Flame Tank: Difference between revisions
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{{Infobox | {{Infobox vehicle | ||
| | |name = Flame Tank | ||
|icon = RenX_VehicleIcon_Flame_Tank.png | |||
| | |image = RenX_Nod_Flame_Tank.png | ||
| | |imgsize = 300px | ||
| | <!-- General characteristics --> | ||
|faction = {{Faction|Nod}} | |||
|role = Close range suppressor | |||
| | |health = {{Unbulleted list | ||
| | |800 (Recruit) | ||
| | |900 (Veteran) | ||
| | |1000 (Elite) | ||
| | |1100 (Heroic) | ||
| | |||
| | |||
| | |||
}} | }} | ||
|armor_type = Heavy | |||
|seats = 2 | |||
|cost = $800 | |||
<!-- Primary armament --> | |||
|weapon = Flamethrowers | |||
|damage = {{Damage | |||
|base = 7 | |||
|headshot = x1 | |||
|kevlar = x1 | |||
|flak = x1 | |||
|lazarus = x1 | |||
|heavy = x0.7893 | |||
|light = x0.9285 | |||
|aerial = x0.9285 | |||
|building = x0.8357 | |||
|mct = x1.6714 | |||
}} | |||
|proj_type = Flames | |||
|proj_speed = 3000 | |||
|range = 2000 | |||
|rof = 0.05 | |||
|clip = Infinite | |||
[[ | <!-- Miscellaneous --> | ||
|internalname = Rx_Vehicle_FlameTank | |||
[[ | |jargon = Flamer, Ftank | ||
}} | |||
The '''Flame Tank''' is a close range support [[vehicle]] of the [[Brotherhood of Nod]]. | |||
== Appearance == | == Appearance == | ||
The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides. | The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides. | ||
== Function == | == Function == | ||
Line 35: | Line 54: | ||
The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner. If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a [[Technician]], because it takes a lot of damage during the fight. | The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner. If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a [[Technician]], because it takes a lot of damage during the fight. | ||
Amassing a few Flame Tanks and rushing the enemy base (also known as the | Amassing a few Flame Tanks and rushing the enemy base (also known as the Flame Rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A Flame Rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally [[Stealth Tank]] rushes work better because of the surprise factor. | ||
Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot. | Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot. | ||
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It is best to outrange the Flame Tank. On open maps it is easily done by the cheap [[Mobile Rocket Launcher System | MRLS]] or [[Gunner]]s. The more expensive [[Sydney]]s and [[Medium Tank]]s work good on all maps, although it is important to keep the distance from a Flame Tank at all times. | It is best to outrange the Flame Tank. On open maps it is easily done by the cheap [[Mobile Rocket Launcher System | MRLS]] or [[Gunner]]s. The more expensive [[Sydney]]s and [[Medium Tank]]s work good on all maps, although it is important to keep the distance from a Flame Tank at all times. | ||
[[Orca | [[Orca]]s work great on flying maps, because you can safely fly above the Flame Tank and shoot it. | ||
[[Flame Trooper]] [[spy|spies]] can easily survive and retaliate against the Flame Tank since they are basically invulnerable towards the flamethrowers, but the Flame Tank itself is not resistant to fire. Flame Trooper spies still have to watch out against the Flame Tank trying to ram over them. | |||
== Gallery == | |||
<gallery> | |||
Flame_Tank.jpeg|UT3 render | |||
</gallery> | |||
== See also == | |||
* {{CnCWiki|Flame_tank_(Renegade)|Flame Tank}} | |||
{{Vehicles}} | |||
[[Category:Nod vehicles]] | |||
[[Category:Heavy armored vehicles]] |
Latest revision as of 19:33, 19 January 2021
Flame Tank | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ground Vehicle | |||||||||||||||||||||
Faction | Brotherhood of Nod | ||||||||||||||||||||
Role | Close range suppressor | ||||||||||||||||||||
Health |
800 (Recruit) 900 (Veteran) 1000 (Elite) 1100 (Heroic) | ||||||||||||||||||||
Armor type | Heavy | ||||||||||||||||||||
Seats | 2 | ||||||||||||||||||||
Cost | $800 | ||||||||||||||||||||
Flamethrowers | |||||||||||||||||||||
Damage |
| ||||||||||||||||||||
Projectile type | Flames | ||||||||||||||||||||
Projectile speed | 3000 | ||||||||||||||||||||
Range | 2000 | ||||||||||||||||||||
Rate of fire | 0.05 | ||||||||||||||||||||
Miscellaneous | |||||||||||||||||||||
Internal name | Rx_Vehicle_FlameTank | ||||||||||||||||||||
Jargon | Flamer, Ftank |
The Flame Tank is a close range support vehicle of the Brotherhood of Nod.
Appearance
The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides.
Function
The Flame Tank is the unit with highest damage per second against vehicles and buildings in game. This makes it a very strong offensive unit if used properly. It can also be used effectively as defense against Medium Tank rushes and infantry. It is the only unit in game that does not need to reload its weapon.
Strategy
Usage
The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner. If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a Technician, because it takes a lot of damage during the fight.
Amassing a few Flame Tanks and rushing the enemy base (also known as the Flame Rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A Flame Rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally Stealth Tank rushes work better because of the surprise factor.
Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.
On the All Out War game mode, Flame Tanks often bring more trouble than benefit to Nod. Inexperienced players tend to lose their Flame Tanks easily (usually by rushing enemy lines), which gives a lot of points away to GDI.
Counters
It is best to outrange the Flame Tank. On open maps it is easily done by the cheap MRLS or Gunners. The more expensive Sydneys and Medium Tanks work good on all maps, although it is important to keep the distance from a Flame Tank at all times.
Orcas work great on flying maps, because you can safely fly above the Flame Tank and shoot it.
Flame Trooper spies can easily survive and retaliate against the Flame Tank since they are basically invulnerable towards the flamethrowers, but the Flame Tank itself is not resistant to fire. Flame Trooper spies still have to watch out against the Flame Tank trying to ram over them.
Gallery
-
UT3 render
See also
- Flame Tank on the Command & Conquer Wiki