Repair Gun: Difference between revisions
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|data4 = Repair Beam | |data4 = Repair Beam | ||
|label5 = Projectile Speed | |label5 = Projectile Speed | ||
|data5 = | |data5 = 40000 | ||
|label6 = Range | |label6 = Range | ||
|data6 = | |data6 = 600 | ||
|label7 = Scope Lens | |label7 = Scope Lens | ||
|data7 = N/A | |data7 = N/A | ||
|label8 = Rate of Fire | |label8 = Rate of Fire | ||
|data8 = | |data8 = 0.3 | ||
|label9 = Clip | |label9 = Clip | ||
|data9 = Infinite | |data9 = Infinite | ||
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The Repair Gun heals/disarms 2 points of health per second. | The Repair Gun heals/disarms 2 points of health per second. | ||
==External Links== | |||
{{Template:Weapon_Navbox}} |
Revision as of 00:12, 15 September 2016
Repair Gun | |
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File:Repgun.jpg | |
Carried by | Engineer |
Type | Primary Weapon |
Damage Type | Repair Beam |
Projectile Speed | 40000 |
Range | 600 |
Scope Lens | N/A |
Rate of Fire | 0.3 |
Clip | Infinite |
Magazine | Infinite |
The Gizmo Repair Gun is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's Engineers.
Appearance
The Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.
Function
The Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms enemy Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The Repair Gun will also restore the health of allied Timed C4/Remote C4/Proximity C4 and Superweapon Beacons. The alternate fire of the Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them.
The Repair Gun heals/disarms 2 points of health per second.