Chemical Thrower: Difference between revisions

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[[Category:Weapons]]
{{Infobox weapon
[[Category:Primary Weapons]]
|name        = Chemical Thrower
{{Infobox
|icon        = RenX_WeaponIcon_Chem_Thrower.png
|abovestyle = color:#750000
|image       =  
|above = Chemical Thrower
|imgsize      =
|image = [[File:ChemicalThrower.jpg|240px]]
|imgdesc      =  
|label2 = Carried by
 
|data2 = [[Chemical Trooper]]
<!-- General characteristics -->
|label3 = Type
|carried_by  = {{Flag|Nod}} [[Chemical Trooper]]
|data3 = Primary Weapon
|type        = Primary weapon
|label4 = Damage Type
|damage      = {{Damage
|data4 = Toxic - Tiberium
|base    = 12
|label5 = Projectile Speed
|headshot = x1
|data5 = 1750
|kevlar  = x1
|label6 = Range
|flak    = x1
|data6 = 1500
|lazarus  = x1
|label7 = Scope Lens
|heavy    = x0.25
|data7 = N/A
|light    = x0.35
|label8 = Rate of Fire
|aerial  = x0.35
|data8 = 0.1
|building = x0.5
|label9 = Clip
|mct      = x1.2
|data9 =
|mines    =  
*50 (Recruit)
}}
*60 (Veteran)
|damage_type  = Corrosive - Tiberium contamination
*70 (Elite)
|proj_speed  = 1750
*80 (Heroic)
|range        = 1500
|label10= Magazine
|scope_lens  =  
|data10=
|rof          = 0.1
**950 (Recruit)
|magazine    = {{Unbulleted list
**1260 (Veteran)
|50 (Recruit)
**1610 (Elite)
|60 (Veteran)
**2000 (Heroic)
|70 (Elite)
|80 (Heroic)
}}
|reserve      = {{Unbulleted list
|950 (Recruit)
|1260 (Veteran)
|1610 (Elite)
|2000 (Heroic)
}}
}}


The V2 Venom Chemical Thrower is the main [[weapons|weapon]] for the [[Brotherhood of Nod]]'s [[Chemical Trooper]]s.
<!-- Miscellaneous -->
|internalname = Rx_Weapon_ChemicalThrower
|jargon      =
}}
The '''V2 Venom Chemical Thrower''' is the primary [[weapon]] for the [[Brotherhood of Nod]]'s [[Chemical Trooper]]s.


==Appearance==
==Appearance==
The Chemical Thrower has a double barrel where liquid [[Tiberium]] is released and a large handle on top to carry it when not employed. Clips are made of triple liquid Tiberium canisters that fuel the weapon, and they are inserted below the weapon.
The Chemical Thrower has a double barrel where [[Tiberium]] particulate is released and a large handle on top to carry it when not employed. Clips are made of triple pressurised Tiberium waste canisters that fuel the weapon, and they are inserted below the weapon.
 
==Damage Table==
 
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 12 || x1 || x1 || x1 || x1 || x0.25 || x0.35 || x0.35 || x0.5 || x1.2
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the Tiberium.
 
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.


==Function==
==Function==
The Chemical Thrower sprays a stream of pressurised Tiberium waste particulate. It is considered an improved version of the [[Flamethrower]], having higher damage output, and retaining the ability to damage everything to a decent degree, having more clips that can be "sprayed and prayed" over, and still being devastating against buildings en masse just like the former. Same with the Flamethrower, its only drawback is its extremely short range, requiring the wielder to close towards their opponents.


The Chemical Thrower fires a stream of liquid Tiberium. It is considered an improved version of the [[Flamethrower]], having higher damage output, and retaining the ability to damage everything to a decent degree, having more clips that can be "sprayed and prayed" over, and still being devastating against buildings en masse just like the former. Same with the Flamethrower, its only drawback is its extremely short range, requiring the wielder to close towards their opponents.  
The Chemical Thrower has also the most amount of ammunition among all weapons, possessing 1000 rounds before running dry.


The Chemical Thrower has also the most amount of ammunition among all weapons, possessing 1000 rounds before running dry.
Tiberium will contaminate infantry for periodical damage and bypass any kind of armor reduction.


Tiberium will intoxicate infantries for periodical damage and bypass any kind of armor reduction.
==See also==
==External Links==
* {{CnCWiki|Venom_chemical_sprayer|Venom Chemical Sprayer}}
{{Template:Weapon_Navbox}}
{{Weapons}}
[[Category:Primary weapons]]
[[Category:Tiberium weapons]]

Latest revision as of 20:07, 15 February 2022

Chemical Thrower
Weapon
Carried by Brotherhood of Nod Chemical Trooper
Type Primary weapon
Damage
Base Damage12
Headshotx1
Kevlar Armorx1
Flak Armorx1
Lazarus Armorx1
Heavy Armorx0.25
Light Armorx0.35
Aerial Armorx0.35
Buildingx0.5
MCTx1.2
Damage type Corrosive - Tiberium contamination
Projectile speed 1750
Range 1500
Rate of fire 0.1
Magazine 50 (Recruit)
60 (Veteran)
70 (Elite)
80 (Heroic)
Reserve 950 (Recruit)
1260 (Veteran)
1610 (Elite)
2000 (Heroic)
Miscellaneous
Internal name Rx_Weapon_ChemicalThrower

The V2 Venom Chemical Thrower is the primary weapon for the Brotherhood of Nod's Chemical Troopers.

Appearance

The Chemical Thrower has a double barrel where Tiberium particulate is released and a large handle on top to carry it when not employed. Clips are made of triple pressurised Tiberium waste canisters that fuel the weapon, and they are inserted below the weapon.

Function

The Chemical Thrower sprays a stream of pressurised Tiberium waste particulate. It is considered an improved version of the Flamethrower, having higher damage output, and retaining the ability to damage everything to a decent degree, having more clips that can be "sprayed and prayed" over, and still being devastating against buildings en masse just like the former. Same with the Flamethrower, its only drawback is its extremely short range, requiring the wielder to close towards their opponents.

The Chemical Thrower has also the most amount of ammunition among all weapons, possessing 1000 rounds before running dry.

Tiberium will contaminate infantry for periodical damage and bypass any kind of armor reduction.

See also