Missile Launcher: Difference between revisions
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Revision as of 18:50, 11 September 2020
Missile Launcher | |
---|---|
Weapon | |
Carried by | Rocket Soldier |
Type | Primary weapon |
Damage type | Explosive rockets |
Projectile speed | 2500/5000 (Alt Fire) |
Range | 29000 |
Rate of fire | 3.6 |
Magazine |
25 (Recruit) 27 (Veteran) 29 (Elite) 31 (Heroic) |
Miscellaneous | |
Internal name | Rx_Weapon_MissileLauncher |
The Corebrette ML330 Missile Launcher is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic Rocket Soldiers.
Appearance
The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.
Damage table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x5 | x1 | x0.5 | x1 | x0.65 | x0.75 | x0.90 | x1.5 | x3 |
Full damage will be inflicted only if the target body is struck completely by the rocket. Higher veterancy ranks will increase the base damage by a specified multiplier.
Function
The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.