Stealth Black Hand: Difference between revisions

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==Appearance==
==Appearance==
When decloaked, SBH is clad in slim, full bodysuit in colours of [[Brotherhood of Nod]]. When cloaking is active it changes colour to cube patterned transparent blue. The cloaked form is visible to enemy from roughly 10 meters, although this distance decreases the slower SBH moves.
When not invisible, the Stealth Black Hand is clad in slim, full bodysuit in colors of [[Brotherhood of Nod]]. When cloaking is active it changes color to cube patterned transparent blue. The cloaked form is visible to enemy from roughly 10 meters, although this distance decreases the slower the Stealth Black Hand moves.


==Function==
==Function==
SBH is mainly used for rushes, laying nukes and sabotaging/ stealing enemy vehicles, although the moderate damage and good range of Laser Rifle also makes it possible to kill light armored [[Vehicles]].
 
SBH loses it's cloaking capability when it has less than 50 health left total.
Stealth Black Hand are special infantry that are invisible to the enemy unless they are close. They are mainly employed for surprise rushes, laying nukes and sabotaging/stealing enemy vehicles, although the moderate damage and good range of Laser Rifle also makes it possible to tackle on light armored [[Vehicles]].
Note that the Stealth Black Hand loses his cloaking capability when it has less than 50 health left total.


==Strategy==
==Strategy==


===Usage===
===Usage===
====Solo SBH====
*Ambushing enemy infantry
due to it's stealh, SBH has upper hand in 1vs1 fights against infantry. The most valuable targets for the team would be sneaking [[Hotwire | Hotties]], [[Deadeye | Deadeyes]], [[Sydney | Sydneys]] and perhaps [[Havoc]]. To successfully kill a stationary sniper, it is advised to use [[Silenced Machine Pistol | SMP ]] at point blank for consecutive headshot damage multiplier, as the rounds shot make no sound and sniper needs to ascertain the position of the enemy while SBH damages it, and then finish the victim off with [[Laser Rifle]] after running out of bullets in SMP. It should be noted that SBH have the weakest armor type in game, which also receives bonus damage from [[Mobius]] [[Volt Automatic Rifle]], and has no ammo capacity to quickly kill more than 1 infantry at a time, so choosing place and opponent for ambush is highly advised.
*Sabotaging/ Stealing [[Vehicles]]
[[N00bs | Inexperienced Players]] will seldomly get out of their vehicles in places where [[AGT | Automated Base Defences]] can't cover them, presenting a chance for a resourceful SBH to steal momentarily empty vehicle. If it is booby-trapped with [[Remote C4]], driving over the former driver solves the problem in most cases.
Most players however will not leave their [[Vehicles]] unattended, thus forcing SBH to use [[Timed C4]] on them. preferable targets would be vehicles with less than 400 hp at the moment of planting.
*Planting Nukes
Only the [[N00bs | Select Few]] are permitted to use this tactic. SBH will have to buy [[Nuclear Strike Beacon | Nuke]] in Equipment menu, sneak into enemy base and await opportunity to plant the Nuke without cover, however SBH will have to live long enough to plant it. After successful planting SBH should start shooting at the building by which it planted the nuke in order to get killed and let the other team safely disarm the nuke.
The rest of the players is advised to plant nukes only in sight of sniper cover/ right before a [[Vehicles | Vehicle]] rush, as the beacon takes 50 seconds to succesfully lock on to the building.


====SBH Squads====
Stealth Black Hand can be employed as a support role in assassinating enemy infantries, from [[Hotwire]]s that are repairing enemy [[Vehicles]] or that are currently sneaking into the base, to sniper infantry such as [[Deadeye]], [[Sydney]], and [[Havoc]], who are possibly hampering the advance of allied forced by sniping allied [[Technician]]s.
*SBH C4 Rush
 
Requiring at least 2 SBH with [[Repair Tool | reptools]], they are a mirror of [[Technician | Tech ]] sneaking, as it involves getting to the enemy base unnoticed, demining [[Proximity C4 | Mines]] and planting [[Timed C4 | explosives]] on MCT. it should be noted that while 2 SBH rush is possible, 2 [[Timed C4]] will bring building down to 66 health, and another 3 full [[Laser Rifle]] magazines  and 3 rounds need to be emptied on MCT to kill it.
It is advised to employ the [[Silenced Machine Pistol]] first, as the rounds shot make no sound and the sniper needs to ascertain the position of the enemy while the Stealth Black Hand damages them, and then finish the victim off with [[Laser Rifle]] after emptying a clip of the side weapon. It should be noted that Stealth Black Hand have the weakest armor type in game, which also receives bonus damage from [[Mobius]]'s[[Volt Automatic Rifle]]; in addition, the Stealth Black Hand has small clips in his weapons, so he will be unable to quickly kill more than one infantry at a time without spending time reloading, so choosing a place and an opponent for ambush is highly advised.
*SBH Outside C4 Rush
 
Timed thrown on the building itself does only 17 damage, and full magazine of Laser Rifle does 8. There are however instances when it's easier to gather ~8 SBH and throw all timeds at the same moment on the building, and when they detonate, finish the building off with rifles than to sneak/ destroy building with brute force. Major drawback of this rush is that it is very, VERY hard to organise and usually leaves Nod base with only [[N00bs | Militant Squads]] derping around, so it would be wise not to buy SBH before rush participants are gathered.
Stealth Black Hand may also attempt to snatch unmanned enemy vehicles. Usually, new players will get out of their vehicles in the field to quickly repair the vehicle; presenting a chance for the vehicle to be stolen by the Stealth Black Hand. While every infantry is able to steal vehicles, Stealth Black Hands have the advantage of being invisible, and when the driver sees them, it is usually too late for them to retake their own vehicle.  
*Joint Rush with [[Stealth Tank | stank]] and [[Technician | Tech]]
 
SBH serves only as assistance in this rush, taking stank from driving tech to let him kill the building without enemy stealing the vehicle. Sensible maneuvering required (a.k.a. not shooting at the c4'd building before they blow up).
Still, some cunning players may rig their own vehicle with [[Remote C4]], detonating them when their vehicle is stolen. If it is a [[Hover Mobile Rocket Launcher System]] or an aerial vehicle, the Stealth Black Hand may try to quickly strafe and ram the former pilot before they can detonate the explosive, as they are most likely repairing their vehicles from the side. Other vehicles will probably blow up upon being stolen; nevertheless, it is still a win-lose situation, as the driver has lost a vehicle and some credits.
 
Stealth Black Hand may also jeopardize enemy vehicle forces, by lobbing [[Timed C4]] on any vehicle from the sides. Preferable targets would be vehicles with less than 400 hp at the moment of planting, since the explosion will destroy the vehicle if the c4 is left unattended.
 
Lastly, Stealth Black Hands may easily get in position to place a [[Superweapon Beacon]] before allied forces roll in. Due to his invisibility, he can easily get in the designated spot, without much hassle most of the times, especially if there are no automated defenses or patrols. Still, it is ill advised to go place a beacon completely by oneself in crowded matches, as they will end up being disarmed and a lone Stealth Black Hand will hardly be able to cover it. There are some exceptions to such: for example planting in the docking bay of the [[Tiberium Refinery]] while the [[Harvester]] is docking and physically blocking the beacon may be just enough time for the beacon to set off.
 
Along with other infantry, Stealth Black Hands can rush and work together to deliver a crippling blow to their enemy: for example, three Stealth Black Hands armed with [[Repair Tool]]s perform the same task as an infiltrating [[Advanced Engineer]] does, with the added bonuses of invisibility and higher firepower should they need to defend themselves. The Repair Tools will disarm enemy [[Proximity C4]] and three [[Timed C4]] on the [[Master Control Terminal]] will take out a building. The [[Laser Rifle]] may be employed in case one Stealth Black Hand is missing or the building is being repaired.
 
Sometimes it is best to tackle on a building from outside, by throwing lots of [[Timed C4]] on its walls. At least 12 [[Timed C4]] need to successfully detonate to destroy a building from outside; however, when 12 players are not available, about 8 Stealth Black Hands can finish the building off with their primary weapon after they employed their [[Timed C4]].
 
Lastly, if an allied [[Technician]] is infiltrating into the enemy base with a [[Stealth Tank]], a Stealth Black Hand can drive the Stealth Tank when the Technician leaves the vehicle to sneak into their building of choice. Such will prevent the Stealth Tank being stolen by the enemy and not alert enemy patrols as seeing a unmanned and not cloacked Stealth Tank behind the building will give away the presence of a Technician or infantry in the base. In addition, the Stealth Black Hand in the vehicle may finish the building that the sneaking Technician managed to cripple but not destroy due to him being spotted and gunned down.


===Counter===
===Counter===
"Searching for SBH" is very popular [[Global Defense Initiative | GDIs]] passtime game. sadly, beside mining the vital locations, detecting SBH is basically playing Tag with an invisible opponent who might not even be in your base.
As stated before, [[Mobius]] [[Volt Automatic Rifle| Volt Rifle]] does extra damage against SBH, also applying electrocute status effect, disclosing the location of injured SBH for next few seconds.
Good results are also produced by [[McFarland|McFart]] and [[Patch]], who, while lacking the quality of area coverage of [[Mobius]] due to lower rate of fire, match the speed of SBH, denying it outrunning them, and also apply the burn status effect, similiar to electrocute.
[[EMP Grenade | EMP Grenades]] carried by [[Gunner]] and [[Sydney]] also are a viable countermeasure to check suspected area as EMP forcefully decloaks unit within its are of effect, although it's better used against [[Stealth Tank | stanks]].


=Forewarning=
Searching for a Stealth Black Hand that is inside the base is quite tedious, as they are invisible opponents that will also move away should they see someone coming to get them. Still, there are few select infantries that have an advantage others: [[Mobius]], for example does extra damage against Stealth Black Hand, and his primary weapon will also electrocute them, damaging the Stealth Black Hand overtime for the next few seconds; thus disclosing his location. Usually, infantries with automatic weapons can spray their fire hoping to hit Stealth Black Hands.
Since SBH is like PTSD therapy for [[N00bs | inexperienced players]] allowing them to meet an enemy at less than 30 meters and live through it, it is a heavily overused unit within [[Nod]]. While victory is certainly acquired by teamwork and succesful sneaking, it is not uncommon for [[Nod]] team to lose because many unaggresive players are walking around collecting [[Mystery Crate | Crates]].
 
<big>Buying SBH without clear purpose in mind is almost always detrimental to your team. Please refrain from such actions.</big>
Good results are also produced by [[McFarland]] and [[Patch]], who, while lacking the quality of area coverage of [[Mobius]] due to lower rate of fire, match the speed of the Stealth Black Hand, being able to catch up on him. Their primary weapons also apply burn status effect upon impact, which, similar to electrocution, will help keep track of the Stealth Black Hand's whereabouts.
 
Even if the Stealth Black Hand will mostly stay hidden in low-traffic but open areas, it is still worthy to check the same spots where opponent [[Advanced Engineer]]s would hide. Players may also get a [[Humvee]] and drive around, hoping to catch him by surprise and ram him if not disclosing his position by shooting around.


=GDI Spy=
[[EMP Grenade| EMP Grenades]], carried by [[Gunner]] and [[Sydney]], are also a viable countermeasure to check suspected areas as the EMP disables the Stealth Black Hand's cloaking field within its area of effect; however should the Stealth Black Hand notice it, he will most likely move away from the designated area.
SBH spy is by far the most dangerous one, as it cannot be detected by neither enemy or [[Obelisk of Light | Obelisk]], and is not expected as it only drops from [[Mystery Crate]], which masks who got what spy, thus making it possible to (with the right timing, of course) plant succesfull [[Ion Cannon Beacon | Ion]].

Revision as of 03:16, 12 August 2016

Stealth Black Hand
Faction Nod
Function Anti-Everything, Active Camouflage Infantry
Health 100
Armor
  • 150 (Recruit)
  • 175 (Veteran)
  • 200 (Elite)
  • 225 (Heroic)
Armor Type Lazarus
Primary Weapon Laser Rifle
Sidearm Silenced Machine Pistol
Speed 110
Explosives 1 x Timed C4
Cost $400

The Stealth Black Hand is a specialized Infantry unit of the Brotherhood of Nod. It's the only unit capable of remaining partially invisible to the enemy.

Appearance

When not invisible, the Stealth Black Hand is clad in slim, full bodysuit in colors of Brotherhood of Nod. When cloaking is active it changes color to cube patterned transparent blue. The cloaked form is visible to enemy from roughly 10 meters, although this distance decreases the slower the Stealth Black Hand moves.

Function

Stealth Black Hand are special infantry that are invisible to the enemy unless they are close. They are mainly employed for surprise rushes, laying nukes and sabotaging/stealing enemy vehicles, although the moderate damage and good range of Laser Rifle also makes it possible to tackle on light armored Vehicles. Note that the Stealth Black Hand loses his cloaking capability when it has less than 50 health left total.

Strategy

Usage

Stealth Black Hand can be employed as a support role in assassinating enemy infantries, from Hotwires that are repairing enemy Vehicles or that are currently sneaking into the base, to sniper infantry such as Deadeye, Sydney, and Havoc, who are possibly hampering the advance of allied forced by sniping allied Technicians.

It is advised to employ the Silenced Machine Pistol first, as the rounds shot make no sound and the sniper needs to ascertain the position of the enemy while the Stealth Black Hand damages them, and then finish the victim off with Laser Rifle after emptying a clip of the side weapon. It should be noted that Stealth Black Hand have the weakest armor type in game, which also receives bonus damage from Mobius'sVolt Automatic Rifle; in addition, the Stealth Black Hand has small clips in his weapons, so he will be unable to quickly kill more than one infantry at a time without spending time reloading, so choosing a place and an opponent for ambush is highly advised.

Stealth Black Hand may also attempt to snatch unmanned enemy vehicles. Usually, new players will get out of their vehicles in the field to quickly repair the vehicle; presenting a chance for the vehicle to be stolen by the Stealth Black Hand. While every infantry is able to steal vehicles, Stealth Black Hands have the advantage of being invisible, and when the driver sees them, it is usually too late for them to retake their own vehicle.

Still, some cunning players may rig their own vehicle with Remote C4, detonating them when their vehicle is stolen. If it is a Hover Mobile Rocket Launcher System or an aerial vehicle, the Stealth Black Hand may try to quickly strafe and ram the former pilot before they can detonate the explosive, as they are most likely repairing their vehicles from the side. Other vehicles will probably blow up upon being stolen; nevertheless, it is still a win-lose situation, as the driver has lost a vehicle and some credits.

Stealth Black Hand may also jeopardize enemy vehicle forces, by lobbing Timed C4 on any vehicle from the sides. Preferable targets would be vehicles with less than 400 hp at the moment of planting, since the explosion will destroy the vehicle if the c4 is left unattended.

Lastly, Stealth Black Hands may easily get in position to place a Superweapon Beacon before allied forces roll in. Due to his invisibility, he can easily get in the designated spot, without much hassle most of the times, especially if there are no automated defenses or patrols. Still, it is ill advised to go place a beacon completely by oneself in crowded matches, as they will end up being disarmed and a lone Stealth Black Hand will hardly be able to cover it. There are some exceptions to such: for example planting in the docking bay of the Tiberium Refinery while the Harvester is docking and physically blocking the beacon may be just enough time for the beacon to set off.

Along with other infantry, Stealth Black Hands can rush and work together to deliver a crippling blow to their enemy: for example, three Stealth Black Hands armed with Repair Tools perform the same task as an infiltrating Advanced Engineer does, with the added bonuses of invisibility and higher firepower should they need to defend themselves. The Repair Tools will disarm enemy Proximity C4 and three Timed C4 on the Master Control Terminal will take out a building. The Laser Rifle may be employed in case one Stealth Black Hand is missing or the building is being repaired.

Sometimes it is best to tackle on a building from outside, by throwing lots of Timed C4 on its walls. At least 12 Timed C4 need to successfully detonate to destroy a building from outside; however, when 12 players are not available, about 8 Stealth Black Hands can finish the building off with their primary weapon after they employed their Timed C4.

Lastly, if an allied Technician is infiltrating into the enemy base with a Stealth Tank, a Stealth Black Hand can drive the Stealth Tank when the Technician leaves the vehicle to sneak into their building of choice. Such will prevent the Stealth Tank being stolen by the enemy and not alert enemy patrols as seeing a unmanned and not cloacked Stealth Tank behind the building will give away the presence of a Technician or infantry in the base. In addition, the Stealth Black Hand in the vehicle may finish the building that the sneaking Technician managed to cripple but not destroy due to him being spotted and gunned down.

Counter

Searching for a Stealth Black Hand that is inside the base is quite tedious, as they are invisible opponents that will also move away should they see someone coming to get them. Still, there are few select infantries that have an advantage others: Mobius, for example does extra damage against Stealth Black Hand, and his primary weapon will also electrocute them, damaging the Stealth Black Hand overtime for the next few seconds; thus disclosing his location. Usually, infantries with automatic weapons can spray their fire hoping to hit Stealth Black Hands.

Good results are also produced by McFarland and Patch, who, while lacking the quality of area coverage of Mobius due to lower rate of fire, match the speed of the Stealth Black Hand, being able to catch up on him. Their primary weapons also apply burn status effect upon impact, which, similar to electrocution, will help keep track of the Stealth Black Hand's whereabouts.

Even if the Stealth Black Hand will mostly stay hidden in low-traffic but open areas, it is still worthy to check the same spots where opponent Advanced Engineers would hide. Players may also get a Humvee and drive around, hoping to catch him by surprise and ram him if not disclosing his position by shooting around.

EMP Grenades, carried by Gunner and Sydney, are also a viable countermeasure to check suspected areas as the EMP disables the Stealth Black Hand's cloaking field within its area of effect; however should the Stealth Black Hand notice it, he will most likely move away from the designated area.