Tiberium Frag Grenade: Difference between revisions
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{{Infobox weapon | |||
|name = Tiberium Frag Grenade | |||
{{Infobox | |icon = RenX_WeaponIcon_Grenade.png | ||
| | |image = | ||
|image = | |imgsize = | ||
| | |imgdesc = | ||
| | |||
| | <!-- General characteristics --> | ||
| | |carried_by = {{Flag|Nod}} [[Chemical Trooper]] | ||
| | |type = Anti-personnel/armor chemical grenade | ||
| | |damage = 100 | ||
| | |damage_type = | ||
| | |proj_speed = 1500 | ||
| | |range = 2800 | ||
| | |recharge = 0:25 | ||
| | |scope_lens = | ||
| | |rof = | ||
|clip = 1 | |||
|magazine = Infinite | |||
| | |||
| | <!-- Miscellaneous --> | ||
|internalname = Rx_Weapon_TiberiumGrenade | |||
|jargon = | |||
}} | }} | ||
The '''Tiberium Frag Grenade''' is a chemical weapon that packs an explosive punch along with [[Tiberium]] contamination against infantry. | |||
== Appearance == | |||
==Appearance== | |||
The Tiberium Frag Grenade is a oval grenade with a pin on the top. | The Tiberium Frag Grenade is a oval grenade with a pin on the top. | ||
==Damage | ==Damage table== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
Full damage will be inflicted only if the target body is struck completely by the grenade explosion. Upon contact with the explosion, infantries will suffer from "Tiberium Poisoning" [[Status Effect|Status]], which deals a further total of about 25 damage. | Full damage will be inflicted only if the target body is struck completely by the grenade explosion. Upon contact with the Tiberium explosion, infantries will suffer from "Tiberium Poisoning" [[Status Effect|Status]], which deals a further total of about 25 damage. | ||
== Function == | |||
The Tiberium Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to attack from distance before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. It can also do decent damage against [[Vehicles]], but does no damage to [[Buildings]]. | The Tiberium Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to attack from distance before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. It can also do decent damage against [[Vehicles]], but does no damage to [[Buildings]]. | ||
== | == See also == | ||
{{ | * [[:Category:Grenades|Grenades]] | ||
{{Weapons}} | |||
[[Category:Grenades]] | |||
[[Category:Tiberium weapons]] |
Latest revision as of 07:52, 29 January 2021
Tiberium Frag Grenade | |
---|---|
Weapon | |
Carried by | Chemical Trooper |
Type | Anti-personnel/armor chemical grenade |
Damage | 100 |
Projectile speed | 1500 |
Range | 2800 |
Recharge | 0:25 |
Magazine | Infinite |
Miscellaneous | |
Internal name | Rx_Weapon_TiberiumGrenade |
The Tiberium Frag Grenade is a chemical weapon that packs an explosive punch along with Tiberium contamination against infantry.
Appearance
The Tiberium Frag Grenade is a oval grenade with a pin on the top.
Damage table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x5 | x1 | x0.5 | x1 | x0.9 | x0.9 | x0.9 | x0 | x0 |
Full damage will be inflicted only if the target body is struck completely by the grenade explosion. Upon contact with the Tiberium explosion, infantries will suffer from "Tiberium Poisoning" Status, which deals a further total of about 25 damage.
Function
The Tiberium Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to attack from distance before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. It can also do decent damage against Vehicles, but does no damage to Buildings.