Field X: Difference between revisions
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Fffreak9999 (talk | contribs) Added info box, further edits to layout and details to follow |
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{{Infobox map | |||
|name = Field X | |||
|image = RenX_Map_Field_X.png | |||
|imgsize = 300px | |||
|imgdesc = | |||
<!-- Map info --> | |||
|gamemode = [[Command & Conquer]] | |||
|size = Medium | |||
|style = Symmetrical | |||
|players = 24 | |||
|air = Disabled | |||
|tech = [[Silo (Tech Building)|Silo]]<br />[[Communications Center]] | |||
|defenses = Full | |||
}} | |||
'''Field_X''' was created by Waqas "Havoc89" Iqbal and Ruud "Ruud033" Gunnewiek. | |||
== Bases == | |||
{{Infobox base | |||
|faction = GDI | |||
|buildings = | |||
* [[Barracks]] | |||
* [[Weapons Factory]] | |||
* [[Tiberium Refinery]] | |||
* [[Power Plant]] | |||
|defenses = | |||
* [[Advanced Guard Tower]] | |||
}} | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
* [[Power Plant]] | |||
|defenses = | |||
* [[Obelisk of Light]] | |||
* [[Turret]] x2 | |||
}} | |||
{{Clear left}} | |||
== Analysis == | |||
The map is split into 3 major components. | |||
* Base | |||
* Field | |||
* Tunnels | |||
== Gallery == | |||
<gallery> | |||
Field X Overview Map 1(Base View).png|The map from overhead, looking over the bases. | |||
Field X Overview Map 2 (Field View).png|The map from overhead, overlooking the field's 2 main paths (Short and Long). | |||
</gallery> | |||
| | |||
| | |||
== See also == | |||
* [[Levels]] | |||
[[ | {{Levels}} | ||
[[ | [[Category:Levels]] |
Latest revision as of 16:23, 3 January 2021
Field X | |
---|---|
Game mode | Command & Conquer |
Size | Medium |
Style | Symmetrical |
Recommended players | 24 |
Air vehicles | Disabled |
Tech buildings |
Silo Communications Center |
Base defences | Full |
Field_X was created by Waqas "Havoc89" Iqbal and Ruud "Ruud033" Gunnewiek.
Bases
Global Defense Initiative | |
---|---|
Buildings | |
Base defenses |
Brotherhood of Nod | |
---|---|
Buildings | |
Base defenses |
Analysis
The map is split into 3 major components.
- Base
- Field
- Tunnels
Gallery
-
The map from overhead, looking over the bases.
-
The map from overhead, overlooking the field's 2 main paths (Short and Long).