Grassy Knoll: Difference between revisions
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{{Infobox map | |||
|name = Grassy Knoll | |||
|image = | |||
|imgsize = 300px | |||
|imgdesc = | |||
<!-- Map info --> | |||
| | |gamemode = [[Command & Conquer]]<br />[[Nod vs. Black Hand]] | ||
|size = Medium | |||
|style = Symmetrical | |||
|players = 24 | |||
| | |air = Disabled | ||
| | |tech = [[Silo (Tech Building)|Silo]] x1 | ||
|defenses = Basic | |||
| | |internalname = BH-GrassyKnoll | ||
|creator = Schmitzenbergh | |||
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}} | }} | ||
'''Grassy Knoll''' is a defunct [[Command & Conquer]] map that was removed in [[Patch 5.21]]. It was later added to the game again with [[Patch 5.461]] for [[Nod vs. Black Hand]] mode. | |||
[[ | == Appearance == | ||
The battlefield is located in an ion storm-struck environment, with both bases protected by concrete walls and separated by a hill. A large [[Tiberium]] field is located on the side of the hill, while the other side has a [[Silo (Tech Building)|Silo]]. | |||
== | == Bases == | ||
=== Command & Conquer === | |||
{{Infobox base | |||
|faction = GDI | |||
|buildings = | |||
* [[Barracks]] | |||
* [[Weapons Factory]] | |||
* [[Tiberium Refinery]] | |||
|defenses = | |||
* [[Guard Tower]] | |||
}} | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
|defenses = | |||
* [[Turret]] | |||
}} | |||
{{Clear left}} | |||
=== Nod vs. Black Hand === | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
|defenses = | |||
* [[Turret]] x2 | |||
}} | |||
{{Infobox base | |||
|faction = BH | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
|defenses = | |||
* [[Turret]] x2 | |||
}} | |||
{{Clear left}} | |||
== Analysis == | |||
'''Infantry paths''': Infantries can go around the hill by climbing up at the entrance near the base, and reach the top of the hill, featuring a small campfire and two watchtowers, by two possible ways. They can also go around the hill and drop down onto the vehicle paths. | '''Infantry paths''': Infantries can go around the hill by climbing up at the entrance near the base, and reach the top of the hill, featuring a small campfire and two watchtowers, by two possible ways. They can also go around the hill and drop down onto the vehicle paths. | ||
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'''Harvested Tiberium field''': each faction harvests from the huge field on their long vehicle path. | '''Harvested Tiberium field''': each faction harvests from the huge field on their long vehicle path. | ||
==Strategy== | == Strategy == | ||
=== Battlefield control === | |||
===Battlefield control=== | |||
The base walls in Grassyknoll are too short to provide cover against long-range bombardment, therefore employing artillery vehicles will allow siege of the enemy base from afar; thus is paramount to establish a presence before the opponent does. Control over the short vehicle path will protect the Silo from the enemies, while control over the long vehicle path will protect the [[Harvester]] and give the opportunity to destroy the opponent's. | The base walls in Grassyknoll are too short to provide cover against long-range bombardment, therefore employing artillery vehicles will allow siege of the enemy base from afar; thus is paramount to establish a presence before the opponent does. Control over the short vehicle path will protect the Silo from the enemies, while control over the long vehicle path will protect the [[Harvester]] and give the opportunity to destroy the opponent's. | ||
Sniper can be employed on the top of the hill to take potshots at enemy infantry directly located inside their base. | Sniper can be employed on the top of the hill to take potshots at enemy infantry directly located inside their base. | ||
===Sneaking options=== | === Sneaking options === | ||
Each base has only one entrance, and it is guarded by their defensive building. Still, even with the defenses down, the base entrance will most likely be a high traffic area on matches with plenty of players. Daring infiltrators can stick to the wall, sprint into the opening and run between the small space of the [[Weapons Factory]] for GDI and [[Hand of Nod]] for Nod and the wall to minimize their chances to get spotted. | Each base has only one entrance, and it is guarded by their defensive building. Still, even with the defenses down, the base entrance will most likely be a high traffic area on matches with plenty of players. Daring infiltrators can stick to the wall, sprint into the opening and run between the small space of the [[Weapons Factory]] for GDI and [[Hand of Nod]] for Nod and the wall to minimize their chances to get spotted. | ||
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[[Stealth Tank]]s and [[Stealth Black Hand]]s will have a mediocre amount space to hide in the GDI base, but they will only be able to pass through undetected if the [[Guard Tower]] has been destroyed. Hiding behind the [[Buildings]] is the most viable option. | [[Stealth Tank]]s and [[Stealth Black Hand]]s will have a mediocre amount space to hide in the GDI base, but they will only be able to pass through undetected if the [[Guard Tower]] has been destroyed. Hiding behind the [[Buildings]] is the most viable option. | ||
== See also == | |||
* {{Forums|73863-releasedcnc-grassyknoll|CNC-GrassyKnoll}} | |||
{{Levels}} | |||
[[Category:Levels]] |
Latest revision as of 23:50, 16 February 2021
Grassy Knoll | |
---|---|
Game mode |
Command & Conquer Nod vs. Black Hand |
Size | Medium |
Style | Symmetrical |
Recommended players | 24 |
Air vehicles | Disabled |
Tech buildings | Silo x1 |
Base defences | Basic |
Internal name | BH-GrassyKnoll |
Creator | Schmitzenbergh |
Grassy Knoll is a defunct Command & Conquer map that was removed in Patch 5.21. It was later added to the game again with Patch 5.461 for Nod vs. Black Hand mode.
Appearance
The battlefield is located in an ion storm-struck environment, with both bases protected by concrete walls and separated by a hill. A large Tiberium field is located on the side of the hill, while the other side has a Silo.
Bases
Command & Conquer
Global Defense Initiative | |
---|---|
Buildings | |
Base defenses |
Brotherhood of Nod | |
---|---|
Buildings | |
Base defenses |
Nod vs. Black Hand
Brotherhood of Nod | |
---|---|
Buildings | |
Base defenses |
|
Black Hand | |
---|---|
Buildings | |
Base defenses |
|
Analysis
Infantry paths: Infantries can go around the hill by climbing up at the entrance near the base, and reach the top of the hill, featuring a small campfire and two watchtowers, by two possible ways. They can also go around the hill and drop down onto the vehicle paths.
Another infantry path is located behind the Tiberium field and it has two sniping bunkers.
Vehicle paths: Vehicles can drive around the hill, choosing two ways: the short path leads to the Silo, while the long path leads to a huge Tiberium field. They can enter bases through the opening in the walls.
Mystery Crates: Two appear near the campfire on top of the hill; two appear on the bottom of each landslide leading to the top hill; one per side;, one appears at the center of the short vehicle path; and the last one appears near a rock formation adjacent to the Tiberium field on the long vehicle route.
Harvested Tiberium field: each faction harvests from the huge field on their long vehicle path.
Strategy
Battlefield control
The base walls in Grassyknoll are too short to provide cover against long-range bombardment, therefore employing artillery vehicles will allow siege of the enemy base from afar; thus is paramount to establish a presence before the opponent does. Control over the short vehicle path will protect the Silo from the enemies, while control over the long vehicle path will protect the Harvester and give the opportunity to destroy the opponent's.
Sniper can be employed on the top of the hill to take potshots at enemy infantry directly located inside their base.
Sneaking options
Each base has only one entrance, and it is guarded by their defensive building. Still, even with the defenses down, the base entrance will most likely be a high traffic area on matches with plenty of players. Daring infiltrators can stick to the wall, sprint into the opening and run between the small space of the Weapons Factory for GDI and Hand of Nod for Nod and the wall to minimize their chances to get spotted.
Each vehicle path has a group of trees where players can hide, albeit the paths themselves lack cover. There are more trees on the hill, along with several rocks that sneaky players can employ to hide.
Stealth Tanks and Stealth Black Hands will have a mediocre amount space to hide in the GDI base, but they will only be able to pass through undetected if the Guard Tower has been destroyed. Hiding behind the Buildings is the most viable option.
See also
- CNC-GrassyKnoll on the Totem Arts Forums