Repair Gun: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
RaiderAlpha (talk | contribs)
mNo edit summary
RaiderAlpha (talk | contribs)
 
(One intermediate revision by the same user not shown)
Line 15: Line 15:
|scope_lens  =  
|scope_lens  =  
|rof          = 0.3
|rof          = 0.3
|clip        = Infinite
|magazine    = Infinite
|magazine    = Infinite
|reserve      = Infinite


<!-- Miscellaneous -->
<!-- Miscellaneous -->
Line 24: Line 24:
The '''Gizmo Repair Gun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Engineer]]s.
The '''Gizmo Repair Gun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Engineer]]s.


== Appearance ==
==Appearance==
The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.
The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.


== Function ==
==Function==
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.


Line 35: Line 35:
The Repair Gun heals/disarms 30 points of health per second.
The Repair Gun heals/disarms 30 points of health per second.


== See also ==
==See also==
* {{CnCWiki|Repair_gun|Repair Gun}}
* {{CnCWiki|Gizmo_repair_gun|Gizmo Repair Gun}}
* [[Advanced Repair Gun]]
* [[Repair Tool]]
{{Weapons}}
{{Weapons}}
[[Category:Primary weapons]]
[[Category:Primary weapons]]

Latest revision as of 19:58, 15 February 2022

Repair Gun
Weapon
Carried by Global Defense InitiativeBrotherhood of Nod Engineer
Type Primary weapon
Damage -30
Damage type Repair Beam
Projectile speed 40000
Range 600
Rate of fire 0.3
Magazine Infinite
Reserve Infinite
Miscellaneous
Internal name Rx_Weapon_RepairTool

The Gizmo Repair Gun is the primary weapon for both Global Defense Initiative and the Brotherhood of Nod's Engineers.

Appearance

The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.

Function

The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.

The Repair Gun will also restore the health of allied Timed C4/Remote C4/Proximity C4 and Superweapon Beacons. The alternate fire of the Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them.

The Repair Gun heals/disarms 30 points of health per second.

See also