2; | Speed Upgrade | |||
| style="background-color:#98ff98; | +15% | |||
| 0% | |||
| 0% | |||
| 0% | |||
| 0% | |||
| None | |||
| 300 | |||
| White | |||
| style="background-color:#b2b2b2; | Crate | |||
|- | |||
| style="background-color:#b2b2b2; | Damage Resistance | |||
| style="background-color:#ff9898; | -7.5% | |||
| 0% | |||
| 0% | |||
| 0% | |||
| style="background-color:#98ff98; | +20% | |||
| None | |||
| 300 | |||
| Blue | |||
| style="background-color:#b2b2b2; | Crate | |||
|- | |||
| style="background-color:#ffd700; | Defensive Initiative | |||
| style="background-color:#ff9898; |-10% | |||
| 0% | |||
| 0% ||style="background-color:#98ff98; | +15% | |||
| style="background-color:#98ff98; | +30% | |||
| style="background-color:#98ff98; | 2x | |||
| 20 | |||
| Green | |||
| style="background-color:#ffd700; | GDI Commander | |||
|- | |||
| style="background-color:#ffd700; | Offensive Initiative | |||
| 0% | |||
| style="background-color:#98ff98; | +20% | |||
| style="background-color:#98ff98; | +20% | |||
| style="background-color:#98ff98; | +20% | |||
| style="background-color:#98ff98; | +10% | |||
| style="background-color:#98ff98; | 2x | |||
| 20 | |||
| Yellow | |||
| style="background-color:#ffd700; |GDI Commander | |||
|- | |||
| style="background-color:#ce0b0b; | Unity Through Peace | |||
| style="background-color:#ff9898; | -10% | |||
| 0% | |||
| style="background-color:#98ff98; | +10% | |||
| style="background-color:#98ff98; | +5% | |||
| style="background-color:#98ff98; | +30% | |||
| style="background-color:#98ff98; | 2x | |||
| 20 | |||
| Purple | |||
| style="background-color:#ce0b0b; | Nod Commander | |||
|- | |||
| style="background-color:#ce0b0b; | Peace Through Power | |||
| style="background-color:#98ff98; | +12.5% | |||
| style="background-color:#98ff98; | +20% | |||
| style="background-color:#98ff98; | +20% | |||
| style="background-color:#98ff98;| +20% | |||
| 0% | |||
| style="background-color:#98ff98; | 2x | |||
| 20 | |||
| Red | |||
| style="background-color:#ce0b0b; | Nod Commander | |||
|} | |||
==== | === Unused Modifiers === | ||
{| class="wikitable sortable" | |||
|- | |||
! Name | |||
! Speed | |||
! Damage | |||
! Rate of fire | |||
! Reload speed | |||
! Damage resistance | |||
! Regeneration | |||
! Duration (sec) | |||
! Color | |||
! Source | |||
|- | |||
| style="background-color:#ffd700; | Inspiring Leadership | |||
| style="background-color:#ff9898;" | -7.5% | |||
| 0% | |||
| 0% | |||
| style="background-color:#98ff98;" | +15% | |||
| style="background-color:#98ff98;" | +20% | |||
| style="background-color:#98ff98;" | 2x | |||
| None | |||
| Green(?) | |||
| style="background-color:#ce0b6d | Unknown | |||
|- | |||
| style="background-color:#ffd700; | Hold The Line | |||
| style="background-color:#ff9898;" | -10% | |||
| 0% | |||
| 0% | |||
| style="background-color:#98ff98;" | +15% | |||
| style="background-color:#98ff98;" | +20% | |||
| style="background-color:#98ff98;" | 2x | |||
| 20 | |||
| Green(?) | |||
| style="background-color:#ce0b6d | Unknown | |||
|- | |||
| style="background-color:#ffd700;" | Slay The Messiah | |||
| 0% | |||
| style="background-color:#98ff98;" | +20% | |||
| 0% | |||
| style="background-color:#98ff98;" | +25% | |||
| style="background-color:#98ff98;" | +10% | |||
| style="background-color:#98ff98;" | 2x | |||
| 30 | |||
| Blue(?) | |||
| style="background-color:#ce0b6d;" | Unknown | |||
|} | |||
* | === Table Colours === | ||
* Colour Schemes for the Tables | |||
** Green: <span style="background-color:#98ff98;">Positive Trait</span> | |||
** Red: <span style="background-color:#ff9898;">Negative Trait</span> | |||
** Gold: <span style="background-color:#ffd700;">GDI</span> | |||
** Dark-Red: <span style="background-color:#ce0b0b;">Nod</span> | |||
** Grey: <span style="background-color:#b2b2b2;">Crates</span> | |||
** Blue: <span style="background-color:#0b6dce;">Chemical</span> | |||
** Fuchsia: <span style="background-color:#ce0b6d;">Unknown</span> | |||
== Trivia == | == Trivia == | ||
* There are currently 10 unique status modifiers. | * There are currently 10 unique status modifiers. | ||
** Nod has 2 unique modifiers. | ** Nod has 2 unique modifiers. | ||
** GDI has 5 unique modifiers, | ** GDI has 5 unique modifiers, 3 of those being unused in the actual game. | ||
** There are 3 unique, neutral modifiers. | ** There are 3 unique, neutral modifiers. | ||
== | == See also == | ||
{{ | * [[Status Effect]] | ||
{{ | {{Commanders}} | ||
{{Renegade X}} | |||
[[Category:Gameplay]] | |||
[[Category:Commanders]] |
Latest revision as of 17:31, 28 September 2020
Status modifiers are buffs/debuffs that can be applied to your character/vehicle. The Commander buffs can also be applied to your vehicles. Status modifiers can be acquired from 3 different sources; commander buffs, crates and Tiberium grenades.
List of Modifiers
The main source of status modifiers are commanders. The original purpose of status modifiers is to discourage stalemate matches and progress the game quicker than before. As commander buffs are given in an area around the commander's current position, it can also increase teamwork and encourage rushing together as a team.
Commander Buffs
The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code.
GDI
Nod
Crate Buffs
Debuffs from Weapons
Modifier Tables
Active Modifiers
Name | Speed | Damage | Rate of fire | Reload speed | Damage resistance | Regeneration | Duration (sec) | Color | Source |
---|---|---|---|---|---|---|---|---|---|
Corrosion | -15% | 0% | 0% | -15% | 0% | None | 6 | Green | Chemical Grenade |
Speed Upgrade | +15% | 0% | 0% | 0% | 0% | None | 300 | White | Crate |
Damage Resistance | -7.5% | 0% | 0% | 0% | +20% | None | 300 | Blue | Crate |
Defensive Initiative | -10% | 0% | 0% | +15% | +30% | 2x | 20 | Green | GDI Commander |
Offensive Initiative | 0% | +20% | +20% | +20% | +10% | 2x | 20 | Yellow | GDI Commander |
Unity Through Peace | -10% | 0% | +10% | +5% | +30% | 2x | 20 | Purple | Nod Commander |
Peace Through Power | +12.5% | +20% | +20% | +20% | 0% | 2x | 20 | Red | Nod Commander |
Unused Modifiers
Name | Speed | Damage | Rate of fire | Reload speed | Damage resistance | Regeneration | Duration (sec) | Color | Source |
---|---|---|---|---|---|---|---|---|---|
Inspiring Leadership | -7.5% | 0% | 0% | +15% | +20% | 2x | None | Green(?) | Unknown |
Hold The Line | -10% | 0% | 0% | +15% | +20% | 2x | 20 | Green(?) | Unknown |
Slay The Messiah | 0% | +20% | 0% | +25% | +10% | 2x | 30 | Blue(?) | Unknown |
Table Colours
- Colour Schemes for the Tables
- Green: Positive Trait
- Red: Negative Trait
- Gold: GDI
- Dark-Red: Nod
- Grey: Crates
- Blue: Chemical
- Fuchsia: Unknown
Trivia
- There are currently 10 unique status modifiers.
- Nod has 2 unique modifiers.
- GDI has 5 unique modifiers, 3 of those being unused in the actual game.
- There are 3 unique, neutral modifiers.