Daybreak: Difference between revisions
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|tech = [[Silo (Tech Building)|Silo]] | |tech = [[Silo (Tech Building)|Silo]] | ||
|defenses = Full | |defenses = Full | ||
|creator = HappyConscript | |||
}} | }} | ||
'''Daybreak''' is a [[Command & Conquer]] map | '''Daybreak''' is a [[Command & Conquer]] map. | ||
== Appearance == | == Appearance == | ||
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* [[Power Plant]] | * [[Power Plant]] | ||
|defenses = | |defenses = | ||
* [[Guard Tower]] | * [[Guard Tower]] x3 | ||
* [[Advanced Guard Tower]] | * [[Advanced Guard Tower]] | ||
}} | }} | ||
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* [[Power Plant]] | * [[Power Plant]] | ||
|defenses = | |defenses = | ||
* [[Turret]] | * [[Turret]] x3 | ||
* [[Obelisk of Light]] | * [[Obelisk of Light]] | ||
}} | }} |
Latest revision as of 22:10, 10 February 2021
Daybreak | |
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Game mode |
Command & Conquer Nod vs. Black Hand |
Size | Large |
Style | Symmetrical |
Recommended players | 32 |
Air vehicles | Disabled |
Tech buildings | Silo |
Base defences | Full |
Creator | HappyConscript |
Daybreak is a Command & Conquer map.
Appearance
Arid Desert Layout with base design similar to what was seen in Command & Conquer: Tiberian Dawn.
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The original released map from an overhead view.
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The map as of Patch 5.373 as taken from an overhead view.
Bases
Global Defense Initiative | |
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Buildings | |
Base defenses |
Brotherhood of Nod | |
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Buildings | |
Base defenses |
Analysis
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.
Because of this not all of the buildings are covered by the primary defensive structures.
Infantry paths: There are two primary infantry only paths in this map, the first being in the cave next to the infantry production buildings. The second infantry-only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the infantry-only cave.
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Daybreak's primary infantry path, the infantry-only cave.
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Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North).
Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.
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The vehicle path that goes past the silo, and acts as a choke point.
Mystery Crates: There are 8 possible crate pick-up points in the map.
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Crate 1
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Crate 2
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Crate 3
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Crate 4
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Crate 5
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Crate 6
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Crate 7
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Crate 8
Harvester Tiberium Fields:
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GDI Tiberium Field
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Nod Tiberium Field