Marksman Rifle: Difference between revisions

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|data4 = Bullet rounds
|data4 = Bullet rounds
|label5 = Projectile Speed
|label5 = Projectile Speed
|data5 = Instantaneous
|data5 = 40000
|label6 = Range
|label6 = Range
|data6 = Very high
|data6 = 30000
|label7 = Scope Lens
|label7 = Scope Lens
|data7 = Single Zoom level
|data7 = Single Zoom level
|label8 = Rate of Fire
|label8 = Rate of Fire
|data8 = Average
|data8 = 0.2
|label9 = Clip
|label9 = Clip
|data9 =
|data9 =
Line 37: Line 37:
==Appearance==
==Appearance==
The Marksman Rifle appears as a modified rifle featuring a long barrel and a scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into a black box-shaped object under the rifle.
The Marksman Rifle appears as a modified rifle featuring a long barrel and a scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into a black box-shaped object under the rifle.
==Damage Table==
{| class="wikitable"
|-
! Base Damage !! Headshot Multiplier !! Kevlar Armor Multiplier !! Flak Armor Multiplier !! Lazarus Armor Multiplier !! Heavy Armor Multiplier !! Light Armor Multiplier !! Aerial Armor Multiplier !! Building Multiplier !! MCT Multiplier
|-
| 30|| x2 || x0.7 || x1.3 || x1 || x0.007 || x0.15 || x0.15|| x0.0035 || x 0.525
|-
|}
Full damage will be inflicted only if the target body is struck completely by the bullet.
Higher [[Veterancy]] ranks will increase the base damage by a specified multiplier.


==Function==
==Function==


The Marksman Rifle can fire several bullets at long distances. It is considered the weakest sniping weapon in the game, with its bullets subject to Kevlar [[armor]] damage reduction. It can be still employed to confront snipers and other infantry, if the wielder is skilled enough. It does basically no damage to vehicles or buildings. Even on the [[Master Control Terminal]], its damage is rather low.
The Marksman Rifle can fire several bullets at long distances. It is considered the weakest sniping weapon in the game, with its bullets subject to Kevlar [[armor]] damage reduction. It can be still employed to confront snipers and other infantry, if the wielder is skilled enough. It does basically no damage to vehicles or buildings. Even on the [[Master Control Terminal]], its damage is rather low.
==External Links==
{{Template:Weapon_Navbox}}

Revision as of 23:43, 14 September 2016

Marksman Rifle
File:MarksmanRifle.jpg
Carried by Marksman
Type Primary Weapon
Damage Type Bullet rounds
Projectile Speed 40000
Range 30000
Scope Lens Single Zoom level
Rate of Fire 0.2
Clip
  • 8 (Recruit)
  • 8 (Veteran)
  • 10 (Elite)
  • 12 (Heroic)
Magazine
  • 88 (Recruit)
  • 104 (Veteran)
  • 150 (Elite)
  • 204 (Heroic)

The Marksman Rifle is the main weapon for both Global Defense Initiative and the Brotherhood of Nod's Marksmen.

Appearance

The Marksman Rifle appears as a modified rifle featuring a long barrel and a scope connected with an ammunition round counter mounted on top of the rifle. Clips are loaded into a black box-shaped object under the rifle.

Damage Table

Base Damage Headshot Multiplier Kevlar Armor Multiplier Flak Armor Multiplier Lazarus Armor Multiplier Heavy Armor Multiplier Light Armor Multiplier Aerial Armor Multiplier Building Multiplier MCT Multiplier
30 x2 x0.7 x1.3 x1 x0.007 x0.15 x0.15 x0.0035 x 0.525

Full damage will be inflicted only if the target body is struck completely by the bullet.

Higher Veterancy ranks will increase the base damage by a specified multiplier.

Function

The Marksman Rifle can fire several bullets at long distances. It is considered the weakest sniping weapon in the game, with its bullets subject to Kevlar armor damage reduction. It can be still employed to confront snipers and other infantry, if the wielder is skilled enough. It does basically no damage to vehicles or buildings. Even on the Master Control Terminal, its damage is rather low.

External Links