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{{Infobox map
|name    = Mesa
|image    = RenX_Map_Mesa.png
|imgsize  = 300px
|imgdesc  =


{{Infobox
<!-- Map info -->
|abovestyle = color:#750000
|gamemode = [[Command & Conquer]]
|above = Mesa II
|size    = Medium
|image =
|style    = Symmetrical
|label2 = Size
|players  = 24
|data2 = Medium
|air      = Disabled
|label3 = Style
|tech    = [[Silo (Tech Building)|Silo]] x1
|data3 = Symmetrical
|defenses = Full
|label4 = Recommended Players
|internalname = CNC-Mesa
|data4 = 24
|creator  = Nielsen
|label5 = Air Vehicles
|data5 = Disabled
|label6 = Tech Buildings
|data6 = Tiberium Silo x1
|label7 = Base Defenses
|data7 =
*GDI
**Advanced Guard Tower
*Nod
**Obelisk of Light
**Turret x2
|label8 = Buildings
|data8 =
*GDI
**Barracks
**Weapons Factory (Air)
**Tiberium Refinery (Air)
**Power Plant (Air)
*Nod
**Hand of Nod
**Airstrip
**Tiberium Refinery (Air)
**Power Plant (Air)
}}
}}
'''Mesa''' is a [[Command & Conquer]] map that is a remake of C&C_Mesa from the original ''Renegade''.


==Appearance==
== Appearance ==
The battlefield is set into a wide open area with a large basalt composition dividing each base, along with several other basalt masses found on the other routes. There is a large cave inside the basalt mountain, which has blue [[Tiberium]] in it.
The battlefield is set into a wide open area with a large basalt composition dividing each base, along with several other basalt masses found on the other routes. There is a large cave inside the basalt mountain, which has blue [[Tiberium]] in it.


A [[Tiberium Silo]] can be found in an alcove in the short side path of the map, and a watchtower is present on the longer side.
A [[Silo (Tech Building)|Silo]] can be found in an alcove in the short side path of the map, and a watchtower is present on the longer side.


[[Category:Maps]]
== Bases ==
{{Infobox base
|faction  = GDI
|buildings =
* [[Barracks]]
* [[Weapons Factory]]
* [[Tiberium Refinery]]
* [[Power Plant]]
|defenses  =
* [[Advanced Guard Tower]]
}}
{{Infobox base
|faction  = Nod
|buildings =
* [[Hand of Nod]]
* [[Airstrip]]
* [[Tiberium Refinery]]
* [[Power Plant]]
|defenses  =
* [[Obelisk of Light]]
* [[Turret]] x2
}}


==In-depth Analysis==
{{Clear left}}
== Analysis ==
'''Infantry paths''': every base has a cave opening leading to the large cave with the blue Tiberium; from here, one can climb the ramp and reach the long vehicle path. On that path. there is a watchtower located near the green Tiberium field that is a suitable sniping spot.


'''Infantry paths''': every base has a cave opening leading to the large cave with the blue Tiberium; from here, one can climb the ramp and reach the long vehicle path. On that path. there is a watchtower located near the green Tiberium field can be adapted into a sniping spot.
'''Vehicle paths''': Most of Mesa is accessible to vehicles. Each base has two entrances, one on the front and the other on the back. The left route (right for Nod) is a longer route to the opponent base; at the center, there will be the aforementioned watchtower and the green Tiberium field. On the other route, which is the shortest one to the opponent base, there are basalt formations for cover and the alcove with the Silo.
 
'''Vehicle paths''': Most of Mesa II is accessible to vehicles. Each base has two entrances, one on the front and the other on the back. The left route (right for Nod) is a longer route to the opponent base; at the center, there will be the aforementioned watchtower and the green Tiberium field. On the other route, which is the shortest one to the opponent base, there are basalt formations for cover and the alcove with the Silo.


Both routes can access a bridge located in the large cave from the center; the bridge interconnects the two vehicle paths.
Both routes can access a bridge located in the large cave from the center; the bridge interconnects the two vehicle paths.
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'''Harvested Tiberium field''': the field on the long route, near the watchtower.
'''Harvested Tiberium field''': the field on the long route, near the watchtower.


==Strategy==
== Strategy ==
 
=== Battlefield control ===
===Battlefield control===
Bases in Mesa do not have lots of cover, allowing long-range bombardment of the enemy base from the short vehicle path; thus is paramount to take control of that path before the opponent does. This will also allow vehicles to guard the Silo. [[Mobile Artillery|Mobile Artilleries]] shine here, since they can bombard all GDI buildings from the short vehicle path. Note that the [[Advanced Guard Tower]] has increased range in this level, with its rockets reaching the sections of said path allowing it strike at the offending artilleries; therefore, it is best to seek cover behind the basalt formations while bombarding the base.
Bases in Mesa II do not have lots of cover, allowing long-range bombardment of the enemy base from the short vehicle path; thus is paramount to take control of that path before the opponent does. This will also allow vehicles to guard the Silo.


The longer route is significantly larger, and it is a perfect path for an [[APC]] rush while tanks keep the pressure from the other side. It is not advised to try to establish a strong presence on the longer route due to its size. A vehicle can be stationed on the bridge and fire in the enemy base's cave opening.
The longer route is significantly larger, and it is a perfect path for an [[APC]] rush while tanks keep the pressure from the other side. It is not advised to try to establish a strong presence on the longer route due to its size. A vehicle can be stationed on the bridge and fire in the enemy base's cave opening.
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It is possible to trap the opponent in the base with vehicles from both sides and infantry patrolling the cave.
It is possible to trap the opponent in the base with vehicles from both sides and infantry patrolling the cave.


===Sneaking options===
=== Sneaking options ===
Basalt formations can be found everywhere and make good hiding places; the large cave having a few of them makes it a decent path for infiltration, albeit players have to exercise caution in order to avoid Tiberium poisoning. Each base's cave entrance leads to their respective [[Power Plant]]s and they are hidden from the view of automated defenses, along with some containers in the back for extra cover. It is also possible to reach the other buildings while circumventing the defenses if the infiltrator is skilled enough.
Basalt formations can be found everywhere and make good hiding places; the large cave having a few of them makes it a decent path for infiltration, albeit players have to exercise caution in order to avoid Tiberium poisoning. Each base's cave entrance leads to their respective [[Power Plant]]s and they are hidden from the view of automated defenses, along with some containers in the back for extra cover. It is also possible to reach the other buildings while circumventing the defenses if the infiltrator is skilled enough.


The long vehicle path has more space, some bushes, basalt formations, and some deformations in the terrain for players to hide. Upon reaching the enemy base, one can hide behind the concrete walls and wait for the best opportunity to strike.
The long vehicle path has more space, some bushes, basalt formations, and some deformations in the terrain for players to hide. Upon reaching the enemy base, one can hide behind the concrete walls and wait for the best opportunity to strike.


==Trivia==
== Trivia ==
*In the previous versions of Mesa, the large cave was accessible for vehicles and [[Harvesters]] would gather the Tiberium from there.
* In the previous versions of Mesa, the large cave was accessible for vehicles and [[Harvester]]s would gather Tiberium from there.
 
== See also ==
* {{CnCWiki|Mesa}}
{{Levels}}
[[Category:Levels]]

Latest revision as of 16:30, 3 January 2021

Mesa
Game mode Command & Conquer
Size Medium
Style Symmetrical
Recommended players 24
Air vehicles Disabled
Tech buildings Silo x1
Base defences Full
Internal name CNC-Mesa
Creator Nielsen

Mesa is a Command & Conquer map that is a remake of C&C_Mesa from the original Renegade.

Appearance

The battlefield is set into a wide open area with a large basalt composition dividing each base, along with several other basalt masses found on the other routes. There is a large cave inside the basalt mountain, which has blue Tiberium in it.

A Silo can be found in an alcove in the short side path of the map, and a watchtower is present on the longer side.

Bases

Global Defense Initiative Global Defense Initiative
Buildings
Base defenses
Brotherhood of Nod Brotherhood of Nod
Buildings
Base defenses

Analysis

Infantry paths: every base has a cave opening leading to the large cave with the blue Tiberium; from here, one can climb the ramp and reach the long vehicle path. On that path. there is a watchtower located near the green Tiberium field that is a suitable sniping spot.

Vehicle paths: Most of Mesa is accessible to vehicles. Each base has two entrances, one on the front and the other on the back. The left route (right for Nod) is a longer route to the opponent base; at the center, there will be the aforementioned watchtower and the green Tiberium field. On the other route, which is the shortest one to the opponent base, there are basalt formations for cover and the alcove with the Silo.

Both routes can access a bridge located in the large cave from the center; the bridge interconnects the two vehicle paths.

Mystery Crates: Two appear on the fields of the long route, two appear on the fields of the short route, one appears on top of the watchtower, one appears on the bridge in the cave, and the last two appear near the exit of the infantry ramps towards the long route, one per ramp.

Harvested Tiberium field: the field on the long route, near the watchtower.

Strategy

Battlefield control

Bases in Mesa do not have lots of cover, allowing long-range bombardment of the enemy base from the short vehicle path; thus is paramount to take control of that path before the opponent does. This will also allow vehicles to guard the Silo. Mobile Artilleries shine here, since they can bombard all GDI buildings from the short vehicle path. Note that the Advanced Guard Tower has increased range in this level, with its rockets reaching the sections of said path allowing it strike at the offending artilleries; therefore, it is best to seek cover behind the basalt formations while bombarding the base.

The longer route is significantly larger, and it is a perfect path for an APC rush while tanks keep the pressure from the other side. It is not advised to try to establish a strong presence on the longer route due to its size. A vehicle can be stationed on the bridge and fire in the enemy base's cave opening.

It is possible to trap the opponent in the base with vehicles from both sides and infantry patrolling the cave.

Sneaking options

Basalt formations can be found everywhere and make good hiding places; the large cave having a few of them makes it a decent path for infiltration, albeit players have to exercise caution in order to avoid Tiberium poisoning. Each base's cave entrance leads to their respective Power Plants and they are hidden from the view of automated defenses, along with some containers in the back for extra cover. It is also possible to reach the other buildings while circumventing the defenses if the infiltrator is skilled enough.

The long vehicle path has more space, some bushes, basalt formations, and some deformations in the terrain for players to hide. Upon reaching the enemy base, one can hide behind the concrete walls and wait for the best opportunity to strike.

Trivia

  • In the previous versions of Mesa, the large cave was accessible for vehicles and Harvesters would gather Tiberium from there.

See also