AC-130 Gunship

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AC-130 Gunship
AC130.png
Faction Nod
Function Automated Vehicle
Health 6000
Armor Type Heavy
Armaments
  • Automatic Cannon
  • Heavy Cannon
Seats 1
Cost $800 (Airstrike)
Automatic Cannon
Projectile Type Explosive - Shell
Projectile Speed 35000
Range 60000
Rate of Fire 0.1
Clip N/A
Heavy Cannon
Projectile Type Explosive - Shell
Projectile Speed 50000
Range 60000
Rate of Fire 0.15
Clip N/A

The AC-130 Gunship is a variant of the AC-130 Cargo Plane, armed with cannons instead of carrying vehicles. It is a Vehicle of the Brotherhood of Nod, and it can be only called via Airstrikes.

Appearance

The AC-130 Gunship is a large grey airplane with red stripes armed with cannons under its wings and in its cargo bay.

Damage Table

Automatic Cannon

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
50 x5 x1 x1 x1 x1.5 x1.5 x1.5 x0.1 x0.4

Full damage will be inflicted only if the target body is struck completely by the shell.

Higher Veterancy ranks will increase the base damage by a specified multiplier (applies only if the player is piloting the AC-130; AC-130 called via airstrikes will not be affected by player veterancy).

Heavy Cannon

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
92.5 x5 x1 x1 x1 x1.5 x1.5 x1.5 x0.1 x0.4

Full damage will be inflicted only if the target body is struck completely by the shell.

Higher Veterancy ranks will increase the base damage by a specified multiplier (applies only if the player is piloting the AC-130; AC-130 called via airstrikes will not be affected by player veterancy).

Function

The AC-130 Gunship is employed for sustained bombardment. An airstrike will call one of them that will drop its payload around the designated area and along a clockwise path, starting its circle from the location designated by the binoculars.

Strategy

Usage

The airstrike can be aimed at a chokepoint to dissuade enemy vehicle to move out if not striking them; still they will probably get struck by some hits even if they move backwards due to the large splash damage. Aiming the back of the enemy vehicles will assure the most hits from it, considering that they will probably retreat. The bombing run can kill Hotwires repairing tanks in field or keep them inside the tanks for the duration of the airstrike. A well-timed AC-130 run can potentially take out a clustered formation of Medium Tanks preparing to rush.

Calling an airstrike on the opponent base can kill defending infantry, since the gunship will remain on the location for a while before leaving. In addition, an airstrike just before a Superweapon Beacon is placed can potentially kill any infantry and destroy any vehicle that could take down the beacon cover.

AC-130 Gunship's cannons deal high damage against infantry and vehicles, but they are not effective against buildings.

Counters

The AC-130 Gunship cannot be shot down, so it is best to avoid its payload. A tiny red laser and an enemy player standing still is an indicator for an incoming airstrike, but they can be both difficult to spot. A warning appearing in form of message broadcasted will make players aware of the airstrike. Seek natural cover and retreat back to minimize the damage from the airstrike. If in the open, look for the plane's location and sprint counterclockwise to get out of the bombing, maximizing the time you possess before the plane fires its cannons near your location.

Trivia

  • The AC-130 Gunship can be summoned and piloted via Console in skirmish matches. It is piloted akin to a airplane, being unable to standing still. Also, it cannot fire its cannons and its gargantuan size makes it troublesome to fly around with it.

See also