Ramjet Rifle: Difference between revisions
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|data4 = AP Bullet rounds | |data4 = AP Bullet rounds | ||
|label5 = Projectile Speed | |label5 = Projectile Speed | ||
|data5 = | |data5 = 50000 | ||
|label6 = Range | |label6 = Range | ||
|data6 = | |data6 = 30000 | ||
|label7 = Scope Lens | |label7 = Scope Lens | ||
|data7 = Dual Zoom level | |data7 = Dual Zoom level | ||
|label8 = Rate of Fire | |label8 = Rate of Fire | ||
|data8 = | |data8 = 2 | ||
|label9 = Clip | |label9 = Clip | ||
|data9 = | |data9 = | ||
Line 37: | Line 37: | ||
==Appearance== | ==Appearance== | ||
The Ramjet Rifle has a piston on the end of barrel to handle the recoil that is generated by firing the bullet at extreme speed, and a scope mounted on the top of the rifle. Rounds are loaded manually by inserting them into the bottom part of the rifle. | The Ramjet Rifle has a piston on the end of barrel to handle the recoil that is generated by firing the bullet at extreme speed, and a scope mounted on the top of the rifle. Rounds are loaded manually by inserting them into the bottom part of the rifle. | ||
==Damage Table== | |||
{| class="wikitable" | |||
|- | |||
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier | |||
|- | |||
| 180|| x5 || x1 || x1 || x1 || x0.055 || x0.30 || x0.30 || x0.009 || x0.9 | |||
|- | |||
|} | |||
Full damage will be inflicted only if the target body is struck completely by the bullet. | |||
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier. | |||
==Function== | ==Function== | ||
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Since the Ramjet Rifle is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip. | Since the Ramjet Rifle is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip. | ||
==External Links== | |||
{{Template:Weapon_Navbox}} |
Revision as of 00:09, 15 September 2016
Ramjet Rifle | |
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File:RamjetRifle.jpg | |
Carried by | Advanced Sniper |
Type | Primary Weapon |
Damage Type | AP Bullet rounds |
Projectile Speed | 50000 |
Range | 30000 |
Scope Lens | Dual Zoom level |
Rate of Fire | 2 |
Clip |
|
Magazine |
|
The Hawkeye Ramjet Rifle is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's Advanced Snipers.
Appearance
The Ramjet Rifle has a piston on the end of barrel to handle the recoil that is generated by firing the bullet at extreme speed, and a scope mounted on the top of the rifle. Rounds are loaded manually by inserting them into the bottom part of the rifle.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
180 | x5 | x1 | x1 | x1 | x0.055 | x0.30 | x0.30 | x0.009 | x0.9 |
Full damage will be inflicted only if the target body is struck completely by the bullet.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
The Ramjet Rifle can precisely fire armor piercing bullets. While it does more damage than the Sniper Rifle, it leaves a faint blue trace that the enemy could employ to pinpoint the sniper's whereabouts after firing. The Ramjet Rifle has two zoom lens levels and a nightvision integrated into its scope (press N to activate). A headshot with Ramjet Rifle is a guaranteed one hit kill; therefore it can be the bane of infantries if the wielder is skilled enough. It does mediocre damage to light armored vehicles, and basically no damage to heavy armored vehicles or buildings.
Since the Ramjet Rifle is manually reloaded, reload times will be faster if the wielder has not used all the rounds in the clip.