Status Effect: Difference between revisions
Jump to navigation
Jump to search
RaiderAlpha (talk | contribs) |
mNo edit summary |
||
Line 4: | Line 4: | ||
== Status effects == | == Status effects == | ||
* '''Tiberium Poisoning''': inflicted upon contact with raw [[Tiberium]], be it by stepping into Tiberium field or being hit by [[Chemical Trooper]] or [[Mendoza]] primary weapon. Damage is inflicted in 13 cycles each taking 2 hp. | * '''Tiberium Poisoning''': inflicted upon contact with raw [[Tiberium]], be it by stepping into Tiberium field or being hit by [[Chemical Trooper]] or [[Mendoza]] primary weapon. Damage is inflicted in 13 cycles each taking 2 hp. | ||
** [[Chemical Trooper]] | ** [[Chemical Trooper]] and [[Mutant Raveshaw]] are immune to this status effect, thus they can safely walk over Tiberium Fields, and cannot be damaged by [[Chemical Thrower]] weapon from potential spy. | ||
** Tiberium Field also inflicts additional 5 hp damage each 2 cycles as long as player is standing within it's boundaries. | ** Tiberium Field also inflicts additional 5 hp damage each 2 cycles as long as player is standing within it's boundaries. | ||
* '''Burning''': Inflicted after being hit by [[McFarland]], [[Patch]], basically any explosion-type damage, including stepping into [[Proximity C4 | mines]]. It perpetually takes 2hp in 8 cycles. | * '''Burning''': Inflicted after being hit by [[McFarland]], [[Patch]], basically any explosion-type damage, including stepping into [[Proximity C4 | mines]]. It perpetually takes 2hp in 8 cycles. |
Revision as of 16:54, 28 January 2021
Status effects is a type of persistent damage bypassing armor and directly affecting health, usually taking 2hp/ cycle(1second).
Status effects
- Tiberium Poisoning: inflicted upon contact with raw Tiberium, be it by stepping into Tiberium field or being hit by Chemical Trooper or Mendoza primary weapon. Damage is inflicted in 13 cycles each taking 2 hp.
- Chemical Trooper and Mutant Raveshaw are immune to this status effect, thus they can safely walk over Tiberium Fields, and cannot be damaged by Chemical Thrower weapon from potential spy.
- Tiberium Field also inflicts additional 5 hp damage each 2 cycles as long as player is standing within it's boundaries.
- Burning: Inflicted after being hit by McFarland, Patch, basically any explosion-type damage, including stepping into mines. It perpetually takes 2hp in 8 cycles.
- Electrocution: Status inflicted by Mobius, Sydney and possibly other primary weapons with electric element. Damage is inflicted in 5 cycles each taking 7 hp.