Titan: Difference between revisions
mNo edit summary |
RaiderAlpha (talk | contribs) No edit summary |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox | {{Infobox vehicle | ||
| | |name = Titan | ||
|image = | |icon = RxTS_VehicleIcon_Titan.png | ||
| | |image = RxTS_GDI_Titan.png | ||
| | |imgsize = 300px | ||
| | |||
<!-- General characteristics --> | |||
| | |faction = {{Faction|GDI}} | ||
| | |role = Main battle mech | ||
|health = {{Unbulleted list | |||
|800 (Recruit) | |||
|900 (Veteran) | |||
|1000 (Elite) | |||
|1100 (Heroic) | |||
}} | }} | ||
|armor_type = Heavy | |||
|seats = 2 | |||
|cost = $1000 | |||
| | <!-- Primary armament --> | ||
| | |weapon = 120 mm Cannon | ||
| | |damage = {{Damage | ||
| | |base = 100 | ||
| | |headshot = x5 | ||
| | |kevlar = x1 | ||
| | |flak = x0.5 | ||
| | |lazarus = x1 | ||
| | |heavy = x0.8 | ||
| | |light = x0.8 | ||
| | |aerial = x0.8 | ||
|building = x1.32 | |||
|mct = x5.28 | |||
}} | }} | ||
|proj_type = Explosive - Shell | |||
|proj_speed = 7625 | |||
|range = 9000 | |||
|rof = 1.5 | |||
|clip = 1 | |||
The Titan is the main | <!-- Miscellaneous --> | ||
|internalname = TS_Vehicle_Titan | |||
}} | |||
The '''Titan''' is the main battle walker of the [[Global Defense Initiative]] from ''Command & Conquer: Tiberian Sun''. It is considered to be an improved version of the [[Medium Tank]]. It is mainly obtained through [[Mystery Crate]]s but can be purchased on the maps [[Fort]] and [[Toxicity]]. | |||
== Appearance == | == Appearance == | ||
The Titan is a large gold walker mech equipped with an antenna at the top and a huge cannon mounted on its right side. | The Titan is a large gold walker mech equipped with an antenna at the top and a huge cannon mounted on its right side. | ||
== Function == | == Function == | ||
Line 60: | Line 50: | ||
== Strategy == | == Strategy == | ||
===Usage=== | === Usage === | ||
Considering the rarity of "Tiberian Sun" vehicles, it is likely that each team only possesses one at time, so they should carefully protect it since they are usually better counterparts of the " | Considering the rarity of "Tiberian Sun" vehicles, it is likely that each team only possesses one at time, so they should carefully protect it since they are usually better counterparts of the "Tiberian Dawn" vehicles. | ||
The Titan keeps the versatility that [[Medium Tank]]s had. They can be employed either to attack or defend. A Titan will survive one-on-one head on combat with most ground vehicles, except against a [[Mammoth Tank]] or a nearby [[Flame Tank]]. | The Titan keeps the versatility that [[Medium Tank]]s had. They can be employed either to attack or defend. A Titan will survive one-on-one head on combat with most ground vehicles, except against a [[Mammoth Tank]] or a nearby [[Flame Tank]]. | ||
Line 67: | Line 57: | ||
The Titan has more line of sight than most vehicles due to its tall chassis; this will allow the driver to spot opposition earlier while also having the benefit of increased firing range. Also, its cannon fire has a larger area of effect than [[Medium Tank]]s, therefore making them more effective against infantry as well. | The Titan has more line of sight than most vehicles due to its tall chassis; this will allow the driver to spot opposition earlier while also having the benefit of increased firing range. Also, its cannon fire has a larger area of effect than [[Medium Tank]]s, therefore making them more effective against infantry as well. | ||
Note that the Titan's walker chassis gives less cover to [[Engineer]]s repairing it than a | Note that the Titan's walker chassis gives less cover to [[Engineer]]s repairing it than a Medium Tank would. | ||
===Counter=== | |||
=== Counter === | |||
Anything that counters [[Medium Tank]]s will work on Titans. A group of anti-tank infantries can take on the Titan as long as the repairs aren't heavy. Consider employing snipers to assassinate [[Engineer]]s; snipers might be able to snipe them between the two legs of the Titan. | Anything that counters [[Medium Tank]]s will work on Titans. A group of anti-tank infantries can take on the Titan as long as the repairs aren't heavy. Consider employing snipers to assassinate [[Engineer]]s; snipers might be able to snipe them between the two legs of the Titan. | ||
== | |||
{{ | == Gallery == | ||
<gallery> | |||
Titannew.png|In-game | |||
</gallery> | |||
== Videos == | |||
* {{YouTube|_0HXJ8vy_S4|Walk cycle animation from ''Tiberian Aftermath''}} | |||
* {{YouTube|ZRLNN_cDvNA|Titan mech gameplay showcase}} | |||
== See also == | |||
* {{CnCWiki|Titan_Mk._I|Titan}} | |||
* [[Tick Tank]], Nod counterpart | |||
{{Vehicles}} | |||
[[Category:GDI vehicles]] | |||
[[Category:Heavy armored vehicles]] | |||
[[Category:Tiberian Sun vehicles]] |
Latest revision as of 19:56, 19 January 2021
Titan | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Vehicle | |||||||||||||||||||||
Faction | Global Defense Initiative | ||||||||||||||||||||
Role | Main battle mech | ||||||||||||||||||||
Health |
800 (Recruit) 900 (Veteran) 1000 (Elite) 1100 (Heroic) | ||||||||||||||||||||
Armor type | Heavy | ||||||||||||||||||||
Seats | 2 | ||||||||||||||||||||
Cost | $1000 | ||||||||||||||||||||
120 mm Cannon | |||||||||||||||||||||
Damage |
| ||||||||||||||||||||
Projectile type | Explosive - Shell | ||||||||||||||||||||
Projectile speed | 7625 | ||||||||||||||||||||
Range | 9000 | ||||||||||||||||||||
Rate of fire | 1.5 | ||||||||||||||||||||
Miscellaneous | |||||||||||||||||||||
Internal name | TS_Vehicle_Titan |
The Titan is the main battle walker of the Global Defense Initiative from Command & Conquer: Tiberian Sun. It is considered to be an improved version of the Medium Tank. It is mainly obtained through Mystery Crates but can be purchased on the maps Fort and Toxicity.
Appearance
The Titan is a large gold walker mech equipped with an antenna at the top and a huge cannon mounted on its right side.
Function
The Titan is a generic armored assault walker. It boasts a huge cannon that is stronger than the ones mounted on Medium Tanks.
Strategy
Usage
Considering the rarity of "Tiberian Sun" vehicles, it is likely that each team only possesses one at time, so they should carefully protect it since they are usually better counterparts of the "Tiberian Dawn" vehicles.
The Titan keeps the versatility that Medium Tanks had. They can be employed either to attack or defend. A Titan will survive one-on-one head on combat with most ground vehicles, except against a Mammoth Tank or a nearby Flame Tank.
The Titan has more line of sight than most vehicles due to its tall chassis; this will allow the driver to spot opposition earlier while also having the benefit of increased firing range. Also, its cannon fire has a larger area of effect than Medium Tanks, therefore making them more effective against infantry as well.
Note that the Titan's walker chassis gives less cover to Engineers repairing it than a Medium Tank would.
Counter
Anything that counters Medium Tanks will work on Titans. A group of anti-tank infantries can take on the Titan as long as the repairs aren't heavy. Consider employing snipers to assassinate Engineers; snipers might be able to snipe them between the two legs of the Titan.
Gallery
-
In-game
Videos
See also
- Titan on the Command & Conquer Wiki
- Tick Tank, Nod counterpart