Training Yard: Difference between revisions
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{{Infobox map | |||
|name = Training Yard | |||
|image = RenX_Map_Training_Yard.png | |||
|imgsize = 300px | |||
|imgdesc = | |||
<!-- Map info --> | |||
| | |gamemode = [[Command & Conquer]] | ||
| | |size = Small | ||
|style = Asymmetrical | |||
|players = 24 | |||
|air = Disabled | |||
| | |tech = [[Silo (Tech Building)|Silo]] x1 | ||
|defenses = Basic | |||
| | |creator = TK0104 | ||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
'''Training Yard''' is a defunct map based on the training level from the original ''Renegade''. | |||
==Appearance== | == Appearance == | ||
A tiny island in middle of the ocean, with both bases are extremely close to each other, divided only by rock masses. The battle commences as the sun sets in Training Yard. | A tiny island in middle of the ocean, with both bases are extremely close to each other, divided only by rock masses. The battle commences as the sun sets in Training Yard. | ||
[[ | == Bases == | ||
{{Infobox base | |||
|faction = GDI | |||
|buildings = | |||
* [[Barracks]] (Air) | |||
* [[Weapons Factory]] (Air) | |||
* [[Tiberium Refinery]] (Air) | |||
* [[Power Plant]] (Air) | |||
|defenses = | |||
* [[Guard Tower]] x2 | |||
}} | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] (Air) | |||
* [[Airstrip]] (Air) | |||
* [[Tiberium Refinery]] (Air) | |||
* [[Power Plant]] (Air) | |||
|defenses = | |||
* [[Turret]] x2 | |||
}} | |||
{{Clear left}} | |||
'''Infantry paths''': The middle exit for each base leads to the center of the map, where one can go to the enemy base or towards the vehicle paths. Anti-Tank obstacles block access for vehicles in the middle area. Behind each base, there is a shore path leading to the [[ | == Analysis == | ||
'''Infantry paths''': The middle exit for each base leads to the center of the map, where one can go to the enemy base or towards the vehicle paths. Anti-Tank obstacles block access for vehicles in the middle area. Behind each base, there is a shore path leading to the [[Silo (Tech Building)|Silo]] and connected to each base. | |||
'''Vehicle paths''': Vehicles can assault the other base from two routes, one on the left and the other on the right. | '''Vehicle paths''': Vehicles can assault the other base from two routes, one on the left and the other on the right. | ||
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'''Harvested Tiberium field''': each faction harvests the field on their right vehicle route, the farthest one from their Refinery. | '''Harvested Tiberium field''': each faction harvests the field on their right vehicle route, the farthest one from their Refinery. | ||
==Strategy== | == Strategy == | ||
=== Battlefield control === | |||
===Battlefield control=== | |||
Training Yard is a tiny map, and infantry and vehicles will clash often in the paths. By taking control of a path, the team can pressure the enemy base from that route. Controlling all the three paths will assure total dominance over the enemy base. | Training Yard is a tiny map, and infantry and vehicles will clash often in the paths. By taking control of a path, the team can pressure the enemy base from that route. Controlling all the three paths will assure total dominance over the enemy base. | ||
The fourth path, the one towards the Silo is too long and usually not worthy to take over. A patrol stationed at the entrance of such path will deter sneaky players. | The fourth path, the one towards the Silo is too long and usually not worthy to take over. A patrol stationed at the entrance of such path will deter sneaky players. | ||
===Sneaking options=== | === Sneaking options === | ||
Being a tiny map, sneaking into the enemy base in a match with many players will be nigh impossible from the main paths. The best option would be taking the long shore route, albeit it lacks considerable cover except for the bunkers near the entrances to the respective bases. This route leads from the back of the GDI [[Barracks]] to the of the Nod [[Tiberium Refinery]]. | Being a tiny map, sneaking into the enemy base in a match with many players will be nigh impossible from the main paths. The best option would be taking the long shore route, albeit it lacks considerable cover except for the bunkers near the entrances to the respective bases. This route leads from the back of the GDI [[Barracks]] to the of the Nod [[Tiberium Refinery]]. | ||
Hiding inside the base, even with [[Stealth Tank]]s will be almost impossible with the buildings close to each other, automated defenses, and plenty of players. An infiltrator's best option would be hiding behind the buildings farthest from the base entrances. | Hiding inside the base, even with [[Stealth Tank]]s will be almost impossible with the buildings close to each other, automated defenses, and plenty of players. An infiltrator's best option would be hiding behind the buildings farthest from the base entrances. | ||
==Trivia== | == Trivia == | ||
*Training Yard is inspired from the tutorial level map in the original ''Renegade'' game. | * Training Yard is inspired from the tutorial level map in the original ''Renegade'' game. | ||
*Previous versions of the map featured [[ | * Previous versions of the map featured [[weapon]] pickups that players could obtain. | ||
*This map | * This map was the only map with an asymmetrical layout. | ||
*Few gunboats can be seen along the shores. | * Few gunboats can be seen along the shores. | ||
== See also == | |||
* {{Forums|75095-level-cnc-training-yard|CNC-Training_Yard}} | |||
{{Levels}} | |||
[[Category:Levels]] |
Latest revision as of 08:46, 6 January 2021
Training Yard | |
---|---|
Game mode | Command & Conquer |
Size | Small |
Style | Asymmetrical |
Recommended players | 24 |
Air vehicles | Disabled |
Tech buildings | Silo x1 |
Base defences | Basic |
Creator | TK0104 |
Training Yard is a defunct map based on the training level from the original Renegade.
Appearance
A tiny island in middle of the ocean, with both bases are extremely close to each other, divided only by rock masses. The battle commences as the sun sets in Training Yard.
Bases
Global Defense Initiative | |
---|---|
Buildings |
|
Base defenses |
|
Brotherhood of Nod | |
---|---|
Buildings |
|
Base defenses |
|
Analysis
Infantry paths: The middle exit for each base leads to the center of the map, where one can go to the enemy base or towards the vehicle paths. Anti-Tank obstacles block access for vehicles in the middle area. Behind each base, there is a shore path leading to the Silo and connected to each base.
Vehicle paths: Vehicles can assault the other base from two routes, one on the left and the other on the right.
Mystery Crates: Two appear in the center of vehicle paths, one per side, one appears in the center of the map, the last one appears near the Silo.
Harvested Tiberium field: each faction harvests the field on their right vehicle route, the farthest one from their Refinery.
Strategy
Battlefield control
Training Yard is a tiny map, and infantry and vehicles will clash often in the paths. By taking control of a path, the team can pressure the enemy base from that route. Controlling all the three paths will assure total dominance over the enemy base.
The fourth path, the one towards the Silo is too long and usually not worthy to take over. A patrol stationed at the entrance of such path will deter sneaky players.
Sneaking options
Being a tiny map, sneaking into the enemy base in a match with many players will be nigh impossible from the main paths. The best option would be taking the long shore route, albeit it lacks considerable cover except for the bunkers near the entrances to the respective bases. This route leads from the back of the GDI Barracks to the of the Nod Tiberium Refinery.
Hiding inside the base, even with Stealth Tanks will be almost impossible with the buildings close to each other, automated defenses, and plenty of players. An infiltrator's best option would be hiding behind the buildings farthest from the base entrances.
Trivia
- Training Yard is inspired from the tutorial level map in the original Renegade game.
- Previous versions of the map featured weapon pickups that players could obtain.
- This map was the only map with an asymmetrical layout.
- Few gunboats can be seen along the shores.