Tiberium Automatic Rifle: Difference between revisions

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[[Category:Weapons]]
{{Infobox weapon
[[Category:Primary Weapons]]
|name        = Tiberium Automatic Rifle
{{Infobox
|icon        = RenX_WeaponIcon_Tiberium_Autorifle.png
|abovestyle = color:#750000
|image       =  
|above = Tiberium Automatic Rifle
|imgsize      =
|image = [[File:TibAutoRifle.jpg|240px]]
|imgdesc      =  
|label2 = Carried by
 
|data2 = [[Mendoza]]
<!-- General characteristics -->
|label3 = Type
|carried_by  = {{Flag|Nod}} [[Mendoza]]<br />{{Flag|Nod}} [[Mutant Raveshaw]]<br />{{Flag|GDI}} [[Armoured Sydney]]
|data3 = Primary Weapon
|type        = Primary weapon
|label4 = Damage Type
|damage_type  = Bullet Shard/Tiberium contamination
|data4 = Toxic - Tiberium
|proj_speed  = 14000/6000
|label5 = Projectile Speed
|range        = 3000/3600
|data5 = Fast/Slow
|scope_lens  =  
|label6 = Range
|rof          = 0.12/0.25
|data6 = Medium/High
|clip        = 50
|label7 = Scope Lens
|magazine    = {{Unbulleted list
|data7 = N/A
|300 (Recruit)
|label8 = Rate of Fire
|400 (Veteran)
|data8 = Extremely fast/Fast
|500 (Elite)
|label9 = Clip
|600 (Heroic)
|data9 = 50
|label10= Magazine
|data10= 300
}}
}}


The Mantis T-AR 2 Tiberium Automatic Rifle is [[Mendoza]]'s main [[weapons|weapon]].
<!-- Miscellaneous -->
|internalname = Rx_Weapon_TiberiumAutoRifle
|jargon      =
}}
The '''Mantis T-AR 2 Tiberium Automatic Rifle''' is [[Mendoza]]'s primary [[weapon]].


==Appearance==
==Appearance==
The Tiberium Automatic Rifle is a modified rifle, having four liquid [[Tiberium]] canisters and a large handle on top to carry it when not employed. Clips are inserted into the magazine section of the rifle.
The Tiberium Automatic Rifle is a modified rifle, having four concentrated [[Tiberium]] gas canisters and a large handle on top to carry it when not employed. Clips are inserted into the magazine section of the rifle.
 
==Damage Table==
'''Primary Fire'''
 
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 22 || x2 || x0.7 || x1.1 || x1 || x0.1 || x0.2 || x0.35 || x0.01 || x0.025
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the Tiberium shard.
Note that shards are considered as bullets; therefore they are subject to Kevlar armor reduction and flak armor bonus damage.
 
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.
 
'''Alternate Fire'''
 
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 40 || x2 || x1 || x1 || x1 || x0.45 || x0.45 || x0.7 || x0.5 || x1.5
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the Tiberium slug.
 
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.


==Function==
==Function==
Line 34: Line 65:
The Tiberium Automatic Rifle rapidly fires shards of blue Tiberium. It is mostly effective against infantries, having reasonable damage output and excellent rate of fire, and the ability to be "sprayed and prayed". It does little damage to vehicles and buildings. However, it has a short range and no zoom lens.
The Tiberium Automatic Rifle rapidly fires shards of blue Tiberium. It is mostly effective against infantries, having reasonable damage output and excellent rate of fire, and the ability to be "sprayed and prayed". It does little damage to vehicles and buildings. However, it has a short range and no zoom lens.


The Tiberium Automatic Rifle has an alternate fire mode where it fires concentrated liquid Tiberium slugs that splash upon impact. This fire mode is more effective against vehicles and buildings, albeit the splash damage may help in hitting infantries. Still, its damage is mediocre at the best, being eclipsed by the [[Laser Chaingun]] and the [[Volt Automatic Rifle]].
The Tiberium Automatic Rifle has an alternate fire mode where it fires concentrated Tiberium gas slugs that explode upon impact. This fire mode is more effective against vehicles and buildings, albeit the splash damage may help in hitting infantries.  
 
The Tiberium Automatic Rifle deals higher damage per shot than the [[Laser Chaingun]] and the [[Volt Automatic Rifle]], but falls short in clip size and rate of fire compared to the former two.


Tiberium will intoxicate infantries for periodical damage and bypass any kind of armor reduction.
Tiberium will contaminate infantry for periodical damage and bypass any kind of armor reduction.


==Trivia==
==Trivia==
Mendoza's Tiberium Automatic Rifle combines the old Tiberium Flechette and the old Tiberium Automatic Rifle into a single weapon.
* Mendoza's Tiberium Automatic Rifle combines the old [[Tiberium Flechette]] and the old Tiberium Automatic Rifle into a single weapon.
* [[Armoured Sydney]] and [[Mutant Raveshaw]] carry the older Tiberium Automatic Rifle that fires green Tiberium.
== See also ==
* {{CnCWiki|Mantis_Tiberium_automatic_rifle|Mantis Tiberium Auto Rifle}}
{{Weapons}}
[[Category:Primary weapons]]
[[Category:Tiberium weapons]]

Latest revision as of 01:01, 19 February 2021

Tiberium Automatic Rifle
Weapon
Carried by Brotherhood of Nod Mendoza
Brotherhood of Nod Mutant Raveshaw
Global Defense Initiative Armoured Sydney
Type Primary weapon
Damage type Bullet Shard/Tiberium contamination
Projectile speed 14000/6000
Range 3000/3600
Rate of fire 0.12/0.25
Magazine 300 (Recruit)
400 (Veteran)
500 (Elite)
600 (Heroic)
Miscellaneous
Internal name Rx_Weapon_TiberiumAutoRifle

The Mantis T-AR 2 Tiberium Automatic Rifle is Mendoza's primary weapon.

Appearance

The Tiberium Automatic Rifle is a modified rifle, having four concentrated Tiberium gas canisters and a large handle on top to carry it when not employed. Clips are inserted into the magazine section of the rifle.

Damage Table

Primary Fire

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
22 x2 x0.7 x1.1 x1 x0.1 x0.2 x0.35 x0.01 x0.025

Full damage will be inflicted only if the target body is struck completely by the Tiberium shard. Note that shards are considered as bullets; therefore they are subject to Kevlar armor reduction and flak armor bonus damage.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Alternate Fire

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
40 x2 x1 x1 x1 x0.45 x0.45 x0.7 x0.5 x1.5

Full damage will be inflicted only if the target body is struck completely by the Tiberium slug.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Tiberium Automatic Rifle rapidly fires shards of blue Tiberium. It is mostly effective against infantries, having reasonable damage output and excellent rate of fire, and the ability to be "sprayed and prayed". It does little damage to vehicles and buildings. However, it has a short range and no zoom lens.

The Tiberium Automatic Rifle has an alternate fire mode where it fires concentrated Tiberium gas slugs that explode upon impact. This fire mode is more effective against vehicles and buildings, albeit the splash damage may help in hitting infantries.

The Tiberium Automatic Rifle deals higher damage per shot than the Laser Chaingun and the Volt Automatic Rifle, but falls short in clip size and rate of fire compared to the former two.

Tiberium will contaminate infantry for periodical damage and bypass any kind of armor reduction.

Trivia

See also