Apache Helicopter

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RenX VehicleIcon Apache.png
RenX Nod Apache.png
Air Vehicle
Faction Brotherhood of Nod Brotherhood of Nod
Role Gunship
Health 400 (Recruit)
450 (Veteran)
500 (Elite)
600 (Heroic)
Armor type Aerial
Seats 2
Cost $900
30 mm Automatic Cannon
Base Damage30
Kevlar Armorx1
Flak Armorx1
Lazarus Armorx1
Heavy Armorx0.185
Light Armorx0.185
Aerial Armorx0.185
Projectile type Explosive Bullets
Projectile speed 9000
Range 4500
Rate of fire 0.15
Hydra-70 Rocket
Base Damage23
Kevlar Armorx1.2
Flak Armorx0.5
Lazarus Armorx1
Heavy Armorx0.76
Light Armorx0.76
Aerial Armorx0.76
Projectile type Explosive - Rocket
Projectile speed 4800
Range 4500
Rate of fire 0.2
Internal name Rx_Vehicle_Apache

The Apache is the attack helicopter of the Brotherhood of Nod and it is the direct counterpart of the GDI's Orca Fighter.


The Apache is a slim helicopter driven with propellers, with 2 rocket launchers on its sides and an automatic cannon attached to the bottom. It is black with red elements.


The Apache is the basic Nod unit on flying maps. It is very fast, universal and capable of dealing a lot of damage (especially in a group).



Any tactic that applies to Orcas is also valid for Apaches, due to their similarities. Still, there are few differences to account for: first, Apaches will emit a loud rotor sound, which can make opponents without line of sight on the Apache think that a Chinook is incoming instead; however, this is hardly useful, as the opponent can just exit the building and take a glance for a confirmation.

Apaches work good against all kinds of infantry and vehicles. Their speed, long reload time and low health make it best to use the hit-and-run tactic. Thanks to its mobility and ability to fly high and keep eyes on a big part of the map, Apaches are great as scouting units and at controlling large areas of the field. They are a good counter against sneaking Hotwires.

Apaches are of fragile nature; one should be careful not to fly too far into the enemy lines, especially on open maps. If the enemy fired locked-on rockets at you, you will hear an alert sound. It is possible to evade those rockets if you fly behind some cover or if you fly fast (holding shift) in one direction.

Generally, the automatic cannon works better against infantry, while rockets are made for dealing with vehicles and buildings, but actually both weapons can as well be used against all targets. Ramming infantry is a good idea, because it is hard to run from the very fast Apache. When fighting enemy vehicles - especially Orcas - it is best to wait until the rockets are locked on the target.

The Apache Rush is one of the most deadly attacks in the game. It can reach the target quickly and deal a huge amount of damage to a building in a short period of time using the rockets. Even ~6 Apaches are enough to destroy a building in 2 bursts of rockets. They are also able to cover a Nuclear Strike Beacon on a roof a building effectively.

Apaches can also be used to drop infantry (especially sneaky Technicians and Stealth Black Hands) in the enemy base, a common tactic for example on Walls.


There is plenty of counters against Apaches. Because of their light armor, all automatic rifles and cannons (like the ones of a Humvee, APC or a Patch - or even a regular Soldier) deal considerable damage to Apaches. All units with locking-on rockets (Mobile Rocket Launcher System, Mammoth Tank, Orca, Rocket Soldier) work good, too. Sydneys and Havocs can be very annoying and troublesome for Apaches as well.

It is best to mass the units mentioned above when defending against an Apache Rush.




See also