Missile Launcher

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Missile Launcher
File:MissileLauncher.jpg
Carried by Rocket Soldier
Type Primary Weapon
Damage Type Explosive rockets
Projectile Speed 2500/5000 (Alt Fire)
Range 29000
Scope Lens N/A
Rate of Fire 3.6
Clip 1
Magazine
  • 25 (Recruit)
  • 27 (Veteran)
  • 29 (Elite)
  • 31 (Heroic)

The Corebrette ML330 Missile Launcher is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's basic Rocket Soldiers.

Appearance

The Missile Launcher is a long cylindrical launcher where rockets are loaded and fired. On the side it has a handle, a battery storage, a small screen, a sensor for the lock-on propriety, and below it the trigger can be found. Each rocket is loaded into the cylinder by removing the back part and inserting the rocket.

Damage Table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
100 x5 x1 x0.5 x1 x0.65 x0.75 x0.90 x1.5 x3

Full damage will be inflicted only if the target body is struck completely by the rocket.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Missile Launcher fires one rocket at time. If the crosshair is focused on a target for long enough, it will lock to the target - now the rocket will home towards that target if fired. Should a player not employ the lock on, they can use the alternate fire (right mouse button) to ignore the lock and fire the rocket directly to where they are pointing; it also travels a little faster with alternate fire. Rockets do reasonable damage to vehicles, buildings, and infantry, the latter only with a direct hit or headshot. Due to their slow rate of fire, Missile Launchers are not very well suited in infantry clashes.

External Links