Missile Launcher: Difference between revisions
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|data4 = Explosive rockets | |data4 = Explosive rockets | ||
|label5 = Projectile Speed | |label5 = Projectile Speed | ||
|data5 = | |data5 = 2500/5000 (Alt Fire) | ||
|label6 = Range | |label6 = Range | ||
|data6 = | |data6 = 15000 | ||
|label7 = Scope Lens | |label7 = Scope Lens | ||
|data7 = N/A | |data7 = N/A | ||
|label8 = Rate of Fire | |label8 = Rate of Fire | ||
|data8 = | |data8 = 3.6 | ||
|label9 = Clip | |label9 = Clip | ||
|data9 = 1 | |data9 = 1 | ||
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==Appearance== | ==Appearance== | ||
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket. | The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket. | ||
==Damage Table== | |||
{| class="wikitable" | |||
|- | |||
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier | |||
|- | |||
| 100|| x4 || x1 || x0.5 || x1 || x0.65 || x0.75 || x0.90 || x1.5 || x 3 | |||
|- | |||
|} | |||
Full damage will be inflicted only if the target body is struck completely by the rocket. | |||
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier. | |||
==Function== | ==Function== | ||
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes. | The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes. | ||
==External Links== | |||
{{Template:Weapon_Navbox}} |
Revision as of 23:58, 14 September 2016
Missile Launcher | |
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File:MissileLauncher.jpg | |
Carried by | Rocket Soldier |
Type | Primary Weapon |
Damage Type | Explosive rockets |
Projectile Speed | 2500/5000 (Alt Fire) |
Range | 15000 |
Scope Lens | N/A |
Rate of Fire | 3.6 |
Clip | 1 |
Magazine |
|
The Corebrette ML330 Missile Launcher is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic Rocket Soldiers.
Appearance
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x4 | x1 | x0.5 | x1 | x0.65 | x0.75 | x0.90 | x1.5 | x 3 |
Full damage will be inflicted only if the target body is struck completely by the rocket.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.