Carbine: Difference between revisions

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[[Category: Side Weapons]]
[[Category: Side Weapons]]
{{Infobox
{{Infobox
|abovestyle = color:#750000
|above = Carbine
|above = Carbine
|image = [[File:Carbine.jpg|240px]]  
|image = [[File:Carbine.jpg|240px]]  

Revision as of 23:06, 18 November 2017

Carbine
File:Carbine.jpg
Carried by
Type Side Weapon
Damage Type Bullet rounds
Projectile Speed 20000
Range 3200
Scope Lens Single Zoom level
Rate of Fire 0.11
Clip
  • 30 (Recruit)
  • 35 (Veteran)
  • 40 (Elite)
  • 45 (Heroic)
Magazine Infinite

The Raptor Carbine is the side weapon for both Global Defense Initiative and the Brotherhood of Nod's Advanced Snipers and for Gunner.

Appearance

The Carbine is a compact-looking rifle with a handle under the barrel, and a scope on the top. Clips are loaded into the magazine part of the weapon, located behind the main handle.

Damage Table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
12 x2.5 x0.7 x1.3 x1 x0.08 x0.2333331 x0.35 x0.0035 x0.525

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Carbine fires a short burst of bullets. It is stronger than the Machine Pistol/Silenced Machine Pistol, possessing more damage but less range. Due to their small clips, Carbines are not efficient at "spraying and praying", but they come handy against weakened opponent infantries when only one or two hits are needed to finish them, especially when there is no time or it takes too long to reload the primary weapon. It does no visible damage to vehicles or buildings.

External Links