Tiberium Frag Grenade: Difference between revisions
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Full damage will be inflicted only if the target body is struck completely by the grenade explosion. | Full damage will be inflicted only if the target body is struck completely by the grenade explosion. Upon contact with the explosion, infantries will suffer from "Tiberium Poisoning" [[Status Effect|Status]], which deals a further total of about 25 damage. | ||
==Function== | ==Function== |
Revision as of 20:32, 8 January 2017
Tiberium Frag Grenade | |
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File:TiberiumFragGrenade.jpg | |
Carried by | Chemical Trooper |
Type | Grenade |
Function | Anti-infantry/Anti-Vehicle |
Projectile Speed | 1500 |
Range | 2800 |
Recharge | 25 seconds |
Clip | 1 |
Magazine | Infinite |
The Tiberium Frag Grenade packs an explosive punch along with [[Tiberium] against infantries.
Appearance
The Tiberium Frag Grenade is a oval grenade with a pin on the top.
Damage Table
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
100 | x5 | x1 | x1 | x1 | x0.9 | x0.9 | x0.9 | x0 | x0 |
Full damage will be inflicted only if the target body is struck completely by the grenade explosion. Upon contact with the explosion, infantries will suffer from "Tiberium Poisoning" Status, which deals a further total of about 25 damage.
Function
The Tiberium Frag Grenade explodes on contact with an enemy infantry or shortly after being thrown. Inflicting full damage with it is nigh impossible unless a player manages to lob the grenade onto an infantry. Mainly used to attack from distance before switching to the primary weapon. It can be also thrown into an infantry path and wait for an enemy passing by when the grenade explodes. It can also do decent damage against Vehicles, but does no damage to Buildings.