Daybreak: Difference between revisions

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Daybreak was created by Evan "HappyConscript" Brookes.
{{Infobox map
|name    = Daybreak
|image    = RenX_Map_Daybreak.png
|imgsize  = 300px
|imgdesc  =


The map was released with Patch 5.372.{{Infobox
<!-- Map info -->
|above = Daybreak
|gamemode = [[Command & Conquer]]<br />[[Nod vs. Black Hand]]
|image =  
|size    = Large
|label1 = Size
|style    = Symmetrical
|data2 = Large
|players  = 32
|label2 = Style
|air      = Disabled
|data3 = Desert
|tech    = [[Silo (Tech Building)|Silo]]
|label3 = Recommended Players
|defenses = Full
|data3 = 40-64 Players
|creator = HappyConscript
|label4 = Air Vehicles
}}
|data4 = Disabled
'''Daybreak''' is a [[Command & Conquer]] map.
|label5 = Vehicle Limit
|data5 = 12
|label6 = Mine Limit
|data6 = 30
|label7 = Airstrike Cooldown
|data7 = 30 Seconds
|label8 = Crates Active At Any One Time
|data8 = 4
|label9 = Tech Buildings
|data9 = *Tiberium Silo
|label10 = Base Defenses
|data10 =
*GDI
**Advanced Guard Tower
**Guard Tower x4
*Nod
**Obelisk of Light
**Turret x4
|label11 = Buildings
|data11 =
*GDI
**Barracks
**Weapons Factory
**Tiberium Refinery
**Powerplant
*Nod
**Hand of Nod
**Airstrip
**Tiberium Refinery
**Powerplant
|=4}}


==Appearance==
== Appearance ==
Arid Desert Layout with base design similar to what you would see in Command and Conquer Tiberium Dawn.
Arid Desert Layout with base design similar to what was seen in ''Command & Conquer: Tiberian Dawn''.
[[File:Daybreak Overview Map (1).png|none|thumb|1000x1000px|The map from an overhead view.]]
<gallery>
[[Category:Levels]]
Daybreak Overview Map (1).png|The original released map from an overhead view.
Daybreak Overview Map Patch 5.373.png|The map as of Patch 5.373 as taken from an overhead view.
</gallery>


==In-depth Analysis==
== Bases ==
{{Infobox base
|faction  = GDI
|buildings =
* [[Barracks]]
* [[Weapons Factory]]
* [[Tiberium Refinery]]
* [[Power Plant]]
|defenses  =
* [[Guard Tower]] x3
* [[Advanced Guard Tower]]
}}
{{Infobox base
|faction  = Nod
|buildings =
* [[Hand of Nod]]
* [[Airstrip]]
* [[Tiberium Refinery]]
* [[Power Plant]]
|defenses  =
* [[Turret]] x3
* [[Obelisk of Light]]
}}


{{Clear left}}
== Analysis ==
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.  
The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.  


Because of this not all of the buildings are covered by the primary defensive structures.
Because of this not all of the buildings are covered by the primary defensive structures.


'''Infantry paths''': There are 2 primary infantry only paths in this map, the first being in the cave next to the Infantry Production Buildings.
'''Infantry paths''': There are two primary infantry only paths in this map, the first being in the cave next to the infantry production buildings. The second infantry-only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the infantry-only cave.
[[File:Daybreak Infantry Path (Cave).png|none|thumb|966x966px|Daybreak's primary infantry path, the Infantry only Cave.]]
<gallery>
 
Daybreak Infantry Path (Cave).png|Daybreak's primary infantry path, the infantry-only cave.
 
Daybreak Infantry Path (Field).png|Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North).
The second Infantry only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the Infantry only Cave.
</gallery>
[[File:Daybreak Infantry Path (Field).png|none|thumb|965x965px|Access to the base entrances/exits (GDI is on the Left, Nod on the Right) and the Infantry Only Caves (South) and the Silo (North)]]
 


'''Vehicle paths''': Vehicle choke point in the center canyon where the Tiberium Silo is located.
'''Vehicle paths''': Vehicle choke point in the center canyon where the Tiberium Silo is located.
<gallery>
Daybreak - Vehicle Path - Silo.png|The vehicle path that goes past the silo, and acts as a choke point.
</gallery>


[[File:Daybreak - Vehicle Path - Silo.png|none|thumb|967x967px|The vehicle path that goes past the silo, and acts as a choke point.]]
[[Mystery Crate|'''Mystery Crates''']]: There are 8 possible crate pick-up points in the map.
<gallery>
Daybreak Crate 1.png|Crate 1
Daybreak Crate 2.png|Crate 2
Daybreak Crate 3.png|Crate 3
Daybreak Crate 4.png|Crate 4
Daybreak Crate 5.png|Crate 5
Daybreak Crate 6.png|Crate 6
Daybreak Crate 7.png|Crate 7
Daybreak Crate 8.png|Crate 8
</gallery>


[[Mystery Crate|'''Mystery Crates''']]: There are 8 possible crate pick-up points in the map.<gallery perrow="4">
'''Harvester Tiberium Fields''':  
File:Daybreak Crate 1.png|Crate 1
<gallery>
File:Daybreak Crate 2.png|Crate 2
Daybreak - GDI Tiberium Field.png|GDI Tiberium Field
File:Daybreak Crate 3.png|Crate 3
Daybreak - Nod Tiberium Field.png|Nod Tiberium Field
File:Daybreak Crate 4.png|Crate 4
</gallery>
File:Daybreak Crate 5.png|Crate 5
File:Daybreak Crate 6.png|Crate 6
File:Daybreak Crate 7.png|Crate 7
File:Daybreak Crate 8.png|Crate 8
</gallery>'''Harvester Tiberium Fields''':


GDI Tiberium Field:
{{Levels}}
[[File:Daybreak - GDI Tiberium Field.png|none|thumb|965x965px|GDI Tiberium Field]]
[[Category:Levels]]
 
 
Nod Tiberium Field:
[[File:Daybreak - Nod Tiberium Field.png|none|thumb|965x965px|Nod Tiberium Field]]
==Strategy==
 
===Battlefield control===
placeholder
 
===Sneaking options===
placeholder
 
 
==External Links==
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Latest revision as of 22:10, 10 February 2021

RenX Map Daybreak.png
Daybreak
Game mode Command & Conquer
Nod vs. Black Hand
Size Large
Style Symmetrical
Recommended players 32
Air vehicles Disabled
Tech buildings Silo
Base defences Full
Creator HappyConscript

Daybreak is a Command & Conquer map.

Appearance

Arid Desert Layout with base design similar to what was seen in Command & Conquer: Tiberian Dawn.

Bases

Global Defense Initiative Global Defense Initiative
Buildings
Base defenses
Brotherhood of Nod Brotherhood of Nod
Buildings
Base defenses

Analysis

The forward base defenses consist entirely of secondary defensive structures while the primary defensive structures is in the back next to the power plant.

Because of this not all of the buildings are covered by the primary defensive structures.

Infantry paths: There are two primary infantry only paths in this map, the first being in the cave next to the infantry production buildings. The second infantry-only path is the main path for infantry going to the Silo, or to the exits of each base. It also has access to the infantry-only cave.

Vehicle paths: Vehicle choke point in the center canyon where the Tiberium Silo is located.

Mystery Crates: There are 8 possible crate pick-up points in the map.

Harvester Tiberium Fields: