Patch 5.120: Difference between revisions
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RaiderAlpha (talk | contribs) Created page with "{{Infobox patch |name = Patch 5.120 |image = |imgsize = |developer = Totem Arts |game = ''Renegade X'' (UT3 mod) |date = January 11, 2016..." |
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** [[Raveshaw]]: Speed slightly increased. | ** [[Raveshaw]]: Speed slightly increased. | ||
* Weapons | * Weapons | ||
** [[ | ** [[Chemical Thrower]]: Damage vs. MCT reduced slightly. | ||
** Silenced SMG base damage reduced to 7 from 8. | ** [[Silenced Machine Pistol|Silenced SMG]] base damage reduced to 7 from 8. | ||
** Blue Tiberium Rifle: Base damage reduced to 22 from 24; Damage modifier vs. Flak reduced 10%; Damage vs. Kevlar reduced 10%; Spread increased slightly; Primary fire volume increased so the weapon isn't such a silent killer. | ** Blue Tiberium Rifle: Base damage reduced to 22 from 24; Damage modifier vs. Flak reduced 10%; Damage vs. Kevlar reduced 10%; Spread increased slightly; Primary fire volume increased so the weapon isn't such a silent killer. | ||
Revision as of 19:19, 13 February 2021
Patch 5.120 | |
---|---|
Patch | |
Developer | Totem Arts |
Game | Renegade X (UT3 mod) |
Release date | January 11, 2016 |
Previous patch | Patch 5.004 |
Next patch | Patch 5.13 |
Patch 5.120 for Renegade X was released on January 11, 2016.
Changes
User interface
- Q-spotting messages have been updated to include unit type, and allow spotting of C4.
Bug fixes
- Fixed EVA not giving 'Building Under Attack' messages when a building had under ~10% HEALTH.
- Fixed Proximity Mines not doing the right damage when placed in certain areas.
- Fixed maps with day/night cycles being able to be picked repeatedly.
- Fixed seeking missiles sometimes doubling back towards whoever shot them.
- Fixed vehicle weapons sometimes shooting in awkward angles when aiming at certain objects.
Additions
- Building destruction is now worth 2000 points; up from 1875.
- Buildings now give destroyed points based on the % of HEALTH a player was responsible for taking down [e.g: If you took down 5% of the health you would get 100 points/credits on the building's death.]
Balance
Both teams
- Infantry
- Engineer speed increased 10%.
- Technician/Hotwire: speed increased 10%; given Heavy Pistol.
- Points for all infantry have been tweaked.
- Weapons
- Repair Tool: Mine disarm speed decreased; Heal rate decreased from 20 to 15; Ammo reduced to 250 from 400.
- Remote C4: Damage vs. MCT slightly increased. Planting and detonating are now on the same reload delay.
- Infantry
- Grenadier: speed slightly increased.
- Rocket Soldier: speed slightly increased.
- Officer: speed increased 10%.
- Gunner: swapped SMG with an Unsuppressed Carbine, Speed increased slightly.
- Sydney: speed increased slightly.
- Weapons
- Volt Automatic Rifle: spread increased slightly.
- Infantry
- Flame Trooper: Armour reduced to 100 from 125.
- Officer: Speed increased 10%.
- Rocket Soldier: Speed slightly increased.
- Laser Chaingunner: Jump Height increased (Still not full); Footsteps made louder/heavier.
- Raveshaw: Speed slightly increased.
- Weapons
- Chemical Thrower: Damage vs. MCT reduced slightly.
- Silenced SMG base damage reduced to 7 from 8.
- Blue Tiberium Rifle: Base damage reduced to 22 from 24; Damage modifier vs. Flak reduced 10%; Damage vs. Kevlar reduced 10%; Spread increased slightly; Primary fire volume increased so the weapon isn't such a silent killer.
Maps
- Updated remaining maps to static lighting.
- Updated Soft World boundaries to be significantly harder to break.
- Fixed more spots where one could get out of the map.
- Fixed Lakeside ceiling.
Miscellaneous
- Airdrops are back on by default.
- 16x anti-aliasing no longer shows up on the options menu.
- Surrender votes tweaked to be slightly less sensitive to 'no' votes. So now 2 no votes don't counteract TEN yes's.
- Added Dev things. Don't piss us off =)
- Slightly increased vehicle limits on some maps.