Advanced Repair Gun: Difference between revisions
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{{Infobox weapon | |||
|name = Advanced Repair Gun | |||
{{Infobox | |icon = RenX_WeaponIcon_Repair_Gun.png | ||
| | |image = | ||
|image = | |imgsize = | ||
| | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
| | |carried_by = {{Flag|GDI}} [[Advanced Engineer|Hotwire]]<br />{{Flag|Nod}} [[Advanced Engineer|Technician]] | ||
| | |type = Primary weapon | ||
| | |damage = -40 | ||
| | |damage_type = Repair Beam | ||
|proj_speed = 40000 | |||
| | |range = 900 | ||
|scope_lens = | |||
| | |rof = 0.3 | ||
|magazine = Infinite | |||
|reserve = Infinite | |||
| | |||
| | <!-- Miscellaneous --> | ||
| | |internalname = Rx_Weapon_RepairGunAdvanced | ||
| | |jargon = | ||
| | |||
}} | }} | ||
The '''Gizmo Advanced Repair Gun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Advanced Engineer]]s. | |||
The Gizmo Advanced Repair Gun is the | |||
==Appearance== | ==Appearance== | ||
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==Function== | ==Function== | ||
The Advanced Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons. | The Advanced Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons. | ||
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The alternate fire of the Advanced Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them. | The alternate fire of the Advanced Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them. | ||
The Advanced Repair Gun heals/disarms | The Advanced Repair Gun heals/disarms 40 points of health per second. | ||
== | |||
{{ | ==See also== | ||
* {{CnCWiki|Gizmo_repair_gun|Gizmo Repair Gun}} | |||
* [[Repair Gun]] | |||
* [[Repair Tool]] | |||
{{Weapons}} | |||
[[Category:Primary weapons]] |
Latest revision as of 19:59, 15 February 2022
Advanced Repair Gun | |
---|---|
Weapon | |
Carried by |
Hotwire Technician |
Type | Primary weapon |
Damage | -40 |
Damage type | Repair Beam |
Projectile speed | 40000 |
Range | 900 |
Rate of fire | 0.3 |
Magazine | Infinite |
Reserve | Infinite |
Miscellaneous | |
Internal name | Rx_Weapon_RepairGunAdvanced |
The Gizmo Advanced Repair Gun is the primary weapon for both Global Defense Initiative and the Brotherhood of Nod's Advanced Engineers.
Appearance
The Advanced Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.
Function
The Advanced Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The Advanced Repair Gun will also restore the health of allied Timed C4/Remote C4/Proximity C4 and Superweapon Beacons. The alternate fire of the Advanced Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them.
The Advanced Repair Gun heals/disarms 40 points of health per second.