Soldier: Difference between revisions
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{{Infobox | {{Infobox infantry | ||
| | |theme = | ||
| | |name = Soldier | ||
|image = | |icon = | ||
| | |image = GDISoldier.png | ||
| | |imgsize = 300px | ||
|imgdesc = | |||
| | <!-- General characteristics --> | ||
| | |faction = {{Faction|GDI}}<br />{{Faction|Nod}} | ||
| | |role = Anti-personnel infantry | ||
| | |health = 100 | ||
| | |armor = {{Unbulleted list | ||
| | |100 (Recruit) | ||
|125 (Veteran) | |||
| | |150 (Elite) | ||
| | |175 (Heroic) | ||
| | |||
}} | }} | ||
|armor_type = Kevlar | |||
|speed = 100 | |||
|cost = $0 | |||
<!-- Equipment --> | |||
|weapon = [[Automatic Rifle]] | |||
|sidearm = [[Pistol]] | |||
|explosive = [[Timed C4]] x1 | |||
|grenade = | |||
<!-- Miscellaneous --> | |||
|internalname = Rx_FamilyInfo_GDI_Soldier<br />Rx_FamilyInfo_Nod_Soldier | |||
|jargon = | |||
}} | |||
The '''Soldier''' is the basic [[infantry]] of the [[Global Defense Initiative]] and the [[Brotherhood of Nod]]. | |||
== Appearance == | |||
=== GDI === | |||
GDI Soldiers wear military fatigues, along with armor plates covering the torso, kneepads, and a helmet paired with orange goggles. They carry several small bags and a radio communication device on the back. | |||
=== Nod === | |||
Nod Soldiers wear black colored military fatigues, along with a tactical vest covering both torso and legs, and a helmet paired with a gas mask with red goggles. They carry a small bag and a radio communication device on the back. | |||
== | == Function == | ||
The Soldier is a very basic infantry that players will start with. It doesn't cost anything to get the Soldier class. The class is equipped with an anti-infantry [[Automatic Rifle]] that is able to dish mediocre damage to most infantries and nearly no damage against vehicle and buildings. It's also equipped with a backup [[Silenced Pistol]] and a [[Timed C4]] for armors and buildings destruction. | |||
'' | |||
== | == Strategy == | ||
=== Usage === | |||
Soldier is a very weak form of infantry, usually dying faster than other classes. However, the high amount of bullets and low recoil of the Automatic Rifle means that you can generally 'spray and pray' the weapon. However, it is best to always aim for the head for much higher damage. | |||
An agile soldier can cause problems to snipers in close range, able to dish enough damage for the snipers to run back, and in some rare cases, manage to kill them. This will not be the case for [[Havoc]] and [[Sakura]] since they have a more damaging automatic [[Carbine]]. | |||
The lack of cost of the Soldier also makes it a nice scout in the field, it is versatile enough to fight back any opponents long enough to give intelligence of the enemy faction's current tactics/positions. | |||
=== Counters === | |||
Soldier is weak with a weak weapon. You can kill him with generally any weapon you have. They should not be ignored, but they're on low priority unless they're carrying beacon/airstrike, close to the Master Control Terminal or are about to plant [[Timed C4]] on vehicle. | |||
As an [[Engineer]] however, you might run into trouble with Soldiers. | |||
== See also == | |||
* {{CnCWiki|GDI_soldier_(Renegade)|GDI Soldier}} | |||
* {{CnCWiki|Nod_soldier_(Renegade)|Nod Soldier}} | |||
{{Infantry}} | |||
[[Category:GDI infantry]] | |||
[[Category:Nod infantry]] | |||
[[Category:Kevlar infantry]] |
Latest revision as of 19:54, 7 September 2020
Soldier | |
---|---|
Infantry | |
Faction |
Global Defense Initiative Brotherhood of Nod |
Role | Anti-personnel infantry |
Health | 100 |
Armor |
100 (Recruit) 125 (Veteran) 150 (Elite) 175 (Heroic) |
Armor type | Kevlar |
Speed | 100 |
Cost | $0 |
Loadout | |
Primary weapon | Automatic Rifle |
Sidearm | Pistol |
Explosives | Timed C4 x1 |
Miscellaneous | |
Internal name |
Rx_FamilyInfo_GDI_Soldier Rx_FamilyInfo_Nod_Soldier |
The Soldier is the basic infantry of the Global Defense Initiative and the Brotherhood of Nod.
Appearance
GDI
GDI Soldiers wear military fatigues, along with armor plates covering the torso, kneepads, and a helmet paired with orange goggles. They carry several small bags and a radio communication device on the back.
Nod
Nod Soldiers wear black colored military fatigues, along with a tactical vest covering both torso and legs, and a helmet paired with a gas mask with red goggles. They carry a small bag and a radio communication device on the back.
Function
The Soldier is a very basic infantry that players will start with. It doesn't cost anything to get the Soldier class. The class is equipped with an anti-infantry Automatic Rifle that is able to dish mediocre damage to most infantries and nearly no damage against vehicle and buildings. It's also equipped with a backup Silenced Pistol and a Timed C4 for armors and buildings destruction.
Strategy
Usage
Soldier is a very weak form of infantry, usually dying faster than other classes. However, the high amount of bullets and low recoil of the Automatic Rifle means that you can generally 'spray and pray' the weapon. However, it is best to always aim for the head for much higher damage.
An agile soldier can cause problems to snipers in close range, able to dish enough damage for the snipers to run back, and in some rare cases, manage to kill them. This will not be the case for Havoc and Sakura since they have a more damaging automatic Carbine.
The lack of cost of the Soldier also makes it a nice scout in the field, it is versatile enough to fight back any opponents long enough to give intelligence of the enemy faction's current tactics/positions.
Counters
Soldier is weak with a weak weapon. You can kill him with generally any weapon you have. They should not be ignored, but they're on low priority unless they're carrying beacon/airstrike, close to the Master Control Terminal or are about to plant Timed C4 on vehicle.
As an Engineer however, you might run into trouble with Soldiers.
See also
- GDI Soldier on the Command & Conquer Wiki
- Nod Soldier on the Command & Conquer Wiki