Tactical Rifle: Difference between revisions
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|scope_lens = Single zoom level | |scope_lens = Single zoom level | ||
|rof = 0.14/15 | |rof = 0.14/15 | ||
| | |magazine = 50 | ||
| | |reserve = 350 | ||
<!-- Miscellaneous --> | <!-- Miscellaneous --> | ||
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The '''Cobra 8 MK-XII Tactical Rifle''' is [[Patch]]'s primary [[weapon]]. | The '''Cobra 8 MK-XII Tactical Rifle''' is [[Patch]]'s primary [[weapon]]. | ||
== Appearance == | ==Appearance== | ||
The Tactical Rifle is a bulky assault rifle featuring two barrels, a large barrel on the top for the gunfire, and a larger one below for firing the grenade. It also has a small scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into the magazine part of the rifle. | The Tactical Rifle is a bulky assault rifle featuring two barrels, a large barrel on the top for the gunfire, and a larger one below for firing the grenade. It also has a small scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into the magazine part of the rifle. | ||
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Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier. | Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier. | ||
== Function == | ==Function== | ||
The Tactical Rifle fires high amounts of splash damaging bullets. It is a handy weapon against infantry, able to burn them or hit them with splash damage,and it can be "sprayed and prayed" over. It does mediocre damage on light armored vehicles, little damage to heavy armored vehicles or buildings. Even on the [[Master Control Terminal]], its damage is mediocre. | The Tactical Rifle fires high amounts of splash damaging bullets. It is a handy weapon against infantry, able to burn them or hit them with splash damage,and it can be "sprayed and prayed" over. It does mediocre damage on light armored vehicles, little damage to heavy armored vehicles or buildings. Even on the [[Master Control Terminal]], its damage is mediocre. | ||
The Tactical Rifle has an alternate fire mode (press X to switch) where it will fire a grenade instead. It has a cooldown of about 15 seconds, and the wielder can switch over back to rifle mode while waiting for the grenade to recharge. The grenade does high damage to infantry with a direct hit, and mediocre damage to buildings and vehicles. | The Tactical Rifle has an alternate fire mode (press X to switch) where it will fire a grenade instead. It has a cooldown of about 15 seconds, and the wielder can switch over back to rifle mode while waiting for the grenade to recharge. The grenade does high damage to infantry with a direct hit, and mediocre damage to buildings and vehicles. | ||
== See also == | ==Gallery== | ||
<gallery> | |||
Waqas Iqbal TacticalRifle HighRes 01.jpg | |||
</gallery> | |||
==See also== | |||
* [[Automatic Rifle]] | * [[Automatic Rifle]] | ||
{{Weapons}} | {{Weapons}} | ||
[[Category:Primary weapons]] | [[Category:Primary weapons]] |
Latest revision as of 10:57, 19 February 2022
Tactical Rifle | |
---|---|
Weapon | |
Carried by | Patch |
Type | Primary weapon |
Damage type | Explosive bullet rounds |
Projectile speed | 20000 (40000 if Elite or Heroic rank)/2000 |
Range | 9000/2800 |
Scope lens | Single zoom level |
Rate of fire | 0.14/15 |
Magazine | 50 |
Reserve | 350 |
Miscellaneous | |
Internal name | Rx_Weapon_TacticalRifle |
The Cobra 8 MK-XII Tactical Rifle is Patch's primary weapon.
Appearance
The Tactical Rifle is a bulky assault rifle featuring two barrels, a large barrel on the top for the gunfire, and a larger one below for firing the grenade. It also has a small scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into the magazine part of the rifle.
Damage table
Primary Fire
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
16 | x2.5 | x0.7 | x1.3 | x1 | x0.15 | x0.3 | x0.5 | x0.4 | x0.8 |
Full damage will be inflicted only if the target body is struck completely by the bullet.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Alternate Fire Mode
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x2 | x1 | x0.8 | x1 | x0.30 | x0.40 | x0.5 | x1 | x2.5 |
Full damage will be inflicted only if the target body is struck completely by the grenade.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
The Tactical Rifle fires high amounts of splash damaging bullets. It is a handy weapon against infantry, able to burn them or hit them with splash damage,and it can be "sprayed and prayed" over. It does mediocre damage on light armored vehicles, little damage to heavy armored vehicles or buildings. Even on the Master Control Terminal, its damage is mediocre.
The Tactical Rifle has an alternate fire mode (press X to switch) where it will fire a grenade instead. It has a cooldown of about 15 seconds, and the wielder can switch over back to rifle mode while waiting for the grenade to recharge. The grenade does high damage to infantry with a direct hit, and mediocre damage to buildings and vehicles.