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{{Infobox map | |||
|name = Under | |||
|image = RenX_Map_Under.png | |||
|imgsize = 300px | |||
|imgdesc = | |||
<!-- Map info --> | |||
| | |gamemode = [[Command & Conquer]] | ||
| | |size = Small | ||
|style = Symmetrical | |||
|players = 24 | |||
|air = Disabled | |||
| | |tech = [[Silo (Tech Building)|Silo]] x1 | ||
|defenses = Full | |||
| | |internalname = CNC-Under | ||
|creator = Nielsen | |||
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}} | }} | ||
'''Under''' is a [[Command & Conquer]] map. | |||
[[ | == Appearance == | ||
The battlefield is covered in snow and ice, with both bases behind tall mountains with passageways and a great open cave that is under the mountain. A [[Silo (Tech Building)|Silo]] can be found in an alcove between the mountains. The main entrance leads to a big [[Tiberium]] field in the center of the map. On the other side, there is a pipeline on top of a snowy valley mountain road which leads to an abandoned bunker. | |||
== | == Bases == | ||
{{Infobox base | |||
|faction = GDI | |||
|buildings = | |||
* [[Barracks]] | |||
* [[Weapons Factory]] | |||
* [[Tiberium Refinery]] | |||
* [[Power Plant]] | |||
|defenses = | |||
* [[Advanced Guard Tower]] | |||
}} | |||
{{Infobox base | |||
|faction = Nod | |||
|buildings = | |||
* [[Hand of Nod]] | |||
* [[Airstrip]] | |||
* [[Tiberium Refinery]] | |||
* [[Power Plant]] | |||
|defenses = | |||
* [[Obelisk of Light]] | |||
* [[Turret]] x2 | |||
}} | |||
'''Infantry paths''': Each base has two cave passageways that lead to the main open cave where some pipes and small cargo machine might be found; from the main cave, one can go towards the Tiberium field, or towards the alcove with the | {{Clear left}} | ||
== Analysis == | |||
'''Infantry paths''': Each base has two cave passageways that lead to the main open cave where some pipes and small cargo machine might be found; from the main cave, one can go towards the Tiberium field, or towards the alcove with the tech Silo. Directly up the cave infantry can access the cliff facing towards the Tiberium field, with an old well nearby. There is also a cave opening directly below the highest point of the promontory. | |||
The alcove with the Silo has climbable slopes that will allow players to reach the cliff on top of the cave. | The alcove with the Silo has climbable slopes that will allow players to reach the cliff on top of the cave. | ||
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'''Harvested Tiberium field''': each faction harvests the large field in the center of the map. | '''Harvested Tiberium field''': each faction harvests the large field in the center of the map. | ||
==Strategy== | == Strategy == | ||
=== Battlefield control === | |||
===Battlefield control=== | |||
Taking the field with vehicles will be essential to the faction's economy, since they will be able to protect their harvester while constantly destroying the opponent's. Consider covering all three vehicle paths by splitting up forces. | Taking the field with vehicles will be essential to the faction's economy, since they will be able to protect their harvester while constantly destroying the opponent's. Consider covering all three vehicle paths by splitting up forces. | ||
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Lastly, having snipers at the bunkers or on the opponent pipeline route will deny another sneaking opportunity for the enemy faction. | Lastly, having snipers at the bunkers or on the opponent pipeline route will deny another sneaking opportunity for the enemy faction. | ||
===Sneaking options=== | === Sneaking options === | ||
While each base does have automated defenses, the path to each faction's [[Power Plant]] offers enough cover for players to infiltrate and avoid defenses fire. Without the Power Plant, their main defense building will be down, opening more infiltration possibilities. Note that Nod base's [[Turret]]s will still operate, so caution is advised for GDI players in middle of sneaking in. | While each base does have automated defenses, the path to each faction's [[Power Plant]] offers enough cover for players to infiltrate and avoid defenses fire. Without the Power Plant, their main defense building will be down, opening more infiltration possibilities. Note that Nod base's [[Turret]]s will still operate, so caution is advised for GDI players in middle of sneaking in. | ||
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The buildings in each base are close to each other; [[Stealth Tank]]s should only proceed only when the [[Advanced Guard Tower]] is destroyed. Still, with the restricted space for vehicles in the GDI base, chances of remaining hidden with a Stealth Tank are low. | The buildings in each base are close to each other; [[Stealth Tank]]s should only proceed only when the [[Advanced Guard Tower]] is destroyed. Still, with the restricted space for vehicles in the GDI base, chances of remaining hidden with a Stealth Tank are low. | ||
==Trivia== | == Trivia == | ||
*Under's map layout resembles a larger version of [[Field]]'s, enlarging the cave section and adding an infantry path on the outer edge. | * Under's map layout resembles a larger version of [[Field]]'s, enlarging the cave section and adding an infantry path on the outer edge. | ||
*Under is known to end up in standstill in the same way as Field, due to the short base entrance that results in a chokepoint and it is easily defended. Patrolling the cave tunnel is also easy, due to its small size and being a high traffic area. Only the upper valley route would need a dedicated player to be defended properly. | * Under is known to end up in standstill in the same way as Field, due to the short base entrance that results in a chokepoint and it is easily defended. Patrolling the cave tunnel is also easy, due to its small size and being a high traffic area. Only the upper valley route would need a dedicated player to be defended properly. | ||
**However, Under has two infantry routes that are far away from each other, instead of Field's two cave doorways at that are relatively near to each other. | ** However, Under has two infantry routes that are far away from each other, instead of Field's two cave doorways at that are relatively near to each other. | ||
* A framed photo of Nielsen's grandpa and three mini-models of [[A-10 Warthog]] can be found behind the snowy rocks on the GDI upper path section. To reach the spot, go facing the opposite way of the [[Advanced Guard Tower]] until you see the edge of the map and the landscape. From there carefully climb down the rocks starting from the left area, then turn around, facing the rocks and walk/crouch towards left to reach it. Just jumping or dropping down may lead to your demise. | |||
== See also == | |||
* [[Levels]] | |||
{{Levels}} | |||
[[Category:Levels]] |
Latest revision as of 16:40, 3 January 2021
Under | |
---|---|
Game mode | Command & Conquer |
Size | Small |
Style | Symmetrical |
Recommended players | 24 |
Air vehicles | Disabled |
Tech buildings | Silo x1 |
Base defences | Full |
Internal name | CNC-Under |
Creator | Nielsen |
Under is a Command & Conquer map.
Appearance
The battlefield is covered in snow and ice, with both bases behind tall mountains with passageways and a great open cave that is under the mountain. A Silo can be found in an alcove between the mountains. The main entrance leads to a big Tiberium field in the center of the map. On the other side, there is a pipeline on top of a snowy valley mountain road which leads to an abandoned bunker.
Bases
Global Defense Initiative | |
---|---|
Buildings | |
Base defenses |
Brotherhood of Nod | |
---|---|
Buildings | |
Base defenses |
Analysis
Infantry paths: Each base has two cave passageways that lead to the main open cave where some pipes and small cargo machine might be found; from the main cave, one can go towards the Tiberium field, or towards the alcove with the tech Silo. Directly up the cave infantry can access the cliff facing towards the Tiberium field, with an old well nearby. There is also a cave opening directly below the highest point of the promontory.
The alcove with the Silo has climbable slopes that will allow players to reach the cliff on top of the cave.
Another possible way for infantry would be taking an upper route through the pipeline route, climbing up the exterior valley, starting from the base in order to reach two bunkers in the center of the battlefield; from here infantry can snipe while possessing good cover.
Vehicle paths: There is only one entrance for vehicles in each base. Vehicles in the field will have three available routes: through the Tiberium field, through the upper route adjacent to the bunkers, or through the other upper route that flanks the mountains, leading to the promontory. Note that vehicles cannot drive towards the infantry paths on the cliff and towards the pipeline valley route due to tank traps.
Vehicles have only a little spot under the cliff, in the open cave, where they can drive to possibly ambush enemy vehicles from within.
Mystery Crates: Two appear on the cliff area; one on the top promontory, the other one near the well, one appears on the upper vehicle path towards the cliff and the Silo alcove, another one appears in the cave opening below the promontory, and the last one appear on the rocks near the vehicle path adjacent to the bunkers.
Harvested Tiberium field: each faction harvests the large field in the center of the map.
Strategy
Battlefield control
Taking the field with vehicles will be essential to the faction's economy, since they will be able to protect their harvester while constantly destroying the opponent's. Consider covering all three vehicle paths by splitting up forces.
A strong presence in the cave will not only close a path for the enemy team, but also take control over the Silo.
Lastly, having snipers at the bunkers or on the opponent pipeline route will deny another sneaking opportunity for the enemy faction.
Sneaking options
While each base does have automated defenses, the path to each faction's Power Plant offers enough cover for players to infiltrate and avoid defenses fire. Without the Power Plant, their main defense building will be down, opening more infiltration possibilities. Note that Nod base's Turrets will still operate, so caution is advised for GDI players in middle of sneaking in.
The upper paths that lead to pipelines are also viable options for infiltration, both paths will lead to the respective bases and near their vehicle production building, and the path itself is larger than the cave tunnels, having rocks, ground deformations, and some trees where players may take advantage of when sneaking.
In the open cave, there are several rocks and pillars for cover; there are several trees and rocks near the bunker and on top of the cliff; also, there is a sniping outpost near each base entrance, albeit it is rarely used for cover due to it being located on the main vehicle path.
The buildings in each base are close to each other; Stealth Tanks should only proceed only when the Advanced Guard Tower is destroyed. Still, with the restricted space for vehicles in the GDI base, chances of remaining hidden with a Stealth Tank are low.
Trivia
- Under's map layout resembles a larger version of Field's, enlarging the cave section and adding an infantry path on the outer edge.
- Under is known to end up in standstill in the same way as Field, due to the short base entrance that results in a chokepoint and it is easily defended. Patrolling the cave tunnel is also easy, due to its small size and being a high traffic area. Only the upper valley route would need a dedicated player to be defended properly.
- However, Under has two infantry routes that are far away from each other, instead of Field's two cave doorways at that are relatively near to each other.
- A framed photo of Nielsen's grandpa and three mini-models of A-10 Warthog can be found behind the snowy rocks on the GDI upper path section. To reach the spot, go facing the opposite way of the Advanced Guard Tower until you see the edge of the map and the landscape. From there carefully climb down the rocks starting from the left area, then turn around, facing the rocks and walk/crouch towards left to reach it. Just jumping or dropping down may lead to your demise.