Tiberium Automatic Rifle: Difference between revisions
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|carried_by = {{Flag|Nod}} [[Mendoza]] | |carried_by = {{Flag|Nod}} [[Mendoza]] | ||
|type = Primary weapon | |type = Primary weapon | ||
|damage_type = Bullet Shard/ | |damage_type = Bullet Shard/Tiberium contamination | ||
|proj_speed = 14000/6000 | |proj_speed = 14000/6000 | ||
|range = 3000/3600 | |range = 3000/3600 | ||
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==Appearance== | ==Appearance== | ||
The Tiberium Automatic Rifle is a modified rifle, having four | The Tiberium Automatic Rifle is a modified rifle, having four concentrated [[Tiberium]] gas canisters and a large handle on top to carry it when not employed. Clips are inserted into the magazine section of the rifle. | ||
==Damage Table== | ==Damage Table== | ||
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The Tiberium Automatic Rifle rapidly fires shards of blue Tiberium. It is mostly effective against infantries, having reasonable damage output and excellent rate of fire, and the ability to be "sprayed and prayed". It does little damage to vehicles and buildings. However, it has a short range and no zoom lens. | The Tiberium Automatic Rifle rapidly fires shards of blue Tiberium. It is mostly effective against infantries, having reasonable damage output and excellent rate of fire, and the ability to be "sprayed and prayed". It does little damage to vehicles and buildings. However, it has a short range and no zoom lens. | ||
The Tiberium Automatic Rifle has an alternate fire mode where it fires concentrated | The Tiberium Automatic Rifle has an alternate fire mode where it fires concentrated Tiberium gas slugs that explode upon impact. This fire mode is more effective against vehicles and buildings, albeit the splash damage may help in hitting infantries. | ||
The Tiberium Automatic Rifle deals higher damage per shot than the [[Laser Chaingun]] and the [[Volt Automatic Rifle]], but falls short in clip size and rate of fire compared to the former two. | The Tiberium Automatic Rifle deals higher damage per shot than the [[Laser Chaingun]] and the [[Volt Automatic Rifle]], but falls short in clip size and rate of fire compared to the former two. | ||
Tiberium will | Tiberium will contaminate infantry for periodical damage and bypass any kind of armor reduction. | ||
==Trivia== | ==Trivia== | ||
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{{Weapons}} | {{Weapons}} | ||
[[Category:Primary weapons]] | [[Category:Primary weapons]] | ||
[[Category:Tiberium weapons]] |
Revision as of 08:02, 29 January 2021
Tiberium Automatic Rifle | |
---|---|
Weapon | |
Carried by | Mendoza |
Type | Primary weapon |
Damage type | Bullet Shard/Tiberium contamination |
Projectile speed | 14000/6000 |
Range | 3000/3600 |
Rate of fire | 0.12/0.25 |
Magazine |
300 (Recruit) 400 (Veteran) 500 (Elite) 600 (Heroic) |
Miscellaneous | |
Internal name | Rx_Weapon_TiberiumAutoRifle |
The Mantis T-AR 2 Tiberium Automatic Rifle is Mendoza's primary weapon.
Appearance
The Tiberium Automatic Rifle is a modified rifle, having four concentrated Tiberium gas canisters and a large handle on top to carry it when not employed. Clips are inserted into the magazine section of the rifle.
Damage Table
Primary Fire
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
22 | x2 | x0.7 | x1.1 | x1 | x0.1 | x0.2 | x0.35 | x0.01 | x0.025 |
Full damage will be inflicted only if the target body is struck completely by the Tiberium shard. Note that shards are considered as bullets; therefore they are subject to Kevlar armor reduction and flak armor bonus damage.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Alternate Fire
Base Damage | Headshot Multiplier | Kevlar Armor Multiplier | Flak Armor Multiplier | Lazarus Armor Multiplier | Heavy Armor Multiplier | Light Armor Multiplier | Aerial Armor Multiplier | Building Multiplier | MCT Multiplier |
---|---|---|---|---|---|---|---|---|---|
40 | x2 | x1 | x1 | x1 | x0.45 | x0.45 | x0.7 | x0.5 | x1.5 |
Full damage will be inflicted only if the target body is struck completely by the Tiberium slug.
Higher Veterancy ranks will increase the base damage by a specified multiplier.
Function
The Tiberium Automatic Rifle rapidly fires shards of blue Tiberium. It is mostly effective against infantries, having reasonable damage output and excellent rate of fire, and the ability to be "sprayed and prayed". It does little damage to vehicles and buildings. However, it has a short range and no zoom lens.
The Tiberium Automatic Rifle has an alternate fire mode where it fires concentrated Tiberium gas slugs that explode upon impact. This fire mode is more effective against vehicles and buildings, albeit the splash damage may help in hitting infantries.
The Tiberium Automatic Rifle deals higher damage per shot than the Laser Chaingun and the Volt Automatic Rifle, but falls short in clip size and rate of fire compared to the former two.
Tiberium will contaminate infantry for periodical damage and bypass any kind of armor reduction.
Trivia
Mendoza's Tiberium Automatic Rifle combines the old Tiberium Flechette and the old Tiberium Automatic Rifle into a single weapon.