Missile Launcher: Difference between revisions
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Revision as of 15:23, 15 September 2016
Missile Launcher | |
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File:MissileLauncher.jpg | |
Carried by | Rocket Soldier |
Type | Primary Weapon |
Damage Type | Explosive rockets |
Projectile Speed | 2500/5000 (Alt Fire) |
Range | 29000 |
Scope Lens | N/A |
Rate of Fire | 3.6 |
Clip | 1 |
Magazine |
|
The Corebrette ML330 Missile Launcher is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic Rocket Soldiers.
Appearance
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x5 | x1 | x0.5 | x1 | x0.65 | x0.75 | x0.90 | x1.5 | x3 |
Full damage will be inflicted only if the target body is struck completely by the rocket.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.