Frag Grenade: Difference between revisions
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{{Infobox weapon | |||
|name = Frag Grenade | |||
{{Infobox | |icon = RenX_WeaponIcon_Grenade.png | ||
| | |image = | ||
| | |imgsize = | ||
| | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
| | |carried_by = {{Flag|GDI}} [[McFarland]] | ||
| | |type = Anti-personnel grenade | ||
| | |damage = 125 | ||
| | |damage_type = | ||
| | |proj_speed = 1500 | ||
| | |range = 2800 | ||
| | |recharge = 0:25 | ||
| | |scope_lens = | ||
| | |rof = | ||
|clip = 1 | |||
|magazine = Infinite | |||
| | |||
| | <!-- Miscellaneous --> | ||
|internalname = Rx_Weapon_Grenade | |||
|jargon = | |||
}} | }} | ||
The '''Frag Grenade''' can be employed to damage infantry. | |||
== Appearance == | |||
==Appearance== | |||
The Frag Grenade is a oval grenade with a pin on the top. | The Frag Grenade is a oval grenade with a pin on the top. | ||
==Damage | == Damage table == | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 38: | Line 39: | ||
Full damage will be inflicted only if the target body is struck completely by the grenade explosion. | Full damage will be inflicted only if the target body is struck completely by the grenade explosion. | ||
==Function== | == Function == | ||
The Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to soften up Kevlar [[armor]] before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. Does little damage against [[Vehicles]], and no damage on [[Buildings]]. | The Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to soften up Kevlar [[armor]] before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. Does little damage against [[Vehicles]], and no damage on [[Buildings]]. | ||
== | == See also == | ||
{{ | * [[:Category:Grenades|Grenades]] | ||
{{Weapons}} | |||
[[Category:Grenades]] |
Latest revision as of 07:57, 12 September 2020
Frag Grenade | |
---|---|
Weapon | |
Carried by | McFarland |
Type | Anti-personnel grenade |
Damage | 125 |
Projectile speed | 1500 |
Range | 2800 |
Recharge | 0:25 |
Magazine | Infinite |
Miscellaneous | |
Internal name | Rx_Weapon_Grenade |
The Frag Grenade can be employed to damage infantry.
Appearance
The Frag Grenade is a oval grenade with a pin on the top.
Damage table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
125 | x5 | x1 | x0.5 | x1 | x0.15 | x0.15 | x0.15 | x0 | x0 |
Full damage will be inflicted only if the target body is struck completely by the grenade explosion.
Function
The Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to soften up Kevlar armor before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. Does little damage against Vehicles, and no damage on Buildings.