Ramjet Rifle: Difference between revisions

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[[Category:Weapons]]
{{Infobox weapon
[[Category:Primary Weapons]]
|name        = Ramjet Rifle
{{Infobox
|icon        = RenX_WeaponIcon_Ramjet.png
|above = Ramjet Rifle
|image       =  
|image = [[File:RamjetRifle.jpg|240px]]
|imgsize      =
|label2 = Carried by
|imgdesc      =  
|data2 = [[Advanced Sniper]]
 
|label3 = Type
<!-- General characteristics -->
|data3 = Primary Weapon
|carried_by  = {{Flag|GDI}} [[Advanced Sniper|Havoc]]<br />{{Flag|Nod}} [[Advanced Sniper|Sakura]]
|label4 = Damage Type
|type        = Primary weapon
|data4 = AP Bullet rounds
|damage      = {{Damage
|label5 = Projectile Speed
|base    = 180
|data5 = 50000
|headshot = x5
|label6 = Range
|kevlar  = x1
|data6 = 25000
|flak    = x1
|label7 = Scope Lens
|lazarus  = x1
|data7 = Dual Zoom level
|heavy    = x0.055
|label8 = Rate of Fire
|light    = x0.30
|data8 = 2
|aerial  = x0.30
|label9 = Clip
|building = x0.009
|data9 =
|mct      = x0.9
*4 (Recruit)
|mines    =  
*4 (Veteran)
}}
*5 (Elite)
|damage_type  = AP bullet rounds
*5 (Heroic)
|proj_speed  = 50000
|label10= Magazine
|range        = 25000
|data10=
|scope_lens  = Dual zoom level
**32 (Recruit)
|rof          = 2
**40 (Veteran)
|magazine    = {{Unbulleted list
**60 (Elite)
|4 (Recruit, Veteran)
**70 (Heroic)
|5 (Elite, Heroic)
}}
|reserve      = {{Unbulleted list
|32 (Recruit)
|40 (Veteran)
|60 (Elite)
|70 (Heroic)
}}
}}


The Hawkeye Ramjet Rifle is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Advanced Sniper]]s.
<!-- Miscellaneous -->
|internalname = Rx_Weapon_RamjetRifle
|jargon      =
}}
The '''Hawkeye Ramjet Rifle''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Advanced Sniper]]s.


==Appearance==
==Appearance==
The Ramjet Rifle has a piston on the end of barrel to handle the recoil that is generated by firing the bullet at extreme speed, and a scope mounted on the top of the rifle. Rounds are loaded manually by inserting them into the bottom part of the rifle.
The Ramjet Rifle has a piston on the end of barrel to handle the recoil that is generated by firing the bullet at extreme speed, and a scope mounted on the top of the rifle. Rounds are loaded manually by inserting them into the bottom part of the rifle.
==Damage Table==
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 180|| x5 || x1 || x1 || x1 || x0.055 || x0.30 || x0.30 || x0.009 || x0.9
|-
|}
Full damage will be inflicted only if the target body is struck completely by the bullet.
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.


==Function==
==Function==
The Ramjet Rifle can precisely fire armor piercing bullets. While it does more damage than the [[Sniper Rifle]], it leaves a faint blue trace that the enemy could employ to pinpoint the sniper's whereabouts after firing. The Ramjet Rifle has two zoom lens levels and a nightvision integrated into its scope (press N to activate).
The Ramjet Rifle can precisely fire armor piercing bullets. While it does more damage than the [[Sniper Rifle]], it leaves a faint blue trace that the enemy could employ to pinpoint the sniper's whereabouts after firing. The Ramjet Rifle has two zoom lens levels and a nightvision integrated into its scope (press N to activate).
A headshot with Ramjet Rifle is a guaranteed one hit kill; therefore it can be the bane of infantries if the wielder is skilled enough. It does mediocre damage to light armored vehicles, and basically no damage to heavy armored vehicles or buildings.
A headshot with Ramjet Rifle is a guaranteed one hit kill; therefore it can be the bane of infantries if the wielder is skilled enough. It does mediocre damage to light armored vehicles, and basically no damage to heavy armored vehicles or buildings.


Since the Ramjet Rifle is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip.
Since the Ramjet Rifle is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip.
==External Links==
 
{{Template:Weapon_Navbox}}
==Gallery==
<gallery>
Ramjet02wn2.jpg|UT3 mod render
</gallery>
 
==See also==
* {{CnCWiki|Hawkeye_ramjet_rifle|Hawkeye Ramjet Rifle}}
{{Weapons}}
[[Category:Primary weapons]]

Latest revision as of 20:45, 27 December 2021

Ramjet Rifle
Weapon
Carried by Global Defense Initiative Havoc
Brotherhood of Nod Sakura
Type Primary weapon
Damage
Base Damage180
Headshotx5
Kevlar Armorx1
Flak Armorx1
Lazarus Armorx1
Heavy Armorx0.055
Light Armorx0.30
Aerial Armorx0.30
Buildingx0.009
MCTx0.9
Damage type AP bullet rounds
Projectile speed 50000
Range 25000
Scope lens Dual zoom level
Rate of fire 2
Magazine 4 (Recruit, Veteran)
5 (Elite, Heroic)
Reserve 32 (Recruit)
40 (Veteran)
60 (Elite)
70 (Heroic)
Miscellaneous
Internal name Rx_Weapon_RamjetRifle

The Hawkeye Ramjet Rifle is the primary weapon for both Global Defense Initiative and the Brotherhood of Nod's Advanced Snipers.

Appearance

The Ramjet Rifle has a piston on the end of barrel to handle the recoil that is generated by firing the bullet at extreme speed, and a scope mounted on the top of the rifle. Rounds are loaded manually by inserting them into the bottom part of the rifle.

Function

The Ramjet Rifle can precisely fire armor piercing bullets. While it does more damage than the Sniper Rifle, it leaves a faint blue trace that the enemy could employ to pinpoint the sniper's whereabouts after firing. The Ramjet Rifle has two zoom lens levels and a nightvision integrated into its scope (press N to activate). A headshot with Ramjet Rifle is a guaranteed one hit kill; therefore it can be the bane of infantries if the wielder is skilled enough. It does mediocre damage to light armored vehicles, and basically no damage to heavy armored vehicles or buildings.

Since the Ramjet Rifle is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip.

Gallery

See also