Status Modifiers: Difference between revisions

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Status modifiers are buffs/debuffs that can be applied to your character/vehicle. The [[Status_Modifiers#Commander_Buffs | Commander buffs]] can also be applied to your vehicles. Status modifiers can be acquired from 3 different sources; commander buffs, crates and tiberium grenades.
'''Status modifiers''' are buffs/debuffs that can be applied to your character/vehicle. The [[Status Modifiers#Commander_Buffs|Commander buffs]] can also be applied to your vehicles. Status modifiers can be acquired from 3 different sources; commander buffs, crates and Tiberium grenades.


==List of Modifiers==
== List of Modifiers ==
The main source of status modifiers are commanders. The original purpose of status modifiers is to discourage stalemate matches and progress the game quicker than before. As commander buffs are given in an area around the commander's current position, it can also increase teamwork and encourage rushing together as a team.
The main source of status modifiers are commanders. The original purpose of status modifiers is to discourage stalemate matches and progress the game quicker than before. As commander buffs are given in an area around the commander's current position, it can also increase teamwork and encourage rushing together as a team.


==== <span style="font-size:115%;">Commander Buffs</span> ====
=== Commander Buffs ===
 
The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code.
The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code.


===== <span style="font-size:105%;">GDI</span> =====
==== GDI ====
 
* [[Defensive Initiative]]
* [[Defensive Initiative]]
* [[Hold The Line]]*
* [[Hold The Line]]*
Line 16: Line 14:
* [[Slay The Messiah]]*
* [[Slay The Messiah]]*


===== <span style="font-size:105%;">Nod</span> =====
==== Nod ====
 
* [[Peace Through Power]]
* [[Peace Through Power]]
* [[Unity Through Peace]]
* [[Unity Through Peace]]


==== <span style="font-size:115%;">Crate Buffs</span> ====
=== Crate Buffs ===
 
* [[Damage Resistance]]
* [[Damage Resistance]]
* [[Speed Upgrade]]
* [[Speed Upgrade]]


==== <span style="font-size:115%;">Debuffs from Weapons</span> ====
=== Debuffs from Weapons ===
 
* [[Corrosion]]
* [[Corrosion]]


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Speed !! Damage !! Rate of fire !! Reload speed !! Damage resistance !! Regeneration !! Duration (sec) !! Color !! Source
! Name
! Speed
! Damage
! Rate of fire
! Reload speed
! Damage resistance
! Regeneration
! Duration (sec)
! Color
! Source
|-
|-
| Corrosion || style="background-color:#ff9898; | -15% || 0% || 0% ||style="background-color:#ff9898; |-15% || 0% || None || 6 || Green || Chemical Grenade
| style="background-color:#0b6dce; | Corrosion
| style="background-color:#ff9898; | -15%
| 0%
| 0% ||style="background-color:#ff9898; |-15%
| 0%
| None
| 6
| Green
| style="background-color:#0b6dce; | Chemical Grenade
|-  
|-  
| Speed Upgrade || style="background-color:#98ff98; | +15% || 0% || 0% || 0% || 0% || None || 300 || White || Crate
| style="background-color:#b2b2b2; | Speed Upgrade
| style="background-color:#98ff98; | +15%
| 0%
| 0%
| 0%
| 0%
| None
| 300
| White
| style="background-color:#b2b2b2; | Crate
|-
|-
| Damage Resistance || style="background-color:#ff9898; |  -7.5% || 0% || 0% || 0% || style="background-color:#98ff98; | +20% || None || 300 || Blue || Crate
| style="background-color:#b2b2b2; | Damage Resistance
| style="background-color:#ff9898; |  -7.5%
| 0%
| 0%
| 0%
| style="background-color:#98ff98; | +20%
| None
| 300
| Blue
| style="background-color:#b2b2b2; | Crate
|-  
|-  
| Defensive Initiative || style="background-color:#ff9898; |-10% || 0% || 0% ||style="background-color:#98ff98; | +15% || style="background-color:#98ff98; | +30% || style="background-color:#98ff98; | 2x || 20 || Green || GDI Commander
| style="background-color:#ffd700; | Defensive Initiative
| style="background-color:#ff9898; |-10%
| 0%
| 0% ||style="background-color:#98ff98; | +15%
| style="background-color:#98ff98; | +30%
| style="background-color:#98ff98; | 2x
| 20
| Green
| style="background-color:#ffd700; | GDI Commander
|-  
|-  
| Offensive Initiative || 0% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +10% || style="background-color:#98ff98; | 2x || 20 || Yellow || GDI Commander
| style="background-color:#ffd700; | Offensive Initiative
| 0%
| style="background-color:#98ff98; | +20%
| style="background-color:#98ff98; | +20%
| style="background-color:#98ff98; | +20%
| style="background-color:#98ff98; | +10%
| style="background-color:#98ff98; | 2x
| 20
| Yellow
| style="background-color:#ffd700; |GDI Commander
|-  
|-  
| Unity Through Peace || style="background-color:#ff9898; |  -10% || 0% || style="background-color:#98ff98; | +10% || style="background-color:#98ff98; | +5% || style="background-color:#98ff98; | +30% || style="background-color:#98ff98; | 2x || 20 || Purple || Nod Commander
| style="background-color:#ce0b0b; | Unity Through Peace
| style="background-color:#ff9898; |  -10%
| 0%
| style="background-color:#98ff98; | +10%
| style="background-color:#98ff98; | +5%
| style="background-color:#98ff98; | +30%
| style="background-color:#98ff98; | 2x
| 20
| Purple
| style="background-color:#ce0b0b; | Nod Commander
|-  
|-  
|  Peace Through Power || style="background-color:#98ff98; | +12.5% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98; | +20% || style="background-color:#98ff98;|  +20% || 0% || style="background-color:#98ff98; | 2x || 20 || Red || | Nod Commander
style="background-color:#ce0b0b; | Peace Through Power
| style="background-color:#98ff98; | +12.5%
| style="background-color:#98ff98; | +20%
| style="background-color:#98ff98; | +20%
| style="background-color:#98ff98;|  +20%
| 0%
| style="background-color:#98ff98; | 2x
| 20
| Red
| style="background-color:#ce0b0b; | Nod Commander
|}
|}


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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Name !! Speed !! Damage !! Rate of fire !! Reload speed !! Damage resistance !! Regeneration !! Duration (sec) !! Color !! Source
! Name
! Speed
! Damage
! Rate of fire
! Reload speed
! Damage resistance
! Regeneration
! Duration (sec)
! Color
! Source
|-  
|-  
| Inspiring Leadership || style="background-color:#ff9898;" | -7.5% || 0% || 0% ||style="background-color:#98ff98;" | +15% || style="background-color:#98ff98;"  | +20% || style="background-color:#98ff98;"  | 2x || None || Green(?) || Unknown
| style="background-color:#ffd700; | Inspiring Leadership
| style="background-color:#ff9898;" | -7.5%
| 0%
| 0%
| style="background-color:#98ff98;" | +15%
| style="background-color:#98ff98;"  | +20%
| style="background-color:#98ff98;"  | 2x
| None
| Green(?)
| style="background-color:#ce0b6d | Unknown
|-  
|-  
| Hold The Line || style="background-color:#ff9898;" | -10% || 0% || 0% ||style="background-color:#98ff98;" | +15% || style="background-color:#98ff98;" | +20% || style="background-color:#98ff98;" | 2x || 20 || Green(?) || Unknown
| style="background-color:#ffd700; | Hold The Line
| style="background-color:#ff9898;" | -10%
| 0%
| 0%
| style="background-color:#98ff98;" | +15%
| style="background-color:#98ff98;" | +20%
| style="background-color:#98ff98;" | 2x
| 20
| Green(?)
| style="background-color:#ce0b6d | Unknown
|-  
|-  
| Slay The Messiah || 0% || style="background-color:#98ff98;" | +20% || 0% || style="background-color:#98ff98;" | +25% || style="background-color:#98ff98;" | +10% || style="background-color:#98ff98;" | 2x || 30 || Blue(?) || Unknown
| style="background-color:#ffd700;" | Slay The Messiah
| 0%
| style="background-color:#98ff98;" | +20%
| 0%
| style="background-color:#98ff98;" | +25%
| style="background-color:#98ff98;" | +10%
| style="background-color:#98ff98;" | 2x
| 30
| Blue(?)
| style="background-color:#ce0b6d;" | Unknown
|}
|}
=== Table Colours ===
* Colour Schemes for the Tables
** Green: <span style="background-color:#98ff98;">Positive Trait</span>
** Red: <span style="background-color:#ff9898;">Negative Trait</span>
** Gold: <span style="background-color:#ffd700;">GDI</span>
** Dark-Red: <span style="background-color:#ce0b0b;">Nod</span>
** Grey: <span style="background-color:#b2b2b2;">Crates</span>
** Blue: <span style="background-color:#0b6dce;">Chemical</span>
** Fuchsia: <span style="background-color:#ce0b6d;">Unknown</span>


== Trivia ==
== Trivia ==
Line 69: Line 180:
** There are 3 unique, neutral modifiers.
** There are 3 unique, neutral modifiers.


==External Links==
== See also ==
{{Template:Commander_Navbox}}<br/>
* [[Status Effect]]
{{Template:Main_Navbox}}
{{Commanders}}
{{Renegade X}}
[[Category:Gameplay]]
[[Category:Commanders]]

Latest revision as of 17:31, 28 September 2020

Status modifiers are buffs/debuffs that can be applied to your character/vehicle. The Commander buffs can also be applied to your vehicles. Status modifiers can be acquired from 3 different sources; commander buffs, crates and Tiberium grenades.

List of Modifiers

The main source of status modifiers are commanders. The original purpose of status modifiers is to discourage stalemate matches and progress the game quicker than before. As commander buffs are given in an area around the commander's current position, it can also increase teamwork and encourage rushing together as a team.

Commander Buffs

The asterisk (*) indicates the modifier is not implemented in the game, but exists in the code.

GDI

Nod

Crate Buffs

Debuffs from Weapons

Modifier Tables

Active Modifiers

Name Speed Damage Rate of fire Reload speed Damage resistance Regeneration Duration (sec) Color Source
Corrosion -15% 0% 0% -15% 0% None 6 Green Chemical Grenade
Speed Upgrade +15% 0% 0% 0% 0% None 300 White Crate
Damage Resistance -7.5% 0% 0% 0% +20% None 300 Blue Crate
Defensive Initiative -10% 0% 0% +15% +30% 2x 20 Green GDI Commander
Offensive Initiative 0% +20% +20% +20% +10% 2x 20 Yellow GDI Commander
Unity Through Peace -10% 0% +10% +5% +30% 2x 20 Purple Nod Commander
Peace Through Power +12.5% +20% +20% +20% 0% 2x 20 Red Nod Commander

Unused Modifiers

Name Speed Damage Rate of fire Reload speed Damage resistance Regeneration Duration (sec) Color Source
Inspiring Leadership -7.5% 0% 0% +15% +20% 2x None Green(?) Unknown
Hold The Line -10% 0% 0% +15% +20% 2x 20 Green(?) Unknown
Slay The Messiah 0% +20% 0% +25% +10% 2x 30 Blue(?) Unknown

Table Colours

  • Colour Schemes for the Tables
    • Green: Positive Trait
    • Red: Negative Trait
    • Gold: GDI
    • Dark-Red: Nod
    • Grey: Crates
    • Blue: Chemical
    • Fuchsia: Unknown

Trivia

  • There are currently 10 unique status modifiers.
    • Nod has 2 unique modifiers.
    • GDI has 5 unique modifiers, 3 of those being unused in the actual game.
    • There are 3 unique, neutral modifiers.

See also