Carbine: Difference between revisions
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|data4 = Bullet rounds | |data4 = Bullet rounds | ||
|label5 = Projectile Speed | |label5 = Projectile Speed | ||
|data5 = | |data5 = 20000 | ||
|label6 = Range | |label6 = Range | ||
|data6 = | |data6 = 3200 | ||
|label7 = Scope Lens | |label7 = Scope Lens | ||
|data7 = Single Zoom level | |data7 = Single Zoom level | ||
|label8 = Rate of Fire | |label8 = Rate of Fire | ||
|data8 = | |data8 = 0.11 | ||
|label9 = Clip | |label9 = Clip | ||
|data9 = | |data9 = | ||
Line 36: | Line 36: | ||
==Appearance== | ==Appearance== | ||
The Carbine is a compact-looking rifle with a handle under the barrel, and a scope on the top. Clips are loaded into the magazine part of the weapon, located behind the main handle. | The Carbine is a compact-looking rifle with a handle under the barrel, and a scope on the top. Clips are loaded into the magazine part of the weapon, located behind the main handle. | ||
==Damage Table== | |||
{| class="wikitable" | |||
|- | |||
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier | |||
|- | |||
| 12|| x2.5 || x0.7 || x1.3 || x1 || x0.08 || x0.2333331 || x0.35|| x0.0035 || x 0.525 | |||
|- | |||
|} | |||
Full damage will be inflicted only if the target body is struck completely by the bullet. | |||
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier. | |||
==Function== | ==Function== | ||
The Carbine fires a short burst of bullets. It is stronger than the [[Machine Pistol]]/[[Silenced Machine Pistol]], possessing more damage but less range. Due to their small clips, Carbines are not efficient at "spraying and praying", but they come handy against weakened opponent infantries when only one or two hits are needed to finish them, especially when there is no time or it takes too long to reload the primary weapon. It does no visible damage to vehicles or buildings. | The Carbine fires a short burst of bullets. It is stronger than the [[Machine Pistol]]/[[Silenced Machine Pistol]], possessing more damage but less range. Due to their small clips, Carbines are not efficient at "spraying and praying", but they come handy against weakened opponent infantries when only one or two hits are needed to finish them, especially when there is no time or it takes too long to reload the primary weapon. It does no visible damage to vehicles or buildings. | ||
==External Links== | |||
{{Template:Weapon_Navbox}} |
Revision as of 23:18, 14 September 2016
Carbine | |
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File:Carbine.jpg | |
Carried by | |
Type | Side Weapon |
Damage Type | Bullet rounds |
Projectile Speed | 20000 |
Range | 3200 |
Scope Lens | Single Zoom level |
Rate of Fire | 0.11 |
Clip |
|
Magazine | Infinite |
The Raptor Carbine is the side weapon for both Global Defense Initiative and the Brotherhood of Nod's Advanced Snipers and for Gunner.
Appearance
The Carbine is a compact-looking rifle with a handle under the barrel, and a scope on the top. Clips are loaded into the magazine part of the weapon, located behind the main handle.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
12 | x2.5 | x0.7 | x1.3 | x1 | x0.08 | x0.2333331 | x0.35 | x0.0035 | x 0.525 |
Full damage will be inflicted only if the target body is struck completely by the bullet.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
The Carbine fires a short burst of bullets. It is stronger than the Machine Pistol/Silenced Machine Pistol, possessing more damage but less range. Due to their small clips, Carbines are not efficient at "spraying and praying", but they come handy against weakened opponent infantries when only one or two hits are needed to finish them, especially when there is no time or it takes too long to reload the primary weapon. It does no visible damage to vehicles or buildings.