Sydney: Difference between revisions

From Totem Arts Wiki
Jump to navigation Jump to search
RaiderAlpha (talk | contribs)
mNo edit summary
RaiderAlpha (talk | contribs)
No edit summary
 
Line 39: Line 39:
'''Sydney''' is the anti-armor specialist of the [[Global Defense Initiative]], able to snipe at [[vehicles]] from safe locations.
'''Sydney''' is the anti-armor specialist of the [[Global Defense Initiative]], able to snipe at [[vehicles]] from safe locations.


== Appearance ==
==Appearance==
Sydney wears military boots, trousers, kneepads, gloves, a blue leather jacket with the GDI logo on the back and a tank top. She has brown hair and a small necklace.
Sydney wears military boots, trousers, kneepads, gloves, a blue leather jacket with the GDI logo on the back and a tank top. She has brown hair and a small necklace.


== Function ==
==Function==
Sydney deals great damage to vehicles, crippling their armor away with slow but powerful shots; she also carries [[Anti Tank Mine]]s and an [[EMP Grenade]] to further emphasize her anti-vehicle role.
Sydney deals great damage to vehicles, crippling their armor away with slow but powerful shots; she also carries [[Anti Tank Mine]]s and an [[EMP Grenade]] to further emphasize her anti-vehicle role.


== Strategy ==
==Strategy==
=== Usage ===
===Usage===
Sydney's [[Personal Ion Cannon]] has moderate range, very low rate of fire but very high damage in a single shot; therefore she is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Sydney should pivot or seek cover until her weapon has recharged.
Sydney's [[Personal Ion Cannon]] has moderate range, very low rate of fire but very high damage in a single shot; therefore she is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Sydney should pivot or seek cover until her weapon has recharged.


Line 54: Line 54:
Sydneys have both [[Anti Tank Mine]]s and [[EMP Grenade]]s, which will prove useful against enemy vehicle rushes.
Sydneys have both [[Anti Tank Mine]]s and [[EMP Grenade]]s, which will prove useful against enemy vehicle rushes.


=== Counters ===
===Counters===
Sydney share the same weakness that snipers have: she is usually at a disadvantage if players get close to them; infantries such as [[Chemical Trooper]], [[Officer]], and [[Mendoza]] are preferred for their high rate of fire when confronting her in close quarters. When approaching her, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Sydney might still be able to snipe your head even when you are moving around.
Sydney share the same weakness that snipers have: she is usually at a disadvantage if players get close to them; infantries such as [[Chemical Trooper]], [[Officer]], and [[Mendoza]] are preferred for their high rate of fire when confronting her in close quarters. When approaching her, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Sydney might still be able to snipe your head even when you are moving around.


Line 61: Line 61:
For Vehicles, Sydney will prove to be a serious threat, jumping out to fire at you and then falling back into cover. Usually she will strike at you from infantry paths, so you cannot ram her over. Laying suppressing fire with [[APC]]s or tank shells will not work very well in this situation. It is best to either retreat, have some [[Engineer]]s backing you up, or just remaining around to act as a distraction in order to allow teammates to deal with her.
For Vehicles, Sydney will prove to be a serious threat, jumping out to fire at you and then falling back into cover. Usually she will strike at you from infantry paths, so you cannot ram her over. Laying suppressing fire with [[APC]]s or tank shells will not work very well in this situation. It is best to either retreat, have some [[Engineer]]s backing you up, or just remaining around to act as a distraction in order to allow teammates to deal with her.


== See also ==
==Gallery==
<gallery>
Sydney01.jpg|UT3 mod render
</gallery>
 
==See also==
* {{CnCWiki|Sydney_Mobius|Sydney Mobius}}
* {{CnCWiki|Sydney_Mobius|Sydney Mobius}}
* [[Raveshaw]], Nod counterpart
{{Infantry}}
{{Infantry}}
[[Category:GDI infantry]]
[[Category:GDI infantry]]
[[Category:Flak infantry]]
[[Category:Flak infantry]]

Latest revision as of 20:59, 28 January 2021

Sydney Mobius
Character
Faction Global Defense Initiative Global Defense Initiative
Role Anti-vehicle infantry
Health 100
Armor 200 (Recruit)
225 (Veteran)
250 (Elite)
300 (Heroic)
Armor type Flak
Speed 100
Cost $1000
Requires Barracks
Loadout
Primary weapon Personal Ion Cannon
Sidearm Tiberium Flechette Rifle
Explosives Timed C4 x1
Anti Tank Mine x2
Grenades EMP Grenade x1
Miscellaneous
Internal name Rx_FamilyInfo_GDI_Sydney
Jargon Syd

Sydney is the anti-armor specialist of the Global Defense Initiative, able to snipe at vehicles from safe locations.

Appearance

Sydney wears military boots, trousers, kneepads, gloves, a blue leather jacket with the GDI logo on the back and a tank top. She has brown hair and a small necklace.

Function

Sydney deals great damage to vehicles, crippling their armor away with slow but powerful shots; she also carries Anti Tank Mines and an EMP Grenade to further emphasize her anti-vehicle role.

Strategy

Usage

Sydney's Personal Ion Cannon has moderate range, very low rate of fire but very high damage in a single shot; therefore she is best employed at taking potshots against enemy vehicles, possibly finishing off damaged ones in the process of retreating. Against fast moving vehicles, it is advisable to aim at the spot where they would go next in order to hit them. After firing once, a Sydney should pivot or seek cover until her weapon has recharged.

Sydney is able to deal high damage against infantry as well, her Personal Ion Cannon is effective, but the slow recharging sequence and wind-up of her weapon will prove costly, especially against infantry with automatic weapons, should she miss a shot; therefore, her Personal Ion Cannon's effectiveness against infantry is determined by the player's aiming skills and reflexes, akin to sniper characters such as Deadeye or Havoc. Her secondary weapon, the Tiberium Flechette Rifle flings health draining tiberium shards at a rapid rate, and with a high headshot multiplier, has the potential to down even the toughest anti-infantry characters if utilized effectively. It has a small magazine so it is advised to take careful shots so as to avoid having to reload during a firefight.

Sydneys have both Anti Tank Mines and EMP Grenades, which will prove useful against enemy vehicle rushes.

Counters

Sydney share the same weakness that snipers have: she is usually at a disadvantage if players get close to them; infantries such as Chemical Trooper, Officer, and Mendoza are preferred for their high rate of fire when confronting her in close quarters. When approaching her, strafe and jump around with alternating movement so to not follow a predictable pattern to raise the chances of avoiding a headshot; even so, a veteran Sydney might still be able to snipe your head even when you are moving around.

Black Hand Sniper and Sakura will also counter Sydney, since the former are snipers and have longer range than her.

For Vehicles, Sydney will prove to be a serious threat, jumping out to fire at you and then falling back into cover. Usually she will strike at you from infantry paths, so you cannot ram her over. Laying suppressing fire with APCs or tank shells will not work very well in this situation. It is best to either retreat, have some Engineers backing you up, or just remaining around to act as a distraction in order to allow teammates to deal with her.

Gallery

See also