Mendoza: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
Jarzey (talk | contribs)
No edit summary
Jarzey (talk | contribs)
No edit summary
Line 54: Line 54:


[[Orca]]s can fly higher to avoid Mendoza's alternate fire, since his slugs follow an arc trajectory.
[[Orca]]s can fly higher to avoid Mendoza's alternate fire, since his slugs follow an arc trajectory.
==External Links==
{{Template:Infantry_Navbox}}

Revision as of 17:16, 14 September 2016

Mendoza
Mendoza
Faction Nod
Function Anti-everything Infantry
Health 100
Armor
  • 225 (Recruit)
  • 275 (Veteran)
  • 325 (Elite)
  • 375 (Heroic)
Armor Type Kevlar
Primary Weapon Tiberium Automatic Rifle
Sidearm Heavy Pistol
Speed 110
Explosives Timed C4 x1
Cost $1000

Mendoza is a all-around and universal unit of the Global Defense Initiative, able to deal with infantry, vehicles, and buildings.

Appearance

Mendoza wears military boots and trousers, along with a tactical vest having two Nod logos on each sleeve, and a beret. He has brown hair and a extensive beard.

Function

Mendoza is armed with a special Tiberium Automatic Rifle, which fires shards of blue Tiberium with normal fire or lobs concentrated blue liquid Tiberium slugs that travel in a arc motion and splash upon contact with alternate fire. The normal fire is more suited against infantry, whereas the alternate fire is more suited against vehicles, buildings, and Master Control Terminals.

Strategy

Usage

Mendoza is able to fight infantry well by firing shards at them. While splashing around with secondary fire will yield more chances to hit an enemy, a skilled Mendoza will aim at the opponent's heads with primary fire to inflict the most damage and probably kill them before they can retaliate.

Mendoza can provide support for vehicle fights, by using his alternate fire. It is advisable to fire at them from high ground, taking advantage of the arc trajectory of the slug. Firing against them from nearby will probably expose Mendoza to enemy tank fire, and Kevlar armor will not help in reducing explosions' damage.

A Mendoza Rush can destroy a building through splashing it repeatedly with slugs or sacrifice one member against the Proximity C4 at the doors to let the others enter and splash the Master Control Terminal with Tiberium.

Counters

Mendoza can prove to be annoying against infantry due to his rate of fire. Still, his damage per second is not that high and his clips average sized, especially compared to Patch's and Mobius', who can tackle him and possibly win. Other counters are sniper infantry such as Havoc, Deadeye or Sydney, work well, since they are able to kill Mendoza with one headshot. Lastly, ambushing him with Shotgunner or McFarland will also be effective, especially if he did not expect the ambush.

For vehicles, Mendoza is usually seen to be an annoyance rather than a threat, especially compared to Laser Chaingunners. He will usually lob Tiberium slugs from high ground; drivers can lay suppressing fire to coerce him to jump back to cover or act as a distraction, letting teammates deal with him instead.

Orcas can fly higher to avoid Mendoza's alternate fire, since his slugs follow an arc trajectory.

External Links