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  • |faction = {{Faction|GDI|FS}} |role = Infantry transport
    976 bytes (95 words) - 12:25, 18 October 2020
  • {{Infobox infantry |theme = gdi
    1 KB (172 words) - 20:35, 17 February 2021
  • |faction = GDI ...going to the Silo, or to the exits of each base. It also has access to the infantry-only cave.
    3 KB (382 words) - 22:10, 10 February 2021
  • The '''Global Defense Initiative''', also known simply as '''GDI''', is a faction in the C&C universe across many of its games, and returns ...carriers, and VTOL fighter jets. Their infantry are garrisoned in a basic Infantry Barracks, and vehicles are manufactured on-site at the Weapons Factory. The
    3 KB (318 words) - 20:29, 17 February 2021
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    3 KB (446 words) - 19:54, 7 September 2020
  • |faction = {{Faction|GDI}} ...nearby tanks and infantry with bursts of gunfire. It is more effective on infantry than vehicles. The Guard Tower does not deactivate upon destruction of the
    2 KB (226 words) - 12:57, 30 January 2021
  • *{{Faction|GDI}} (Defensive Initiative) ...ammates as a support power. These are named '''Defensive Initiative''' for GDI and '''Unity Through Peace''' for Nod. Aside from their names and buff colo
    1 KB (142 words) - 07:31, 7 September 2020
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (525 words) - 11:23, 9 September 2020
  • *{{Faction|GDI}} (Offensive Initiative) ...ammates as a support power. These are named '''Offensive Initiative''' for GDI and '''Peace Through Power''' for Nod. Contrary to popular belief, there is
    1 KB (147 words) - 08:46, 7 September 2020
  • |carried_by = {{Flag|GDI}} [[McFarland]] The '''Frag Grenade''' can be employed to damage infantry.
    2 KB (214 words) - 07:57, 12 September 2020
  • |theme = gdi |faction = {{Faction|GDI}}
    4 KB (649 words) - 08:14, 12 September 2020
  • {{Infobox infantry |theme = gdi
    4 KB (635 words) - 12:38, 1 October 2020
  • ...[[Flame Trooper]]). While the spy has all the stats of the newly acquired infantry, they will also be detected as friendly from the enemy's base defenses, bot ...spy to hide from enemy eyes, since the message will not tell which kind of infantry the spy possesses; thus increasing the chances of a potential infiltration
    2 KB (399 words) - 17:54, 23 September 2020
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (544 words) - 21:22, 8 September 2020
  • {{Infobox infantry |theme = gdi
    3 KB (460 words) - 11:05, 9 September 2020
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (604 words) - 00:20, 11 February 2021
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    4 KB (581 words) - 21:16, 8 September 2020
  • {{Infobox infantry |theme = gdi
    4 KB (604 words) - 20:59, 28 January 2021
  • {{Infobox infantry |faction = {{Faction|GDI}}<br />{{Faction|Nod}}
    5 KB (699 words) - 21:07, 28 January 2021
  • |theme = gdi |faction = {{Faction|GDI}}
    3 KB (424 words) - 20:57, 3 May 2023
  • ...n it comes to infantry. Still, a skilled wielder is able to deal with both infantry and vehicles at once. * The Raligun is a prototype GDI weapon: the GDI logo can be seen on the side of the weapon. The logo has been partially scr
    3 KB (386 words) - 20:10, 15 February 2022
  • {{Infobox infantry |theme = gdi
    4 KB (656 words) - 14:45, 25 April 2021
  • |faction = GDI ...Rocket Emplacement]] in the middle and a small metal tunnel connecting the infantry production building ([[Barracks]]/[[Hand of Nod]]), to the vehicle producti
    7 KB (1,199 words) - 12:18, 5 March 2021
  • |carried_by = {{Flag|GDI}}{{Flag|Nod}} [[Shotgunner]] ...ulture pump action shotgun''' is the primary [[weapon]] used by both the [[GDI]] and the [[Nod]]'s [[Shotgunner]]s.
    2 KB (262 words) - 19:50, 15 February 2022
  • {{Infobox infantry |theme = gdi
    4 KB (636 words) - 21:01, 28 January 2021
  • |carried_by = {{Flag|GDI}} [[Sydney]]<br />{{Flag|GDI}} [[Armoured Sydney]] ...n it comes to infantry. Still, a skilled wielder is able to deal with both infantry and vehicles at once.
    2 KB (289 words) - 14:26, 25 April 2021
  • |caption = A PT from GDI Barracks ...ay. Besides crates, using a Purchase Terminal is the only way to acquire [[infantry]] and [[vehicles]].
    2 KB (336 words) - 22:29, 18 November 2017
  • |theme = gdi |faction = {{Faction|GDI}}
    4 KB (698 words) - 08:14, 12 September 2020
  • |faction = GDI ...sniping bunkers on the other side of the large bunkers are accessible for infantry.
    5 KB (736 words) - 16:46, 3 January 2021
  • The Turret automatically attacks nearby tanks and infantry by slowly turning its barrel, and then firing shells at its target. Its dam ...g to infantry than the Guard Tower, it can still reliably pose a threat to infantry. One tip is to get point blank to a turret as you can run or drive around i
    2 KB (287 words) - 12:50, 30 January 2021
  • ** Blocked off the MRLS from shooting the Obelisk of Light from the GDI side of the Tiberium Field. ** Fixed a stuck spot near the GDI side of the infantry cave.
    4 KB (654 words) - 21:02, 12 February 2021
  • |role = Infantry bolster ...white while it is neutral, it appears yellow with a GDI symbol added when GDI acquires it, and it appears red with a Nod symbol added when Nod acquires i
    3 KB (436 words) - 15:16, 24 February 2021
  • |faction = GDI ...has a [[Silo (Tech Building)|Silo]] and three exits that connect with both infantry paths, with one of them being a rock bridge leading towards the central pla
    4 KB (694 words) - 18:32, 10 February 2021
  • |data2 = GDI This buff displays as a green-colored stealth effect for infantry, and a green overlay for vehicles.
    736 bytes (98 words) - 01:16, 4 February 2018
  • ...mysterious crystal that originated from space, and is harvested by both [[GDI]] and [[Nod]]. ...distributed to all players on the same team. It is also poisonous for all infantry with the exception of the [[Chemical Trooper]], [[Armoured Sydney]], and [[
    775 bytes (117 words) - 00:39, 19 February 2021
  • {{Infobox infantry |role = Anti-everything infantry
    5 KB (740 words) - 10:01, 27 September 2020
  • |faction = GDI ..., ideally used for sniping; a hill path adjacent to the front entrance for GDI, and a small hill near the rock barrier for Nod.
    6 KB (963 words) - 15:56, 25 January 2023
  • |carried_by = {{Flag|GDI}} [[Gunner]] ...h their improved speed, Rocket Launchers are still not very well suited in infantry clashes.
    2 KB (234 words) - 19:52, 25 April 2021
  • |theme = gdi |faction = {{Faction|GDI}}
    2 KB (295 words) - 08:16, 12 September 2020
  • |faction = GDI '''Infantry paths''': On the opposite side of the vehicle exit path, there is a cave le
    5 KB (772 words) - 16:15, 3 January 2021
  • |faction = GDI ...nd ramp. The first floor can be entered from the base of the Dam; it is an infantry area since tank obstacles deny vehicle movement in the surrounding area.
    7 KB (1,083 words) - 12:19, 5 March 2021
  • {{Infobox infantry |theme = gdi
    6 KB (896 words) - 14:44, 25 April 2021
  • ...attack one enemy at once, be it infantry or vehicle. It is possible for an infantry to divert the Obelisk's attention and get shot instead, but the target of t ...hin its range. If there's no tank to be seen, its most likely that the GDI infantry has managed to slip in past your defenses. Check buildings near the tunnels
    4 KB (728 words) - 12:52, 30 January 2021
  • ...]/[[Airstrip]]s not possible within both bases, deciding to only rely on [[Infantry]] to take the valley. |faction = GDI
    3 KB (517 words) - 20:45, 17 February 2021
  • |faction = GDI '''Infantry paths''': Each exterior vehicle path has a short cave tunnel leading to the
    2 KB (323 words) - 00:50, 8 February 2021
  • |faction = GDI ...rium field, or towards the alcove with the tech Silo. Directly up the cave infantry can access the cliff facing towards the Tiberium field, with an old well ne
    6 KB (975 words) - 16:40, 3 January 2021
  • '''AA''' - acronym for GDI [[Anti-Air Tower]]. '''Bar/Barr''' - abbreviation of GDI [[Barracks]].
    6 KB (930 words) - 04:58, 9 April 2023
  • ...s basic infantry and change to other free infantry, or upgrade to advanced infantry, or purchase a vehicle. ...ir own infantry production structure, so too do they have their own unique infantry.
    7 KB (1,168 words) - 20:28, 17 February 2021
  • |faction = {{Faction|GDI}} The Orca is one of the basic GDI units on flying maps. It is very fast, universal and capable of dealing a l
    4 KB (642 words) - 21:53, 25 January 2021
  • * Fixed ammo pickups being consumed by infantry that are full ammo/unable to get ammo. * Minor damage nerf to the [[Grenade Launcher]] weapon scaling vs Infantry
    5 KB (798 words) - 21:41, 12 February 2021
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