Sydney: Difference between revisions
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|data7 = [[Personal Ion Cannon]] | |data7 = [[Personal Ion Cannon]] | ||
|label8 = Sidearm | |label8 = Sidearm | ||
|data8 = | |data8 = Tiberium Flechette Rifle | ||
|label9 = Speed | |label9 = Speed | ||
|data9 = 100 | |data9 = 100 | ||
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===Usage=== | ===Usage=== | ||
Sydney's [[Personal Ion Cannon]] has moderate range, very low rate of fire but very high damage in a single shot; therefore she is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Sydney should seek cover until her weapon has recharged. | Sydney's [[Personal Ion Cannon]] has moderate range, very low rate of fire but very high damage in a single shot; therefore she is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Sydney should pivot or seek cover until her weapon has recharged. | ||
Sydney is able to deal high damage against | Sydney is able to deal high damage against infantry as well, her [[Personal Ion Cannon]] is effective, but the slow recharging sequence and wind-up of her weapon will prove costly, especially against infantry with automatic weapons, should she miss a shot; therefore, her [[Personal Ion Cannon]]'s effectiveness against infantry is determined by the player's aiming skills and reflexes, akin to sniper characters such as [[Deadeye]] or [[Havoc]]. | ||
Her secondary weapon, the Tiberium Flechette Rifle flings health draining tiberium shards at a rapid rate, and with a high headshot multiplier, has the potential to down even the toughest anti-infantry characters if utilized effectively. It has a small magazine so it is advised to take careful shots so as to avoid having to reload during a firefight. | |||
Sydneys have both [[Anti Tank Mine]]s and [[EMP Grenade]]s, which will prove useful against enemy vehicle rushes. | Sydneys have both [[Anti Tank Mine]]s and [[EMP Grenade]]s, which will prove useful against enemy vehicle rushes. | ||
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===Counters=== | ===Counters=== | ||
Sydney share the same weakness that snipers have: she is usually at disadvantage if players get close to them; infantries such as [[Chemical Trooper]], [[Officer]], and [[Mendoza]] are preferred for their high rate of fire when confronting her in close quarters. When approaching her, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Sydney might still be able to snipe your head even when you are moving around. | Sydney share the same weakness that snipers have: she is usually at a disadvantage if players get close to them; infantries such as [[Chemical Trooper]], [[Officer]], and [[Mendoza]] are preferred for their high rate of fire when confronting her in close quarters. When approaching her, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Sydney might still be able to snipe your head even when you are moving around. | ||
[[Black Hand Sniper]] and [[Sakura]] will also counter Sydney, since the former are snipers and have longer range than her. | [[Black Hand Sniper]] and [[Sakura]] will also counter Sydney, since the former are snipers and have longer range than her. |
Revision as of 15:50, 17 January 2019
Sydney | |
---|---|
Faction | GDI |
Function | Anti-Vehicle Infantry |
Health | 100 |
Armor |
200
|
Armor Type | Flak |
Primary Weapon | Personal Ion Cannon |
Sidearm | Tiberium Flechette Rifle |
Speed | 100 |
Explosives |
|
Grenades | EMP Grenade x1 |
Cost | $1000 |
Sydney is the anti-armor specialist of the Global Defense Initiative, able to snipe at Vehicles from safe locations.
Appearance
Sydney wears military boots, trousers, kneepads, gloves, a blue leather jacket with the GDI logo on the back and a tank top. She has brown hair and a small necklace.
Function
Sydney deals great damage to vehicles, crippling their armor away with slow but powerful shots; she also carries Anti Tank Mines and an EMP Grenade to further emphasize her anti-vehicle role.
Strategy
Usage
Sydney's Personal Ion Cannon has moderate range, very low rate of fire but very high damage in a single shot; therefore she is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Sydney should pivot or seek cover until her weapon has recharged.
Sydney is able to deal high damage against infantry as well, her Personal Ion Cannon is effective, but the slow recharging sequence and wind-up of her weapon will prove costly, especially against infantry with automatic weapons, should she miss a shot; therefore, her Personal Ion Cannon's effectiveness against infantry is determined by the player's aiming skills and reflexes, akin to sniper characters such as Deadeye or Havoc. Her secondary weapon, the Tiberium Flechette Rifle flings health draining tiberium shards at a rapid rate, and with a high headshot multiplier, has the potential to down even the toughest anti-infantry characters if utilized effectively. It has a small magazine so it is advised to take careful shots so as to avoid having to reload during a firefight.
Sydneys have both Anti Tank Mines and EMP Grenades, which will prove useful against enemy vehicle rushes.
Counters
Sydney share the same weakness that snipers have: she is usually at a disadvantage if players get close to them; infantries such as Chemical Trooper, Officer, and Mendoza are preferred for their high rate of fire when confronting her in close quarters. When approaching her, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Sydney might still be able to snipe your head even when you are moving around.
Black Hand Sniper and Sakura will also counter Sydney, since the former are snipers and have longer range than her.
For Vehicles, Sydney will prove to be a serious threat, jumping out to fire at you and then falling back into cover. Usually she will strike at you from infantry paths, so you cannot ram her over. Laying suppressing fire with APCs or tank shells will not work very well in this situation. It is best to either retreat, have some Engineers backing you up, or just remaining around to act as a distraction in order to allow teammates to deal with her.