Advanced Repair Gun: Difference between revisions

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m Sarah noticed this, Yosh said it was 40, so I fixed it. !rec folks
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[[Category:Weapons]]
{{Infobox weapon
[[Category:Primary Weapons]]
|name        = Repair Gun
{{Infobox
|icon        = RenX_WeaponIcon_Repair_Gun.png
|above = Repair Gun
|image       =  
|image = [[File:Repgun.jpg|240px]]
|imgsize      =
|label2 = Carried by
|imgdesc      =  
|data2 = [[Advanced Engineer]]
 
|label3 = Type
<!-- General characteristics -->
|data3 = Primary Weapon
|carried_by  = {{Flag|GDI}} [[Advanced Engineer|Hotwire]]<br />{{Flag|Nod}} [[Advanced Engineer|Technician]]
|label4 = Damage Type
|type        = Primary weapon
|data4 = Repair Beam
|damage      = -40
|label5 = Projectile Speed
|damage_type  = Repair Beam
|data5 = 40000
|proj_speed  = 40000
|label6 = Range
|range        = 900
|data6 = 900
|scope_lens  =  
|label7 = Scope Lens
|rof          = 0.3
|data7 = N/A
|clip        = Infinite
|label8 = Rate of Fire
|magazine    = Infinite
|data8 = 0.3
 
|label9 = Clip
<!-- Miscellaneous -->
|data9 = Infinite
|internalname = Rx_Weapon_RepairGunAdvanced
|label10= Magazine
|jargon      =  
|data10= Infinite
}}
}}
The '''Gizmo Advanced Repair Gun''' is the primary [[weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Advanced Engineer]]s.


The Gizmo Advanced Repair Gun is the main [[weapons|weapon]] for both [[Global Defense Initiative]] and the [[Brotherhood of Nod]]'s [[Advanced Engineer]]s.
== Appearance ==
 
==Appearance==
The Advanced Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.
The Advanced Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.


==Function==
== Function ==
 
The Advanced Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.
The Advanced Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms [[Timed C4]]/[[Remote C4]]/[[Proximity C4]] and [[Superweapon Beacon]]s, and captures Tech Buildings' [[Master Control Terminal]]s. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.


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The Advanced Repair Gun heals/disarms 40 points of health per second.
The Advanced Repair Gun heals/disarms 40 points of health per second.
==External Links==
 
{{Template:Weapon_Navbox}}
== See also ==
* [[Repair Gun]]
{{Weapons}}
[[Category:Primary weapons]]

Revision as of 19:08, 11 September 2020

Repair Gun
Weapon
Carried by Global Defense Initiative Hotwire
Brotherhood of Nod Technician
Type Primary weapon
Damage -40
Damage type Repair Beam
Projectile speed 40000
Range 900
Rate of fire 0.3
Magazine Infinite
Miscellaneous
Internal name Rx_Weapon_RepairGunAdvanced

The Gizmo Advanced Repair Gun is the primary weapon for both Global Defense Initiative and the Brotherhood of Nod's Advanced Engineers.

Appearance

The Advanced Repair Gun appears as an contraption featuring a dish on the front where the beam is created, and it is connected to two cylindrical containers on the back via tubes. In the back, it has a message warning about possible laser radiations when using the weapon.

Function

The Advanced Repair Gun fires a blue beam that rearranges molecular structure, allowing it to repair both infantry and vehicles/buildings. Its beam also safely disarms Timed C4/Remote C4/Proximity C4 and Superweapon Beacons, and captures Tech Buildings' Master Control Terminals. This weapon is essential to keep the buildings and allied vehicles standing up, infiltrate into enemy bases protected by mines, and defuse enemy beacons.

The Advanced Repair Gun will also restore the health of allied Timed C4/Remote C4/Proximity C4 and Superweapon Beacons. The alternate fire of the Advanced Repair Gun allows the player to repair their own Proximity C4, since the primary fire would disarm them.

The Advanced Repair Gun heals/disarms 40 points of health per second.

See also