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{{Infobox
{{Infobox vehicle
|abovestyle = color:#750000
|name        = Flame Tank
|above = Flame Tank
|icon        = RenX_VehicleIcon_Flame_Tank.png
|image = [[File:Flame Tank.jpeg|210px|alt=Flame Tank]]
|image       = RenX_Nod_Flame_Tank.png
|label2 = Faction
|imgsize      = 300px
|data2 = Nod
 
|label3 = Function
<!-- General characteristics -->
|data3 = Vehicle
|faction      = {{Faction|Nod}}
|label4 = Health
|role        = Close range suppressor
|data4 =
|health      = {{Unbulleted list
*800 (Recruit)
|800 (Recruit)
*900 (Veteran)
|900 (Veteran)
*1000 (Elite)
|1000 (Elite)
*1100 (Heroic)
|1100 (Heroic)
|label5 = Armor Type
|data5 = Heavy
|label6 = Armaments
|data6 = Flamethrowers
|label7 = Seats
|data7 = 2
|label8 = Cost
|data8 = $800
}}
}}
{{Infobox
|armor_type  = Heavy
|abovestyle = color:#750000
|seats        = 2
|above = Flamethrowers
|cost        = $800
|label4 = Projectile Type
 
|data4 = Flames
<!-- Primary armament -->
|label5 = Projectile Speed
|weapon      = Flamethrowers
|data5 = 3000
|damage      = {{Damage
|label6 = Range
|base    = 7
|data6 = 2000
|headshot = x1
|label7 = Rate of Fire
|kevlar  = x1
|data7 = 0.05
|flak    = x1
|label8 = Clip
|lazarus  = x1
|data8 = Infinite
|heavy    = x0.7893
|light    = x0.9285
|aerial  = x0.9285
|building = x0.8357
|mct      = x1.6714
}}
}}
|proj_type    = Flames
|proj_speed  = 3000
|range        = 2000
|rof          = 0.05
|clip        = Infinite


The Flame Tank is a heavy [[Vehicles | Vehicle]] of the [[Brotherhood of Nod]].  
<!-- Miscellaneous -->
 
|internalname = Rx_Vehicle_FlameTank
[[Category:Nod Vehicles]]
|jargon      = Flamer, Ftank
 
}}
[[Category:Vehicles]]
The '''Flame Tank''' is a close range support [[vehicle]] of the [[Brotherhood of Nod]].  


== Appearance ==  
== Appearance ==  
The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides.
The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides.
 
==Damage Table==
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 7 || x1 || x1 || x1 || x1 || x0.7893 || x0.9285 || x0.9285 || x0.8357 || x1.6714
|-
|}
 
Full damage will be inflicted only if the target body is struck completely by the flames.
 
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.


== Function ==
== Function ==
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The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner.  If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a [[Technician]], because it takes a lot of damage during the fight.
The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner.  If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a [[Technician]], because it takes a lot of damage during the fight.


Amassing a few Flame Tanks and rushing the enemy base (also known as the flame rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A flame rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally [[Stealth Tank]] rushes work better because of the surprise factor.
Amassing a few Flame Tanks and rushing the enemy base (also known as the Flame Rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A Flame Rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally [[Stealth Tank]] rushes work better because of the surprise factor.


Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.
Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.
Line 75: Line 63:
It is best to outrange the Flame Tank. On open maps it is easily done by the cheap [[Mobile Rocket Launcher System | MRLS]] or [[Gunner]]s. The more expensive [[Sydney]]s and [[Medium Tank]]s work good on all maps, although it is important to keep the distance from a Flame Tank at all times.
It is best to outrange the Flame Tank. On open maps it is easily done by the cheap [[Mobile Rocket Launcher System | MRLS]] or [[Gunner]]s. The more expensive [[Sydney]]s and [[Medium Tank]]s work good on all maps, although it is important to keep the distance from a Flame Tank at all times.


[[Orca|Orcas]] work great on flying maps, because you can safely fly above the Flame Tank and shoot it.
[[Orca]]s work great on flying maps, because you can safely fly above the Flame Tank and shoot it.


[[Flame Trooper]] [[spy|spies]] can easily survive and retaliate against the Flame Tank since they are basically invulnerable towards the flamethrowers, but the Flame Tank itself is not resistant to fire. Flame Trooper spies still have to watch out against the Flame Tank trying to ram over them.
[[Flame Trooper]] [[spy|spies]] can easily survive and retaliate against the Flame Tank since they are basically invulnerable towards the flamethrowers, but the Flame Tank itself is not resistant to fire. Flame Trooper spies still have to watch out against the Flame Tank trying to ram over them.


==External Links==
== Gallery ==
{{Template:Vehicle_Navbox}}
<gallery>
Flame_Tank.jpeg|UT3 render
</gallery>
 
== See also ==
* {{CnCWiki|Flame_tank_(Renegade)|Flame Tank}}
{{Vehicles}}
[[Category:Nod vehicles]]
[[Category:Heavy armored vehicles]]

Latest revision as of 19:33, 19 January 2021

Flame Tank
Ground Vehicle
Faction Brotherhood of Nod Brotherhood of Nod
Role Close range suppressor
Health 800 (Recruit)
900 (Veteran)
1000 (Elite)
1100 (Heroic)
Armor type Heavy
Seats 2
Cost $800
Flamethrowers
Damage
Base Damage7
Headshotx1
Kevlar Armorx1
Flak Armorx1
Lazarus Armorx1
Heavy Armorx0.7893
Light Armorx0.9285
Aerial Armorx0.9285
Buildingx0.8357
MCTx1.6714
Projectile type Flames
Projectile speed 3000
Range 2000
Rate of fire 0.05
Miscellaneous
Internal name Rx_Vehicle_FlameTank
Jargon Flamer, Ftank

The Flame Tank is a close range support vehicle of the Brotherhood of Nod.

Appearance

The Flame Tank is a big red and gray machine with two flamethrowers attached to the sides.

Function

The Flame Tank is the unit with highest damage per second against vehicles and buildings in game. This makes it a very strong offensive unit if used properly. It can also be used effectively as defense against Medium Tank rushes and infantry. It is the only unit in game that does not need to reload its weapon.

Strategy

Usage

The low range of the Flame Tank and its average speed make it difficult to use this tank to its full potential. Flame Tank is best used on small maps with a lot of cover, where it can ambush GDI tanks from behind a corner. If you know how to use it properly, it works great against all enemy vehicles on most maps. This vehicle often needs support of a Technician, because it takes a lot of damage during the fight.

Amassing a few Flame Tanks and rushing the enemy base (also known as the Flame Rush) is a common tactic for Nod. The problem is that such rushes are usually noticed and called out early so that GDI has time to prepare for them. A Flame Rush works best when GDI is weakened (a building down or having no tanks), so that the defenders are unable to fend it off even if they know that it's coming. Normally Stealth Tank rushes work better because of the surprise factor.

Flame Tank is also a very good unit for defending against GDI rushes. Often a single Flame Tank can block the whole rush in a tight spot.

On the All Out War game mode, Flame Tanks often bring more trouble than benefit to Nod. Inexperienced players tend to lose their Flame Tanks easily (usually by rushing enemy lines), which gives a lot of points away to GDI.

Counters

It is best to outrange the Flame Tank. On open maps it is easily done by the cheap MRLS or Gunners. The more expensive Sydneys and Medium Tanks work good on all maps, although it is important to keep the distance from a Flame Tank at all times.

Orcas work great on flying maps, because you can safely fly above the Flame Tank and shoot it.

Flame Trooper spies can easily survive and retaliate against the Flame Tank since they are basically invulnerable towards the flamethrowers, but the Flame Tank itself is not resistant to fire. Flame Trooper spies still have to watch out against the Flame Tank trying to ram over them.

Gallery

See also