Missile Launcher: Difference between revisions
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{{Infobox weapon | |||
|name = Missile Launcher | |||
{{Infobox | |icon = RenX_WeaponIcon_Missile_Launcher.png | ||
| | |image = | ||
|image = | |imgsize = | ||
| | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
|carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Rocket Soldier]] | |||
|type = Primary weapon | |||
| | |damage_type = Explosive rockets | ||
| | |proj_speed = 2500/5000 (Alt Fire) | ||
|range = 29000 | |||
| | |scope_lens = | ||
|rof = 3.6 | |||
| | |clip = 1 | ||
|magazine = {{Unbulleted list | |||
|25 (Recruit) | |||
| | |27 (Veteran) | ||
| | |29 (Elite) | ||
|31 (Heroic) | |||
| | |||
| | |||
}} | }} | ||
The Corebrette ML330 Missile Launcher is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s basic [[Rocket Soldier]]s. | <!-- Miscellaneous --> | ||
|internalname = | |||
|jargon = | |||
}} | |||
The '''Corebrette ML330 Missile Launcher''' is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s basic [[Rocket Soldier]]s. | |||
==Appearance== | == Appearance == | ||
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket. | The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket. | ||
==Damage | == Damage table == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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Full damage will be inflicted only if the target body is struck completely by the rocket. | Full damage will be inflicted only if the target body is struck completely by the rocket. Higher [[veterancy]] ranks will increase the base damage by a specified multiplier. | ||
Higher [[ | |||
==Function== | ==Function== | ||
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes. | |||
== See also == | |||
== | * [[Rocket Launcher]] | ||
{{ | {{Weapons}} | ||
[[Category:Primary weapons]] |
Revision as of 18:44, 11 September 2020
Missile Launcher | |
---|---|
Weapon | |
Carried by | Rocket Soldier |
Type | Primary weapon |
Damage type | Explosive rockets |
Projectile speed | 2500/5000 (Alt Fire) |
Range | 29000 |
Rate of fire | 3.6 |
Magazine |
25 (Recruit) 27 (Veteran) 29 (Elite) 31 (Heroic) |
The Corebrette ML330 Missile Launcher is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic Rocket Soldiers.
Appearance
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.
Damage table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x5 | x1 | x0.5 | x1 | x0.65 | x0.75 | x0.90 | x1.5 | x3 |
Full damage will be inflicted only if the target body is struck completely by the rocket. Higher veterancy ranks will increase the base damage by a specified multiplier.
Function
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.